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Penkura Patch 0.1.7.3

Dev-Com
Hello, world! Penkura is now patched to version 0.1.7.3


Welcome to the patch 0.1.7.3, in this patch we focused on implementing the positive and negative effects system to player, bots, buildings, and every being in the game. 

From now on, most of the items in the game have some kind of effect on the player, positive like minor regeneration or negative from strong drug effects, overdose to even extensive poisoning. 

This is one of the balance methods we wanted to introduce to the game from the start. Rather than provide cooldown that will artificially limit the player from using (for example a stimpak) to heal himself. The player will be able to use stimpak at will but there is a chance of overdose which may lead to extensive poisoning if used more than once in a short amount of time. 

This system will be greatly extended in the future with the addition of biochips that will shorten the time, weaken the effect or even change some of the negative effects to positive, and vice versa.  

We also added new items to the game, and change some of the functionality of the already implemented ones, the reason for that is balance.



After the player reports and extensive conversations, we decided to balance some of the systems, mostly "nutrient". That lead to a boost of some of the flora and consumables to make it a bit easier to keep a steady nutrient level, and additionally, we added "stuffed" effect, which will halt diminishing of nutrient level for a short time after consuming something that added more nutrient than our possible max. 

Next updates we will focus on additional player requested tutorial messages, tutorial videos, animations to the player protagonist, and of course more content. 

Thank you to all the players who actively help us develop Penkura by pointing out possible changes that may improve the overall experience. 

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

In case of problems/bugs/glitches appearing in the project feel free to visit our bug report site and inform us about the issue.

LINK ----> http://penkura.com/bugs/

Till the next Dev-Com over and out.

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Patch 0.1.7.3
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/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

- FIX --- Character View UI didn't provide information on Energy status.

- FIX --- If there is only 1 of an item in the inventory, the drop button was not visible in the action menu.

- FIX --- Possible fix for "the entry point for the CreateDXGIFactory2 procedure was not found in the dxgi.dll library" error, on Windows 7.

////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

- Added positive and negative temporary effects system (Buffs and Debuffs), to players, bots, and buildings.

- Added 9 positive/negative temporary effects:

/// Lesser Bleeding
/// Extensive Bleeding
/// Minor Poisoning
/// Major Poisoning
/// Radiated
/// Stuffed
/// Sick
/// Overdose
/// Minor Regeneration
/// Major Regeneration
/// Affected by strong drug

- The main character window will now show all positive and negative active effects.

- Added 5 new items:

/// Med-Spray
/// Nutrino Bar (Expired)
/// Nutrino Box (Expired)
/// Vi-vi Drink (Expired)
/// Dark Matter Cola (Expired)

- Med-Spray added to the MMC.

- Nutrino Box now provides very minor regeneration on consumption.

- Subnicar now provides a sick effect on consumption and 10 Nutrient.

- Gracheri now adds 10 Nutrient on consumption and have a chance to provide a large dose of lesser poisoning.

- Golden Malok now adds 20 Nutrient rather than 10. 

- Arachnorex can now be consumed, on consumption, it adds 10 nutrient and lesser poisoning.

- Stimpak now provides major Regeneration over time rather than set heal at the start and have a high chance to add negative effect "Affected by Strong Drug".

- Neuclir will now counter minor poisoning rather than provide health.

- Bluefloir additional to minor regeneration effect, now have a small chance of helping with "sick" debuff.

- Metos Drones are now cappable of poisoning the player.

- Metos Warriors are now capable of not only poisoning the player but also inflict minor bleeding.

- Each consumable that effects nutrient level will now trigger "Stuffed" buff if the player consumes the item while being near full.

- Added additional interaction options to all items in the game (if they are useable).

- CCC screen will now refresh itself even if the player is not directly interacting with it.

- Details option in the inventory was changed to Inspect.

- Created a new inspect window for all items.

