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Penkura Patch 0.1.7

Dev-Com
Hello, world! Penkura is now patched to version 0.1.7


Penkura is now updated to version 0.1.7, this patch is one of our biggest yet to be released adding not only new content, fixes but also dozens of changes, features, and hundredths of changes to the background code that will increase not only performance but also the quality of the content in the project. 

We made a significant amount of changes to nearly every system in the game, improving most of the features but also adding new ones based on the changes, bots are not more usable, being able to affect 3d widgets just like the player.  We updated both of our in house systems "LionsMat" which improves most of the materials in the game, not only lowering their memory usage but also improving the quality of the textures and their looks based on the light and/or shadow, and "LionsRoar" which improves sound-based systems, some of the equipment/structures will now change their sound effects based on the current action.

With the new structure Bio-Recycler we are finally able to add long-awaited biochemicals which are important components in the game world. Those components currently effect most of the consumable in the game but in the near future will be required for any medical procedure and bioengineering. 



With the introduction of M.R.T players will be able to repair and recharge their bots, this function will soon be extended to buildings and constructing small objects such as containers, holo sings, etc.
Because of this feature in the next patch, we will introduce even more ways to affect bots and self, using similar systems.



With the addition of 7 new bio components (biochemicals), we improved M.P.S (Multi Purposes Scanner) from now on, scanners are not only able to scan more objects within the game but also provide much more detailed information on those items, for example, scanning flora will provide the player with the information on the biochemical structure of the scanned biomass. 



We have also added a large number of new objects scattered all over the playable area, but most of all we are finally able to introduce a self-sustainable nature, all plants, mushrooms will now be part of a global system that will gather data from the player actions, based on them, the system will be able to regenerate the land with new flowers, mushrooms taking into the account time spend, amount of player "harvest" type of land, type of biodomes and many more factors. We worked hard and long to make sure that this system will have as little impact on the performance as possible. It will be under further observation for balancing purposes but at the moment the system takes roughly between 0.8 and 1.4 % of the current CPU requirement of our test machines. 

Because of the current situation around the world, LionsArt will change its strategy when it comes to the development of Penkura, from now on we will focus on releasing a larger amount of patches in small sizes to make sure that players will be up to date with the content, bug fixes, and system improvements. 

The next patch will focus on two additional new buildable structures, RTS System and bot control, UI improvements, and storyline.  


And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

In case of problems/bugs/glitches appearing in the project feel free to visit our bug report site and inform us about the issue.

LINK ----> http://penkura.com/bugs/

Till the next Dev-Com over and out.

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Patch 0.1.7
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/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

- FIX --- If the number of slots in the inventory is the same as the slot in the storage, the system will swap the items rather than try to merge them.

- FIX --- Power Storage activates sound effects even if not entirely build or turn on.

- FIX --- Middle Mouse Button didn't try to merge items when moved between storage windows.

- FIX --- Craft All button in MMC didn't change MMC status to "constant work" if the list was empty at the start.

- FIX --- Dematerializing building that was not yet build did not reset the connectors triggers.

- FIX --- Gravity trigger didn't work for some of the items.

- FIX --- Dropping an item/Loading an item resets it's on pickup sound effect to default.

- FIX --- Some of the activators didn't showcase activation UI information when set to close to buildings.

- FIX --- Erased saved slot requires game reset to be useable again.

- FIX --- Running the game in full screen at low resolution and then changing it to windowed fullscreen didn't set the highest possible resolution for the screen.

- FIX --- If game spawns enemy close enough to the player spawned monster won't activate it's navigation system till player won't reactivate its proximity trigger.

- FIX --- Slider in Drop Function didn't reset after use.

- FIX --- Some of the bushes were not removed by the Construction Bot when materializing the structure.

- FIX --- By spamming holster, the player was able to block the weapon/tool from being equipped.

- FIX --- By spamming macro buttons with different equipable items, the player was able to spawn items with previous item mesh still in hands.

- FIX --- Mouse wheel won't work in 3d interfaces.

- FIX --- MMC won't update item slots on the creation list if moved between the slots while working.

- FIX --- Player was able to click his own backpack when jumping from high locations breaking the inventory system.

- FIX --- Lamps turn on even if not build when night trigger is activated.

////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

- Added new items to the game:

/// Bio-Container Aequus
/// Bio-Container Bilitor
/// Bio-Container Curatio
/// Bio-Container Dissol
/// Bio-Container Ercore
/// Bio-Container Ferox
/// Bio-Container Biowaste
/// Arachnorex
/// MRT Fuel Rods
/// Molecular Reconstruction Tool

- Added new buildable structure to the game, Bio-Recycler.

- Added bot recharge function to the game.

