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Between the Stars News

Damage Sampling and New Events - v0.4.7

Greetings, Spacefarers!

Today we're releasing a new update for Between the Stars!

These are the main features you'll find:

[h3]New Secondary Storylines[/h3]
The new update adds twenty new events and four secondary storylines. They will add more variety and fun outside the main storyline.

[h3]Damage Sampling[/h3]
In order to give the game a more "RPG" feel, we have added a system in place that will show damage numbers. If you don't like it, you can always disable and configure it in Settings > Game.



[h3]New Hard Mode[/h3]
If Between the Stars is too easy for you, now you can start a new campaign in Hard Mode. In this mode, ships have 50% more health and shields, dice rolls are more difficult, enemies in dice battles are more dangerous, there is less loot, and interceptions are more frequent.

[h3]Repair Kits and three new weapons[/h3]
In this version we're adding Repair Kits. They allow you to repair the ship without returning to the stations. Kits can be purchased from system shops or found as a reward on enemies. Also we're introducing Repeating Cannons, they will allow you to overwhelm the objective with a lethal shower of projectiles.


[h3]New Save System[/h3]
We've updated the save system of Between the Stars to solve the issues some players found in the past. With this update, the corruption data issues will be resolved. Now the game is saved in a single file instead of using a large number of files. Due this change, the Bug Reports are now sent much faster.


You can take a look at the complete change log below:

[h3]Change Log Version 0.4.7[/h3]
  • 20 new secondary events have been added. These events set up 4 new secondary storylines.
  • 3 new weapons have been added.
  • 4 new secondary event items have been added.
    • RG-210 Repeating Cannon
    • RG-420 Repeating Cannon
    • RG-840 Repeating Cannon
  • Repair kits have been added that allow the ship to be repaired without returning to the stations. Kits can be purchased from system shops or found as a reward on enemies.
  • A system has been added to show the damage done. This system can be disabled and configured in Settings > Game.
  • Hard difficulty mode has been added. In this mode, ships have 50% more health and shields, dice rolls are more difficult, enemies in dice battles are more dangerous, there is less loot, and interceptions are more frequent.
  • An additional step has been added at the start of the campaign, where you can select the basic settings of the game.
  • Illustrations have been added to the events in Xeah, The Living Bay and Sharp Hill.
  • Now you can abandon the contracts that are obtained in the stations.
  • Now weapon groups can be activated or deactivated using keys 1, 2, 3, 4, 5 and 6 in the weapon group activation menu.
  • Now when a weapon is dragged from the store, the inventory will automatically show the weapon section.
  • Now when an object is dragged from the store, the inventory will automatically show the object section.

  • A system has been created to adjust the difficulty of dice rolls in side missions.
  • A system has been created to adjust the difficulty of dice battles in side missions.
  • The amount of credits that are obtained in loot has been increased.
  • Now you get more credits when selling weapons.
  • The projectile speed of Plasma cannons has been increased to have the same projectile speed of the Cannons of the Republic.

  • A large update has been made to the save system.
  • Now all game data is saved in a single file.
  • When the new version is run for the first time, it will back up the game and go through the process to transfer all data to the new save system.
  • The new save system avoids the corruption errors that occasionally occurred to some players.
  • The bug reporting system has been improved, now they are sent much faster.
  • A bug that did not allow to deactivate the VI weapon group has been fixed.
  • The lighting in the reverse engines of the Genesis has been fixed.
  • A bug in the systems ability WS-100 Energy Converter that bugged the shields when used at when they were full has been resolved.



[h3]What is coming[/h3]
As you know, in the latest update we mention that Chapter V would be ready by the end of December. Unfortunately this won't be possible. We need more time to do a good job so the Chapter V update has been delayed. We plan to release it in February. We are doing our best to have a great update, so please be patient. :)

Merry Christmas and happy new year to everyone!

Combat Systems and Chinese Localization Update - v0.4.6

Greetings, Spacefarers!

Today we're glad to announce a major update for Between the Stars.

These are the main features of this new update:

[h3]Chinese Localization[/h3]
The new update adds the official Chinese translation made by WhysperGames. Chinese players will be able to play the whole game in their own language.



[h3]New Ability Systems[/h3]
This update also adds the 12 systems with new abilities listed bellow.


[h3]New Weapon Groups[/h3]
There is now a new way to group weapons in order to be more effective in battle. Now you'll be able to group weapons and enable or disable them during a battle.




You can take a look at the complete change log below:

[h3]Change Log Version 0.4.6[/h3]
  • Official Simplified Chinese translation has been added.
  • 12 new systems have been added, each granting a new skill.
  • A new system has been added that allows you to create groups of weapons.
  • Now, by pressing the TAB key, the player can activate and deactivate groups of weapons in the middle of battle to save energy and be more effective.
  • Weapons now have an internal rarity index, some weapons will be harder to get than others.
  • Enemies will now equip the most common weapons and it will be less frequent to find enemies with rare weapons.
  • Weapon prices are now automatically calculated based on their material cost, rarity, and quality.
  • Now weapons that appear when looting ships can only be weapons that the destroyed ship had equipped.
  • Until now the Quantum Core material was not used, from this update it will be used. Quantum Cores can only be obtained by scrapping weapons, from each weapon you get a Quantum Core.
  • Now the nuclear missile and the hacking drone are launched by pressing only the key of the ability. You no longer have to press the fire button.
  • We fixed a bug that prevented the hacking drone from staying anchored to the target after hitting it.
  • The color of the hacking drone and electromagnetic pulse effects have been adjusted.
  • The appearance of the nuclear missile has been modified so that it can be seen more easily on the screen.
  • Circular weapon menu style has been modified to match weapon groups.
  • Now pressing TAB no longer stops time, but it slows it down.
  • A bug that made the NPC ship's engines not make any sound has been corrected.
  • Multiple glitches that caused flashing in the lasers have been corrected.