- Bio Recyclers will now enhance the extraction of bio-matter (traces level) from biological material. (1 nearly always ends at 0 now 1 will equal to 50 % chance between 0 and 1)

- To provide more information, bot/player energy and nutrient will now be printed with an additional fractional digit.

- Balance changes to TRX Ammo, Solid Construction Component lovered from 2 to 1, and Ercore Bio Component from 0 to 5.

- Added security to save/load system that will unable player to save a game while it is still saving. (the system is connected directly to the saving process rather than set delay, this delay may be near zero on high-end computers).

- Personal computer videos will now keep playing when leaving it.

- Default keys to rotate building left and right when in RTS mode are now Q and E.

- Save/Load System will now save the positive and negative temporary effects of players, bots, and buildings.

- Improved Construction Bot materialization sound effect.

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Patch 0.1.7.2.1

Dev-Com
Hello, world! Penkura is now patched to version 0.1.7.2.1


We are realising a swift minor patch that will fix an issue with the object interaction.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

In case of problems/bugs/glitches appearing in the project feel free to visit our bug report site and inform us about the issue.

LINK ----> http://penkura.com/bugs/

Till the next Dev-Com over and out.
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Penkura Patch 0.1.7.2

Dev-Com
Hello, world! Penkura is now patched to version 0.1.7.2


After weeks of hard work, we are finally able to release patch 0.1.7.2. In it, players will have a chance to play with the new bot, create new construction and most of all continue our storyline thought new quests. 

We added our new questing system to the project, it allows us to dynamically change the quest depending on player input. 
Inputs that affect the quests are for example the time in which player activates triggers, the sequence that players choose, or even if he didn't even take the quest in the first place.

We were also able to add this feature to our dialog system allowing players to be more unique when playing the game. (In time we will expend this system to add much more dialog options, and quest branches to make the game more applying for the second playthrough). 

We are adding new construction to the game, "The Maintenance Platform", with it players will be able to recharge their bots, and because of that, from now on bots use energy when doing any activity. That, of course, means that even being idle, bots use energy, that is why we are now allowing to completely disable bots when not needed. 



With the Maintenance Platform, we are also adding a new bot to the game, the Oculus Scout Bot. For the moment with limited usability, in the next few small patches that we plan to release in the span of next weeks, we will slowly add more functions to both Oculus and M.P.B to not only make them more usable but near necessary to survive. 



Next patches we will once again focus on content, this time on RPG elements of Penkura, it's about time to implement stats and attributes to the game, which will affect player expansion in the future major content patch. 

We once again want to thank each player that contacted us on Discord, via Email or directly through our website bug report system, and provided us information on the bugs found throughout the playthrough. Each repaired bug increases the quality of our project, which is an important part of our development. To those who actively playtest our game in search of errors and bugs, happy hunting! 

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

In case of problems/bugs/glitches appearing in the project feel free to visit our bug report site and inform us about the issue.

LINK ----> http://penkura.com/bugs/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.7.2
-------------------------------------------------

/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

- FIX --- Mouse sensitive is bound with the frame rate.

- FIX --- Show FPS option didn't save properly.

- FIX --- Player and bots were able to open storages through the close doors.

- FIX --- Items details panel stays on the screen if the player disables the inventory screen by triggering UI closure by activation key.

- FIX --- When moving items between storages while holding shift, inventory split moved item but didn't try to merge with the same item if detected in the inventory.

- FIX --- Nutrino Box had an incorrect description and lacked information on minor healing effects.

- FIX --- At the "Set your name" part of the introduction dialog, the player could leave the window empty and Sara didn't trigger the correct dialog response to that.

- FIX --- Player didn't stand up if crouched when trying to use CCC.

- FIX --- Some of Saras' dialog was not connected to the Voice Volume settings.

- FIX --- Player was able to open M.P.B storage in front of the bot (trace didn't respected bots body).

- FIX --- When bot lowered its position (same as crouching) when "uncrouching" bot didn't reset its movement speed lowering it to player base speed.

- FIX --- Player could block the mission trigger if while being briefed by Sara quit the game, blocking access to the said mission. 

