Penkura Patch 0.1.1.2.1

Dev-Com.
Patch 0.1.1.2.1 changes every moveable (animated) object in the game to take data from changes in its position rather than forced by physics, this change should make every moveable object in the game much more "stable" when interacting with the player. We are also updating our save system with few minor changes on how it loads its data making the process a bit faster but also more resistant to corruption
(Please keep in mind that save system is still not 100 % corruption resistant and still requires some minor changes).
And as always, for more information about the updates, progress and known bugs please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
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Patch 0.1.1.2.1
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BUG FIXES:
- Test fix for player passing through the tramp wall when standing still.
- Falling through the elevator floor on weaker machines.
- Can't jump after exiting the tramp in the introduction level.
- Sun slightly shakes when moving on weaker machines.
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IMPROVEMENTS/CHANGES/ADDITIONS:
- Tramps, elevators, doors, beacons, ore extractors animations are changed from physics-based to location set base. (Test fix for players passing through the walls of fast moving objects when standing still).
- Object optimization in the introduction level (minor performance boost).
- Another set of improvements to the save system (saves should be more stable and on load, functions should be slightly faster on weaker machines).
- Collision update to all caves.
- Minor changes to how the position of the Sun is calculated.
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