- Added bot repair function to the game.

- Visual improvement to Bot/Drone user interface when taking over the control.

- Improved visual damage on Bot/Drone Screen.

- Bots/Drones with hands are now able to activate Door Pads buttons.

- Bots/Drones with hands are now able to USE MMC, to create items.

- The scanner is now able to scan extensive information on every item in the game. Providing information on the structure of the item. (example, it will print out data on the biostructure of flowers).

- Rewritten building placement system (part of the RTS system) to automatically instance static parts of the buildings significantly improving performance on massive bases.

- Constructions foliage removable check is now mesh base rather than the bound base, increasing check accuracy to between 90% and 98%.

- The save/load system is now able to properly save all timers in the game. Allowing properly load and save events, items, buildings, and systems that are time-dependent.

- Construction foliage removable check is now able to check for objects that don't contain any collision, allowing objects close to the ground (such as stairs) to remove none collided foliage such a grass.

- Added new functionality to the game, the player is now able to recycler biomaterials to create biochemicals used in the creation of more complex components.

- With the improvement of item rendering we increase item visibility distance by 600%.

- Save/Load system will now save and load unconstructed buildings and add them to the construction list.

- LionsMat system is now updated to version 3 (all material effects are improved in performance and quality)

- Crouch now moves players down by 70% of their hight rather than 30%, allowing the player to crouch below most buildings. 

- Added Drop All to the inventory.

- Added Exit to the main menu button.

- Sound range while crouch is lowered by 20%.

- Crouch walk speed lowered by 25%.

- Smoothen out all useable item animation.

- Improvement to data log, it will now print the name of the monster player hits.

- Added pick up sound effect to:

/// TRX Ammo
/// Liquid Construction Component
/// Vi-vi Drink

- Added use sound effect to:

/// Vi-vi Drink
/// Nutrino Box
/// Nutrino Bar
/// Odo Roll

- Added sound effects to Solar Panels when they move.

- Increase player flashlight efficiency by 20 %

- Some of the items are now restricted from being scanned.

- The day-night cycle is now at a ratio of 3/1 (we are still balancing this system).

- Doors Pad, are rewritten to boost performance.

- Ease out crouch animation.

- Added support for actor grouping when saving data, allowing us to save thousands of flora and fauna actors.

- Added new tutorials to Command Center Personal computers. 

- All pickable flowers/shrooms etc. are now saveable.

- Added foliage generators to the game.

- Night Vision added to RTS System (Overseer Mode) and Bot/Drones.

- All the trees and rocks have now different levels of detail transition to limit the popping effect.

- Improved Save/Load system to lower the amount of studdering in the first seconds after load.

- Added new foliage assets to Karenos levels.

- Item spawning and despawning is now more efficient. (minor performance boost when handling a large number of objects).

- C.A.T (Construction Bot) will now dematerialize all Items/Life forms located in the materialization beam (even if in the building).

- All item icons are now set to look similar to the item itself.

- Added new assets to an underground research station.

- Minor improvement to base stats calculation.

- When moving items between storages and in the inventory, items provide correct sound effects representing theirs on move sound effects.

- Bio Meters compass will work about 20 % smoother.

- Vivi Drink and Dark Matter Cola are no longer able to be created at MMC.

- Added Hunger Icon to the biometer set to warn the player at 30% and 10% hunger.

- Doors pad will now showcase if the door is locked, password-protected, or open by color on the Pad UI.

- Updated Save/Load system to allow saving all types of activators connected to other objects, buildings, creatures.

- Windows in all buildings now save their state.

- Minor visual adjustment to Oxygen Station.

- Visual update to Subnicar.

- The player is now able to use items directly from the container.

- Increase the amount of Subnicars 300%.

- Minor visual update to Liquide Construction Component.

- Visual update to Camubron
- Increase the amount of Camubron by 400%.

- Visual update to set UIs.

/// Pener-07 UI.
/// IMP UI.
/// Ore Extractor Information Screen
/// All holo sinds
/// Building Information Screen
/// C.A.T storage screen.
/// T-1 Storage screen.
/// Door Pads.
/// Bio-Meter
/// Personal Maps
/// M.P.S UI.
/// All power plant screens.
/// MMC screen
/// CCC screen
/// All personal computers

- Improved skeletal sockets of player animation to improve scanner and other tools position adjustment.

- Visual update to textures of Noble Ore, Metal Ore, Heavy Metal Ore to make them easier to distinguish from each other.

- The player is now able to start a new game without the need of going back to the main menu.

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Penkura Patch 0.1.6.2.2

Dev-Com
Hello, world! Penkura is now patched to version 0.1.6.2.2


We are releasing a minor patch with bug fixes and improvements to already implemented features, before adding new bot related systems. Big thanks to the community for informing us about the bugs. 

