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Penkura News

Penkura Patch 0.1.1.4.2

Dev-Com.
Update 0.1.1.4.2 focuses on the player requested feature of adding Voiceover volume slider. Each voiceover from the dialog, special events or direct message is now controlled from the main menu.
We are also working on graphical changes to camera shaders, visually the difference should be minor but the new way of calculating graphical effects on top of the in-game object should improve performance.
Patch 0.1.1.4.2 also introduces our P.D.R system (Point Direct React), this system opens the door for proper implementation of world reaction toward the player.
We will introduce the first features of this system in the upcoming patch.


And as always, for more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

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Patch 0.1.1.4.2
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BUG FIXES:

- Footsteps volume slider didn't update the footsteps sound effect.

- Asphyxiation didn't take any health points.

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IMPROVEMENTS/CHANGES/ADDITIONS:

- Added P.D.R system (Point Direct React)

- Improvement to Camera Shaders (minor graphical and performance boost)

- Added one footstep sound effect to every footstep variation to increase sound randomness.

- Added Voiceover volume slider in the main menu.

- Improvement to sound blending. (Ambient sound should not get silent if too many other sounds are present at the same location/time)

- Minor adjustment to the player marker on the map to make it more visible.

- Minor graphical improvement to "Object Name Interface" on hover. (Object names should be more readable)

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Penkura Patch 0.1.1.4.1

Dev-Com.
In this update we are fixing entire hand to item logic, this should prevent any UI or "Interactive" object interfere with items in player hand.
We are also adding Power Storage to a buildable object, this addition will allow us to introduce a major balance to Power and Oxygen the for entire game in the upcoming patch.


And as always, for more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

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Patch 0.1.1.4.1
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BUG FIXES:

- Map can be used when storage UI is active.

- Map can be used when in Main Menu.

- Weapon can be holster/reloaded when in storage.

- Weapon can be discharged while in Main Menu.

- Items that can switch their function can be activated while in storage, main menu.

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IMPROVEMENTS/CHANGES/ADDITIONS:

- Improvement to RTS building spawning system. (building should from now on always spawn with correct collision and in-side player detection system).

- Each building will now calculate player position based on the player local position of that current building rather than overall player position in the base. (fixes for ambient sound, oxygen transfer and light/shadow activation)

- New Buildable building added to the game (Power Storage).

- New blueprint added to the RTS system.

- Minor graphical improvement to CCC.

- Collision improvement to Trees roots.

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Penkura Patch 0.1.1.4

Dev-Com.
Patch 0.1.1.4 introduces new 3d interfaces systems, new satellite base map system, new buildable buildings and most of all system written from the ground up to prevent RTS related errors appearing on weaker machines.
Currently, all 3d interfaces (such as MMC, CCC, Computers, Tablets) are simulating detailed behaviors found in the real world. Screens fully remember your last activity such as mouse pointers left in a specific place or last seen page.
These changes are not only made for immersion sake but also to prevent problems with interfaces not receiving correct mouse position and/or buttons not being triggered by the left mouse button.

And as always, for more information about the updates, progress and known bugs please join our Discord Community.


LINK ----> https://discord.gg/2ukYHQm

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Patch 0.1.1.4
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BUG FIXES:

- Door button won't activate in the storage room (in introduction level)

- Main Menu screen stays on the screen after load.

- Frame drop at the end of the crew quarters corridor.

- On rare occasions, the cursor didn't react on 3d interfaces if the game was launched in windowed mode (detected on Windows 7, not seen in any other OS)

- RTS UI stayed on screen if the player loads the game while being in the RTS mode.

- Tunnels I, X and T build hologram was placed inaccurately when hovered over "Bounding Arrow"

- Atmo. Airlock build hologram was placed inaccurately when hovered over "Bounding Arrow"

- Some of the sounds are not affected by the audio settings.

- Buildings on rare occasions didn't spawn plugs or stairs.

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IMPROVEMENTS/CHANGES/ADDITIONS:

- Map System added to the project.

- The cursor on 3D User Interface isn't any longer System Base but rendered directly in the game.