[h3]What is coming[/h3]
We are working on Chapter V. Now we are testing its missions and working on the voice-overs that you'll find in this new Chapter. We plan to release it at the end of December. After that we'll work on new secondary events and story lines, new weapons, fixing bugs, etc. to get the game ready for the 1.0 release next year.

New Update 0.4 + 33% off discount

Greetings, Spacefarers!

Today we're glad to announce a major update for Between the Stars and a 33% off discount.

This new update adds four new playable ships and a lot of quality of life changes. The main changes are the following:
  • Four new playable ships.


  • A new camera closer to the bridge of the ship.


  • Weapon comparison system for weapons and ships.


  • Detailed statistics for ships on the hangar and in the inventory.



In this update we've modified the way we number the versions to make it more readable.

You can take a look at the complete change log bellow:

[h3]Change Log Version 0.4[/h3]
  • 4 new ships have been added for NPCs and player.
  • We’ve added global ship to the inventory screen.
  • The statistics that are displayed in the hangar have been improved.
  • We’ve added a comparison of statistics between the current ship and the ship that is being displayed in the hangar.
  • The statistics of the ships that are displayed in the main menu have been improved.
  • We’ve added a new camera closer to the ship.
  • Now camera angles can be switched with the F1, F2 and F3 keys.
  • Certain aspects of the inventory menu have been redesigned to increase the available screen space.
  • A weapon comparison system has been added. Now when a weapon is dragged on top of another, a comparison between the two weapons is displayed.
  • The statistics of some ships have been modified to balance the game.
  • Children of the Sun ships are now less likely to equip missile-based weapons.
  • Pirate ships are now less likely to equip beam weapons.
  • Republic ships are now more likely to equip projectile-based weapons.
  • The repair price of ships has been reduced.
  • The bonuses of enemy captains at higher levels has been raised.
  • We’ve fixed various bugs in the event False License (# 86).
  • We’ve fixed a bug in the event The Bite (# 145).
  • We’ve fixed several calculation errors in the bonus percentages shown in the crew screen.
  • Several bugs in the Mine Launcher weapon have been fixed.
  • We’ve fixed a bug in the nuclear missile upgrades.
  • We’ve fixed a bug that caused weapons to fire when collecting loot from a destroyed ship with the Auto Aim System activated.
  • We’ve fixed a bug in the mission Chain of Command (# 140) that caused the player's weapons to fire at allies when the Auto Aim System activated.
  • We’ve fixed a bug that caused some missiles to change direction suddenly.
  • We’ve fixed a bug that opened the inventory when pressing ESC for the first time.
  • We’ve fixed a bug that kept some UI damage particles enabled when the ship was in perfect condition.
  • Now the options to invert the mouse axes works.



[h3]Next Updates[/h3]
Currently we're writting the end of the Chapter V and testing the Chinese localization. The next major update will be focused on bringing new weapons to the game and improving features related with them, after that we will expand the main story line of the game with the Chapter V.

v0.2.2.0.4.1

Greetings, Spacefarers!

This new update fixes some bugs and add a few minor changes.

[h3]Change Log v0.2.2.0.4.1[/h3]
  • We have increased the brightness of some explosions.
  • We have modified the transmissions in the mission Returning the Favor (#217) to let you understand more clearly that you have to destroy the station.
  • An error that kept laser beams active on already destroyed ships has been fixed.
  • We have fixed the material of multiple game objects.
  • An error that caused stations not fire has been fixed.
  • We have fixed an error in the UI that didn't allow the player to have access to all their blueprints.


Soon there will be more content updates! Stay tuned!

Performance Update

Hello everyone!

After a brief period in Beta Testing form, we are pleased to announce that the main branch of the game will be updated to version 0.2.2.0.4.

As we mentioned in the beta, this new update improves the performance of the game. In our tests we estimate that with the new improvements the game has increased the frame rate by a 20%, but it can change depending mainly on the CPU.

We also added new event illustrations and fixed some bugs.

Please, check the new version out and let us know how it runs on your machines!

[h3]Change Log 0.2.2.0.4.0[/h3]
  • The engine has been updated to Unity 2018.4.
  • The game now uses multithreading on some functions to improve CPU performance.
  • The ships shader has been improved to increase performance and improve graphic quality.
  • The use of materials has been optimized to increase performance.
  • Particle systems have been optimized.
  • The code of various systems has been rewritten to increase performance.
  • We've fixed a bug that always activated motion blur when starting the game.
  • Shotgun weapon operation has been fixed.
  • Fixed a bug in laser weapons that caused the laser to turn on and off constantly.
  • New illustrations have been added.
  • Numerous texts have been corrected.



On a different note, we are currently testing the Chinese translation and will deploy it relatively soon.

Thanks for your support!