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

In case of problems/bugs/glitches appearing in the project feel free to visit our bug report site and inform us about the issue.

LINK ----> http://penkura.com/bugs/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.6.2.2
-------------------------------------------------

/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

- FIX --- Player is able to affect 3d UI (computer screens) even if not focused on them.

- FIX --- If moving swiftly between buildings and outside areas, the player is able to sometimes bug the ambient audio.

- FIX --- Oxygen was not being depleted if moved swiftly outside of buildings while alt-tabbing.

- FIX --- Power Storage doesn't have collision before building.

- FIX --- Unconnected Neurocore didn't show proper avatar.

////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

- Added smooth Ambient transition when triggering the night time.

- Eased out music and ambient transition by 50%.

- Added rested system to the game, if the player is not moving for longer than 10 seconds he will spend only half of the nutrient. (this system works also when players is in MMC, Overseer Mode, Bot Control Mode).

- Minor visual change to highlight shader.

- Quick Save and Quick Load added to the game.

- Added Quick Save and Load Inputs to the Options>Controls.

- Stimpaks are now stackable to a max of 5.

- MMC will now understand MMB when clicking on the Item List (which will result in adding the item to the list) and crafting a list (which will result in removing one item from the list).

- Erasing save files is now only available in the main menu.

- Minor visual update to MMC UI.

- When using CCC, the player will now trigger a correct work animation.

- Added the first version of the corpse spawn system after player death.

- All Command Centers even those not controlled by the player will have open MMC with base items to construct.

- Nutrient balance changes to set item:

/// Golden Malok now provides 12 nutrients from 5.
/// Camubron now provides 35 nutrient from 20.
/// Odo Roll provides 700 nutrients from 500.
/// Nutrino Bar provides 200 nutrient from 120.
/// Dark Matter Cola provides 50 from 30.
/// Vi-Vi drink provides 150 from 100.

- Nutrino Box now heals 4 health when eating.

- Vi-vi drink provides 5 health when drinking rather than 2.

- Ore extractor will now inform the player if its container is full.

- Added security to ore extractor that will keep data on the ore/crystals it tries to add to the container when its full, to instantly add it when space is available.

- Improved night sky, stars, and nebula will now simulate movement.

- Minor visual update to Missions Log.

- RMB on quickslot will now clear reference of the item.

- Updated Inventory tutorial with new functionality.

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Penkura Patch 0.1.6.2.1

Dev-Com
Hello, world! Penkura is now patched to version 0.1.6.2.1


We are releasing a minor patch balancing some of the buildings and fixing reported issues. 

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

In case of problems/bugs/glitches appearing in the project feel free to visit our bug report site and inform us about the issue.

LINK ----> http://penkura.com/bugs/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.6.2.1
-------------------------------------------------

/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

- FIX --- Missions log didn't change the color of the buttons when pressed.

- FIX --- Missions didn't archive in the correct section.

- FIX --- The Save system had a chance to incorrectly save T-1 Storage because of ID duplication.

////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

- Improved Command Center Model and LOD (minor performance boost).

- Recipe changes to buildings:

/// Ore Extractor
Liquid Construction Component changed from 5 to 7
Solid Construction Component changed from 0 to 3
/// Solar Panels
Liquid Construction Component changed from 1 to 2
/// T-1 Storage
Liquid Construction Component changed from 10 to 12
Solid Construction Component changed from 0 to 5
/// Hydrogel Purificator
Liquid Construction Component changed from 60 to 50
Crystalized Construction Component changed from 0 to 4

- Ore Extractor will now print two messages on the screen indicating that ore vein is empty.

- Reference Icon now haves a 1-second cooldown when using to prevent spamming the "use" items.

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Penkura Patch 0.1.6.2

Dev-Com
Hello, world! Penkura is now patched to version 0.1.6.2


Patch 0.1.6.2 introduces the first stage of one of the core features. Planetary Map system, this system will be used throughout the entire game for traveling, exploration, research and resource gathering. Most of the tactical decisions, bot transfer and expansions will be decided from this map. For the moment player will have access to basic functionality only, after completing some of the already implemented missions. With patch 0.2.0 we will introduce planetary traveling that will use this world map and greatly expand its functions. 



We also added player requested features to the game, improved buildings presentation, grid system, compass markers, minor UI changes and more. 

The next patch will focus on new items, new bot functions, structures, and animations. 
Although the current situation around the world is not halting progress made to Penkura, it is taking some of the time that we use for the development of the project.
We apologize for the slow down in development, we hope that situation will improve in a short time and allow us once again fully focus on the project. 