////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

- Added new structure to the game. (The Maintenance Platform)

- Bots now spend energy when moving, sprinting, idling, and when using night vision.

- Added random loot generation to enemy corpses.

- Added new bot type to the game "Oculus"

- Added two new missions to the game.

- Mission "Into the Void" is now completable.

- Added Engine and Storage settings to bots.

- Added new animations to M.P.B.

- Added new dialog lines to the main story.

- Added new voice events.

- Save system will now save/load bots ownership.

- Bots can be powered down to save energy.

- Disable/Enable bot button in CCC is now clickable.

- Bots without legs now have the same movement speed "crouched" and "uncrouched".

- Added bot position calculation and surface scanning to allow bots perfectly land on the surface no matter the distance from the surface (in case of emergency).

- CCC will disconnect the player from the bot operation when it will detect insufficient power. (after which bot will power down).

- Added 6 new items:

/// Metos Wings
/// Metos (Drone) Body
/// Metos (Warrior) Body
/// Metos Jaw
/// Metos Claws
/// Metos Antennae

- Added new key input "Additional Interaction", used for activating additional triggers/actions/events when hovering over items/interactable.

- Metos Warriors and Metos Drones now generate random loot on death.

- The save system is now able to save the MMC production list queue, state of the MMC, and currently craftable item.

- Minor improvement to post-processing quality.

- The player is now able to unload and reload tools and weapons from within the inventory/storage.

- The player is now able to drop items directly from the inventory.

- Improved bloom effects.

- Added multi outcome trigger feature to the Mission system.

- Dialogs can now check Mission status and adjust its dialog accordingly providing different dialog options depending on the current player situation.

- An error message will appear if bot without functional hands tries to use objects/interactable that requires hands to operate.

- Bots and Player Character have now separated mouse input control settings, (the bot will now rotate slower than the player and are both independent of each other settings).

- Decouple mouse and keyboard input from the frame rate.

- Structures that didn't pass the first phase of construction will be instantly removed when canceling construction rather than awaiting dematerialization by bot.

- MMC creates each item based on its own time requirement.

- Increase edge detection range by 40 %, allowing the player to step over higher obstacles.

- Improved AI navigation mesh rendering improving AI performance when moving.

- Background code fixes to MMC, increasing its stability when creating objects.

- Improved Global Lions-Mat system, allowing objects to use normal map layering.

- Minor changes to M.P.S UI.

- Graphical update to M.P.B.

- Added two new sound effects when opening inventory.

- Major graphical improvements to Main Menu.

- Controls are now called Mouse Control in main menu options.

- Added Key Binding section to Options Menu.

- Added Camera Smoothing to RTS and FP options in the main menu mouse control options. (this smoothing is not bound to frame rate).

- Changed Oxygen Tank production requirements from 1 Liquide Construction Component to 1 Solid Construction Component.

- Added an additional level of details to Bio-Recycler (minor performance increase)

- Added icons to all building status screens.

- Save Slot will now ask the player if he is certain of erasing the save slot before deleting.

- Minor spelling fixes.

- Minor graphical improvement to Clouds.

- Bodies will despawn after 10 minutes rather than (5 min + environmental settings).

- Every corpse can now be disposed of with the use of "Additional Interaction".

- Improved Save/Load system, loading should be around 15% faster, depending on the save file size.

- Improved render distancing to all "Ancients" assets. (minor performance boost)

- Added manual save file adjustment system (allows the developer to add/delete objects directly from the save file to remove the requirement of restarting the game to see/experience new content).

- Improved Pener-07 and IMP holographic indicators.

- Balance changes to items:

/// Liquide Construction Component Increase metal ore requirement from 15 to 20 / Heavy Metal from 3 to 5.
/// Crystalized Construction Component added 5 Noble Metal ore to the recipe.
/// Battery ST-1 added 1 Noble Metal ore to the recipe.