- 3D UI based cursors will now stay on the screen where it was last left by the player.

- Every 3D UI is now on separate trace layer. (Player Input should never be ignored by any other collision or trigger)

- Interaction modification to all 3D based interfaces (MMC, CCC, Computers, Map)

- CCC stops and resumes stats calculation depending on if the player or bot is close enough to actually see needed information. (minor performance boost).

- CCC Bot preview graphical improvement.

- RTS Building and bot preview graphical improvement.

- Buildings plug system is rewritten from the ground up. (should prevent the system from not spawning correct plugs when no other building is connected)

- Render adjustments to object (building and bot) preview system (minor performance boost when previewing objects in RTS, CCC, Character View)

- Player Icon added to the map system.

- Map System is set dynamically by beacons set by player and ones already place in the game.

- Player Icon is dynamically set on the map based on Beacons location X and Y.

- The map can be zoomed out (if the tablet detects that the map is bigger than the screen printed on) and zoomed in.

- Visual update to the skybox.

- Karenos level clean up (slight performance boost).

- Introduction level clean up (slight performance boost).

- New points of interests added.

- Tunnel I Windowed, and Tunnel T Windowed added as buildable objects.

- Two new buildable blueprints added.

- Terrain collision improvement (Player now will be able to more easily enter and leave caves)

- Adjustments to game "on move blur" and to "distance blur effect" (for players that reported motion sickness)

- Continue button now appears only on the main menu level.

- Visual update to Atmo. Airlock build hologram.

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Penkura Patch 0.1.1.3

Dev-Com.
Patch 0.1.1.3 introduces our new audio control system "LionsRoar". It allows us to add more music and ambient to Penkura which changes its volume and type based on player location, and time of the day.
Main changes and over 70 of them are made in our background code, hitches appearing in Penkura every few dozens of seconds should be significantly reduced, allowing for a more smooth experience.

And as always, for more information about the updates, progress and known bugs please join our Discord Community.


LINK ----> https://discord.gg/2ukYHQm

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Patch 0.1.1.3
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BUG FIXES:

- Trees spawn in the rocks.

- Tunnels Type X and T didn't blend lights correctly.

- Buildings didn't optimize lights and shadows if a player takes control of a bot.

- Tunnels Type T and I Windowed didn't provide oxygen.

- After taking over a bot, highlighted object name flickers on the screen.

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IMPROVEMENTS/CHANGES/ADDITIONS:

- Implementation of "LionsRoar" audio control system.

- Buildings can now effect Ambient and Music.

- Locations such as Caves can now effect Ambient and Music.

- Playable Levels will now affect Ambient and Music based on time of the day.

- Added Music for Cave Systems.

- Added Day/Night Music to Karenos.

- RTS mode activates "LionsRoar" to set proper music / ambient.

- Taking over any bot or returning to a player, activates "LionsRoar" and checks their environment to set proper ambient/music.

- Volume adjustments to large gates.

- Graphical update to atmospheric colors and density.

- Minor Graphical improvement to Ore Extractor.

- Update to foliage render range.

- Over 70 changes to background calculations and garbage collection (should significantly reduce the number of hitches in the game).

- Improved Foliage Spawn system (tree won't spawn inside of rocks, boulders or mountains).

- Light and shadow adjustments for better performance and small graphical improvement to clear out minor shadow errors.

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Penkura Patch 0.1.1.2.1

Dev-Com.
Patch 0.1.1.2.2 introduces another stability fixes for the save system, save created from this patch forward should not require any more game restart after a major patch made to the project.

And as always, for more information about the updates, progress and known bugs please join our Discord Community.

LINK ----> https://discord.gg/2ukYHQm

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Patch 0.1.1.2.1
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BUG FIXES:

- New Game function didn't load levels properly if there are any Save already in the game.

- Buildings duplicate their furniture when Loaded from a save slot.

- (On rare occasion) RTS System can't find proper storage if the game is loaded from save slot.

- (On rare occasion) Items disappear from main storage if the game is loaded from save slot.

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