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.6.2
-------------------------------------------------

/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

- FIX --- Triggers of lamps and holo signs don't react to the lever in the caves.

- FIX --- Solar Panels animation doesn't trigger till you reenter their trigger area with the player.

- FIX --- Buildings with thin walls are able to be built inside of other buildings on certain angels.

- FIX --- Alt-tabbing from the game while Overseer/Bot UI is open and then loading the game will keep the UI open even if not in the correct interface.

- FIX --- Command Center could produce energy from solar panels even at night.

- FIX --- Solar Panels didn't smoothly shut down after night time is detected.

- FIX --- Ore Extractors could work with 0 power.

- FIX --- Some of the missions on completion didn't update the last goal points.

////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

- Planetary map added to the game.

- Updated functionality of some of the mission.

- Added information/instruction button to Inventory and Storage, with a window that shows useful information on the Inventory system.

- Added a new animation presentation to each building in the Overseer Mode (RTS).

- Buildings connectors in Overseer mode (RTS) won't spawn if already used by unconstructed structures.

- The player is now able to put a mark on the sector map.

- Added UI animation to sector map.

- Added Grid change Button to Overseer mode (RTS)

- Player is now able to change grid size when placing buildings to:

/// 50
/// 100 (default)
/// 200
/// 500
/// 1000

- Update sector map info window content.

- The player is able to mark an already known point of interest on the sector map.

- Added save markers, markers state and markers location to save/load system.

- Markers are now visible on the player Bio Meter compass.

- The player does not have any limit on how many known markers can be selected, but only one player created marker can be visible.

- Compas markers location by their respective icons.

- Drastically improved collision detection in Overseer mode.

- Visual update to Keypads.

- Improved textures/specular/normalmap of all rocks.

- Increase night brightness by 50%

- Improved night sky.

- The sector map is now much more accurate.

- Ore Extractor visual update.

- Lowering save slots amount to 4 from 5.

- Improved head bobbing when running.

- Update Save/Load window in the menu.

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Penkura Patch 0.1.6.1

Dev-Com
Hello, world! Penkura is now patched to version 0.1.6.1


Because of the player asset requests, we added new features to the player bio meter, rebalances to the nutrient system and highly improve the day-night cycle.  



Also because we had minor issues with our email system and didn't receive important bug reports, we have created a bug report section on our Penkura website, which will allow players to publicly report bugs. Although the bug report is public the senders' nickname and email are visible only to the LionsArt team, in case additional information was needed by one of the developers. 



LINK TO THE BUG REPORT ----> http://penkura.com/bugs/

And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

For more information about the patch please visit our Patch Notes Archive.

LINK ----> http://penkura.com/patch-notes/

Till the next Dev-Com over and out.

-------------------------------------------------
Patch 0.1.6.1
-------------------------------------------------

/////////////////////////////////////////////////////////////
//////////////// BUG|ERROR FIXES ////////////////
////////////////////////////////////////////////////////////

- FIX --- On death item currently equipt won't despawn leaving unpickable item.

- FIX --- When saved in the RTS system it will duplicate the player on load.

////////////////////////////////////////////////////////////////////////////
//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
///////////////////////////////////////////////////////////////////////////

- Recreated Player Bio Meter.

- Player Bio Meter provdies additional information:

/// Player energy status
/// Player health
/// Player oxygen timer
/// Player neuro state
/// Compas system
/// Day/Night visual representation

- MMC Power Status now shows the exact amount of base current and max power.

- MMC Hydrogel Status now shows the exact amount of base current and max hydrogel.

- Picking up an item will now calculate the trajectory of the pickup animation from the position of the player/bot camera to the center of their backpack/storage to ease out picking up items that can be bigger than 50 % of the player/bot height.

- Looking at the screen, at dialog starter and resetting the camera is now 30 % faster and smoother.

- At the end of look at screen animation players mouse, position will now center to make sure he is taking the control of the screen mouse cursor.

- The hunger level is now checked every 4 seconds rather than each second.

- Nutrient Value fell from 3600 to 1000.

- Rebalance all Nutrition based items in the game.

- First Oxygen alert now appears at 30 % rather than 40 %.

- Added low nutrition level warnings at 30 % and 10 %.

- Added voice effect warning to low nutrient.

- Ease out sunrise and sunset to remove light popping.

- Added secondary sunrise and sunset triggers to allow solar panels to work one hour longer.

- Lights will now turn on 1 hour earlier and turn off 1 hour later.

- Shorten the night by 15%

- Added the Bug Report button to the main menu.

- Added new input "Exit Bot".

- Minor adjustments to Bot UI.

- Added Neurocore Icon to the main character UI.

- The player is now able to use the main menu while in the bot and safely save the game.

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