Penkura Patch 0.1.1.4.2
Dev-Com.
Update 0.1.1.4.2 focuses on the player requested feature of adding Voiceover volume slider. Each voiceover from the dialog, special events or direct message is now controlled from the main menu.
We are also working on graphical changes to camera shaders, visually the difference should be minor but the new way of calculating graphical effects on top of the in-game object should improve performance.
Patch 0.1.1.4.2 also introduces our P.D.R system (Point Direct React), this system opens the door for proper implementation of world reaction toward the player.
We will introduce the first features of this system in the upcoming patch.
And as always, for more information about the updates, progress and known bugs please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
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Patch 0.1.1.4.2
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BUG FIXES:
- Footsteps volume slider didn't update the footsteps sound effect.
- Asphyxiation didn't take any health points.
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IMPROVEMENTS/CHANGES/ADDITIONS:
- Added P.D.R system (Point Direct React)
- Improvement to Camera Shaders (minor graphical and performance boost)
- Added one footstep sound effect to every footstep variation to increase sound randomness.
- Added Voiceover volume slider in the main menu.
- Improvement to sound blending. (Ambient sound should not get silent if too many other sounds are present at the same location/time)
- Minor adjustment to the player marker on the map to make it more visible.
- Minor graphical improvement to "Object Name Interface" on hover. (Object names should be more readable)
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Update 0.1.1.4.2 focuses on the player requested feature of adding Voiceover volume slider. Each voiceover from the dialog, special events or direct message is now controlled from the main menu.
We are also working on graphical changes to camera shaders, visually the difference should be minor but the new way of calculating graphical effects on top of the in-game object should improve performance.
Patch 0.1.1.4.2 also introduces our P.D.R system (Point Direct React), this system opens the door for proper implementation of world reaction toward the player.
We will introduce the first features of this system in the upcoming patch.
And as always, for more information about the updates, progress and known bugs please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
--------------------------------------------------------------
Patch 0.1.1.4.2
--------------------------------------------------------------
BUG FIXES:
- Footsteps volume slider didn't update the footsteps sound effect.
- Asphyxiation didn't take any health points.
--------------------------------------------------------------
IMPROVEMENTS/CHANGES/ADDITIONS:
- Added P.D.R system (Point Direct React)
- Improvement to Camera Shaders (minor graphical and performance boost)
- Added one footstep sound effect to every footstep variation to increase sound randomness.
- Added Voiceover volume slider in the main menu.
- Improvement to sound blending. (Ambient sound should not get silent if too many other sounds are present at the same location/time)
- Minor adjustment to the player marker on the map to make it more visible.
- Minor graphical improvement to "Object Name Interface" on hover. (Object names should be more readable)
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