GRIT Dev Blog #2 - Gear in the Wild West
Howdy Partner,
With our second round of playtests going live this Friday, April 16th starting at 8am Pacific Time, we reckon it was time for another developer blog to help you gain further insight into your gunslinging ways.
The Quick Start Guide is a valuable resource for taking note of the weapons in GRIT, but it’s high time that we also touched on the various pieces of gear in our wild west royale. Grabbing gear is important, but just as important is knowing what to use in each unique situation.
Please take heed that the team continues to make massive changes to the game on the fly, so a lot of these items can be tweaked or wholesale changed, with even more items on the way.

Dynamite
Nothing goes boom in GRIT with more spectacle and impact than a stick of dynamite. Dynamite can be cooked and tossed - dealing damage in a large radius, with respective damage falloff outside of the main explosion area. It can be an excellent way to engage when you’re in a standoff against an opposing posse. If you see the other side loading up and a stick flying through the air and coming at you, you best run.
Smoke
To make it out of a sticky situation, sometimes it’s best that you not be seen. Smoke bombs provide cover for your movement and disengagement, so that you could live to fight another day, or perhaps flank the enemy from a position that they were least expecting.
Tonics
Every gunslinger in the wild west has their eye out for a drink at one time or another. In GRIT, tonics will help you gain the upper hand. Tonics are a quick way to gain Grit, which heals you over time as it passes through your system. Grit is also one of the only ways to heal fully. You will be exposed to opposing gunslingers when drinking, so it’s best to assess the situation, keep an eye out for enemies, listen for footsteps, and drink when you believe you won’t get shot.
Liniment
Restores the least amount of grit.
Bitters
Gives you a good amount of grit.
Snake Oil
Fills you to the brim with grit!
Healing Items
Equipment that allows you to heal in the nick of time. Be careful! You can’t move very fast when using healing items. Making a judgement call on how much time you think you have to heal, with enemy gunslingers potentially just around the corner, will help you decide what equipment to use to heal. Where your overall health is at will also help inform which healing item makes sense to use.
Bandages
Restores the least amount of health, but you get two every time you find them and they’re the fastest to heal with. Cannot heal you fully. 25% at a time up to 75%.
Suture Kit
Restores most of your health, but cannot heal you fully. Fairly quick to use, heals up to 75%.
Med Kit
Heals you fully, but takes the longest time to heal.
Backpacks
It’s best to be able to carry as much as possible, and backpacks are a way to allow for that. Don’t forget that your horse also contains a place to put your inventory, and the best part is that this inventory can be shared with your squadmates. So if a partner is low on health and you have healing items, that partner can grab it and heal while riding with you on the same horse.
Rancher’s Pouch
A pack of common rarity, the pouch has additional storage capacity that can help you carry more items.
Wagoneer’s Sack
A rare pack that has the highest storage capacity, for those looking to load up on items.
Utilizing all of this good gear while collecting poker hands via weapons, all while keeping your eye on all the enemy gunslingers and the oncoming calamity storm is a surefire way to make sure that you and your posse are the last gunslingers standing in GRIT. Be sure to join our Discord for the latest on the upcoming playtests.
With our second round of playtests going live this Friday, April 16th starting at 8am Pacific Time, we reckon it was time for another developer blog to help you gain further insight into your gunslinging ways.
The Quick Start Guide is a valuable resource for taking note of the weapons in GRIT, but it’s high time that we also touched on the various pieces of gear in our wild west royale. Grabbing gear is important, but just as important is knowing what to use in each unique situation.
Please take heed that the team continues to make massive changes to the game on the fly, so a lot of these items can be tweaked or wholesale changed, with even more items on the way.

Dynamite
Nothing goes boom in GRIT with more spectacle and impact than a stick of dynamite. Dynamite can be cooked and tossed - dealing damage in a large radius, with respective damage falloff outside of the main explosion area. It can be an excellent way to engage when you’re in a standoff against an opposing posse. If you see the other side loading up and a stick flying through the air and coming at you, you best run.
Smoke
To make it out of a sticky situation, sometimes it’s best that you not be seen. Smoke bombs provide cover for your movement and disengagement, so that you could live to fight another day, or perhaps flank the enemy from a position that they were least expecting.
Tonics
Every gunslinger in the wild west has their eye out for a drink at one time or another. In GRIT, tonics will help you gain the upper hand. Tonics are a quick way to gain Grit, which heals you over time as it passes through your system. Grit is also one of the only ways to heal fully. You will be exposed to opposing gunslingers when drinking, so it’s best to assess the situation, keep an eye out for enemies, listen for footsteps, and drink when you believe you won’t get shot.
Liniment
Restores the least amount of grit.
Bitters
Gives you a good amount of grit.
Snake Oil
Fills you to the brim with grit!
Healing Items
Equipment that allows you to heal in the nick of time. Be careful! You can’t move very fast when using healing items. Making a judgement call on how much time you think you have to heal, with enemy gunslingers potentially just around the corner, will help you decide what equipment to use to heal. Where your overall health is at will also help inform which healing item makes sense to use.
Bandages
Restores the least amount of health, but you get two every time you find them and they’re the fastest to heal with. Cannot heal you fully. 25% at a time up to 75%.
Suture Kit
Restores most of your health, but cannot heal you fully. Fairly quick to use, heals up to 75%.
Med Kit
Heals you fully, but takes the longest time to heal.
Backpacks
It’s best to be able to carry as much as possible, and backpacks are a way to allow for that. Don’t forget that your horse also contains a place to put your inventory, and the best part is that this inventory can be shared with your squadmates. So if a partner is low on health and you have healing items, that partner can grab it and heal while riding with you on the same horse.
Rancher’s Pouch
A pack of common rarity, the pouch has additional storage capacity that can help you carry more items.
Wagoneer’s Sack
A rare pack that has the highest storage capacity, for those looking to load up on items.
Utilizing all of this good gear while collecting poker hands via weapons, all while keeping your eye on all the enemy gunslingers and the oncoming calamity storm is a surefire way to make sure that you and your posse are the last gunslingers standing in GRIT. Be sure to join our Discord for the latest on the upcoming playtests.