Update 490: Doubling up on Maps!
Last week we made enough maps to completely replace all of maps we had deployed and still keep about the same number of maps. This week we've done the same, except we're keeping the maps from last week and combining the two sets into a mega bundle. While only two weeks worth of maps, this will be the largest map pool we've shipped since the start of the beta.
We're also going to start including some of the notable changes to the maps in our updates, hopefully this will help keep players in the loop and help get an idea of what we're working on. We'd love for you guys to give us feedback after you play on some of these maps. If you haven't already, follow the discord link on the game's home page and come join the discussion in our level feedback channel.
[h2]Lumberyard[/h2]
A new room being tested in the Killhouse tileset: Lumberyard. With a rooftop protecting the defenders, as long as they stay away from the edges, they have free reign in this open space. The Attackers will have to watch the control of their sight lines as they move into this space if they want to enter without using a charge, but they'll also gain access to two separate entrances should they manage to take control without many casualties.


[h2]Silos[/h2]
Silos with open catwalks have been put in some of the Factory maps. These feature see through catwalks and no armor, making the position dangerous to hold but also providing a lot of angles to cover different areas of the map.


[h2]Shelving[/h2]
This was initially introduced last week, but it still deserves a mention: Shelving. The attackers can usually find shelving hanging around underneath the Fan entrance, but watch out some defenders may find their way up onto shelving as well through the office windows.


[h2]Office Windows[/h2]
A few of the Factory office windows have been changed to be more open and give bigger sight lines, but they also have less concealment. Not all maps will feature these new windows, this is more like an initial test. The attackers will have to do more than just hide from a tiny window, they'll have to actually take control of the sight line or even the whole office if they want to prevent counter attacks from here.


We're also going to start including some of the notable changes to the maps in our updates, hopefully this will help keep players in the loop and help get an idea of what we're working on. We'd love for you guys to give us feedback after you play on some of these maps. If you haven't already, follow the discord link on the game's home page and come join the discussion in our level feedback channel.
Killhouse
[h2]Lumberyard[/h2]
A new room being tested in the Killhouse tileset: Lumberyard. With a rooftop protecting the defenders, as long as they stay away from the edges, they have free reign in this open space. The Attackers will have to watch the control of their sight lines as they move into this space if they want to enter without using a charge, but they'll also gain access to two separate entrances should they manage to take control without many casualties.


Factory
[h2]Silos[/h2]
Silos with open catwalks have been put in some of the Factory maps. These feature see through catwalks and no armor, making the position dangerous to hold but also providing a lot of angles to cover different areas of the map.


[h2]Shelving[/h2]
This was initially introduced last week, but it still deserves a mention: Shelving. The attackers can usually find shelving hanging around underneath the Fan entrance, but watch out some defenders may find their way up onto shelving as well through the office windows.


[h2]Office Windows[/h2]
A few of the Factory office windows have been changed to be more open and give bigger sight lines, but they also have less concealment. Not all maps will feature these new windows, this is more like an initial test. The attackers will have to do more than just hide from a tiny window, they'll have to actually take control of the sight line or even the whole office if they want to prevent counter attacks from here.

