Penkura Patch 0.1.7.3

Dev-Com
Hello, world! Penkura is now patched to version 0.1.7.3
Welcome to the patch 0.1.7.3, in this patch we focused on implementing the positive and negative effects system to player, bots, buildings, and every being in the game.
From now on, most of the items in the game have some kind of effect on the player, positive like minor regeneration or negative from strong drug effects, overdose to even extensive poisoning.
This is one of the balance methods we wanted to introduce to the game from the start. Rather than provide cooldown that will artificially limit the player from using (for example a stimpak) to heal himself. The player will be able to use stimpak at will but there is a chance of overdose which may lead to extensive poisoning if used more than once in a short amount of time.
This system will be greatly extended in the future with the addition of biochips that will shorten the time, weaken the effect or even change some of the negative effects to positive, and vice versa.
We also added new items to the game, and change some of the functionality of the already implemented ones, the reason for that is balance.

After the player reports and extensive conversations, we decided to balance some of the systems, mostly "nutrient". That lead to a boost of some of the flora and consumables to make it a bit easier to keep a steady nutrient level, and additionally, we added "stuffed" effect, which will halt diminishing of nutrient level for a short time after consuming something that added more nutrient than our possible max.
Next updates we will focus on additional player requested tutorial messages, tutorial videos, animations to the player protagonist, and of course more content.
Thank you to all the players who actively help us develop Penkura by pointing out possible changes that may improve the overall experience.
And as always, for more information regarding the latest technical support, patches, and updates please join our Discord Community.
LINK ----> https://discord.gg/2ukYHQm
For more information about the patch please visit our Patch Notes Archive.
LINK ----> http://penkura.com/patch-notes/
In case of problems/bugs/glitches appearing in the project feel free to visit our bug report site and inform us about the issue.
LINK ----> http://penkura.com/bugs/
Till the next Dev-Com over and out.
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Patch 0.1.7.3
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//////////////// BUG|ERROR FIXES ////////////////
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- FIX --- Character View UI didn't provide information on Energy status.
- FIX --- If there is only 1 of an item in the inventory, the drop button was not visible in the action menu.
- FIX --- Possible fix for "the entry point for the CreateDXGIFactory2 procedure was not found in the dxgi.dll library" error, on Windows 7.
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//////// IMPROVEMENTS|CHANGES|ADDITIONS /////////
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- Added positive and negative temporary effects system (Buffs and Debuffs), to players, bots, and buildings.
- Added 9 positive/negative temporary effects:
/// Lesser Bleeding
/// Extensive Bleeding
/// Minor Poisoning
/// Major Poisoning
/// Radiated
/// Stuffed
/// Sick
/// Overdose
/// Minor Regeneration
/// Major Regeneration
/// Affected by strong drug
- The main character window will now show all positive and negative active effects.
- Added 5 new items:
/// Med-Spray
/// Nutrino Bar (Expired)
/// Nutrino Box (Expired)
/// Vi-vi Drink (Expired)
/// Dark Matter Cola (Expired)
- Med-Spray added to the MMC.
- Nutrino Box now provides very minor regeneration on consumption.
- Subnicar now provides a sick effect on consumption and 10 Nutrient.
- Gracheri now adds 10 Nutrient on consumption and have a chance to provide a large dose of lesser poisoning.
- Golden Malok now adds 20 Nutrient rather than 10.
- Arachnorex can now be consumed, on consumption, it adds 10 nutrient and lesser poisoning.
- Stimpak now provides major Regeneration over time rather than set heal at the start and have a high chance to add negative effect "Affected by Strong Drug".
- Neuclir will now counter minor poisoning rather than provide health.
- Bluefloir additional to minor regeneration effect, now have a small chance of helping with "sick" debuff.
- Metos Drones are now cappable of poisoning the player.
- Metos Warriors are now capable of not only poisoning the player but also inflict minor bleeding.
- Each consumable that effects nutrient level will now trigger "Stuffed" buff if the player consumes the item while being near full.
- Added additional interaction options to all items in the game (if they are useable).
- CCC screen will now refresh itself even if the player is not directly interacting with it.
- Details option in the inventory was changed to Inspect.
- Created a new inspect window for all items.
- Bio Recyclers will now enhance the extraction of bio-matter (traces level) from biological material. (1 nearly always ends at 0 now 1 will equal to 50 % chance between 0 and 1)
- To provide more information, bot/player energy and nutrient will now be printed with an additional fractional digit.
- Balance changes to TRX Ammo, Solid Construction Component lovered from 2 to 1, and Ercore Bio Component from 0 to 5.
- Added security to save/load system that will unable player to save a game while it is still saving. (the system is connected directly to the saving process rather than set delay, this delay may be near zero on high-end computers).
- Personal computer videos will now keep playing when leaving it.
- Default keys to rotate building left and right when in RTS mode are now Q and E.
- Save/Load System will now save the positive and negative temporary effects of players, bots, and buildings.
- Improved Construction Bot materialization sound effect.
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