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Penkura Patch 0.1.7.1.1

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Hello, world! Penkura is now patched to version 0.1.7.1.1

We are realising a swift minor patch that will fix an issue and add support for left-handed players in our inventory/storage system.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

In case of problems/bugs/glitches appearing in the project feel free to visit our bug report site and inform us about the issue.

LINK ----> http://penkura.com/bugs/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.7.1
-------------------------------------------------

/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

- FIX --- MMC items didn't accept -1, and -5 remove item triggers.

////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

- Added support for left-handed use of Shift and Ctrl in the inventory and storage system.

-------------------------------------------------

Penkura Patch 0.1.7.1

Dev-Com
Hello, world! Penkura is now patched to version 0.1.7.1


In this patch, we introduce a new structure an Atmospheric Vaporator, one of the key structures required by every settlement to produce hydrogel that is used to produce oxygen and in the future water your crops. 


Besides the new structure, we completely redesigned our RTS system and rewrote almost half of the inventory system to remove bugs and smooth out some of the functions. 


We also added dynamic object instancing to some of the buildings and components, this system will increase performance in the game, the bigger the base the stronger the effect, this system will allow players to build even bigger and more complex bases. 

And because of the players request, we redesigned our Command Center tutorial station, with the addition of video presentation, for the moment video presentation is only added to the M.P.S but we will improve it and add it to all of the tutorials in the upcoming patch. 

In the upcoming patch, we will focus on bots, another structure, and additional improvements to tutorials. 

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

In case of problems/bugs/glitches appearing in the project feel free to visit our bug report site and inform us about the issue.

LINK ----> http://penkura.com/bugs/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.7.1
-------------------------------------------------

/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

- FIX --- Bot was unable to use MMC if the player took control of it, from the Overseer Mode rather than directly from the CCC.

- FIX --- Selecting useable item, and then clicking on a non-reusable item could remove said item from the inventory.

- FIX --- M.P.S set to geological scan will provide the last known amount of detected ore rather than reset itself when there are none nearby.

- FIX --- Added security system to fix 0/5 item amount bug.

////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

- Added new structure Atmospheric Vaporator.

- Added Atmospheric Vaporator to the construction list.

- When holding the right mouse button, the player is able to rotate while holding his map.

- The moment player dies his personal map system will record his last known position.

- Increase the distance of light rendering in buildings by 400%.

- Increase Geological scanner range and precision in M.P.S by 20%.

- Changed Overseer Mode name to Robotics Taskamster System.

- Added Left Shift detection to the inventory, on simple move items between the slots and by RMB move to the slot. Holding Left Shift while performing any of the move actions will split the stack in half.

- Empty slots in inventory are now visible.

- Added double click to the inventory which will use the useable item.

- You can now unequip item by clicking LMB on the equipped item in the inventory.

- Added new information to the tutorial/information window in inventory.

- Energy and Hydrogel icons on the top left in the RTS system are now buttons that show calculations made by the system. (It will print out all the buildings that have to affect on the hydrogel or power and their effects).

- Refreshed all tutorials in the Command Center personal computer by providing rich text with colored highlights.

- Added video system to the tutorial screens providing a short video presentation of more difficult to understand systems. (for the moment only for the scanner system to test the system).

- From now on, buildings that don't have hydrogel/oxygen by default won't show the "Disable Oxygen Flow" button in the RTS system, and their Hydrogel/oxygen status will show NONE rather than 0%.

- If the player cancels construction by mistake, from now on he will be able to uncheck call for cancelation if C.A.T didn't start dematerialization.

- Added camera distance object high offset rendering (grass size object will fade out/in more smooth rather than just pop in or out) effect focuses on close to player elements.

- Added dynamic object instancing system to Solar Panels, Ore Extractor, Windows, all types of Doors, interactable components (such as buttons).

- Added Right Mouse Button click to RTS to clear any selected drone, building.

- Major changes to RTS UI.

- Updated Information screen on the map.

- Minor changes to MMC UI.

- Bio-Recycler now takes 25 units of hydrogel while working rather than 5.

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