Update 509: Blinding Arrow
[h3]Fixes for invisible players/objects, 12 round ranked gamemode, ranked leaderboard.[/h3]
[h2]Gameplay changes[/h2]
[h2]UI Updates[/h2]
[h2]Gameplay changes[/h2]
- Fixes to objects not getting cleaned up properly. This should hopefully reduce or resolve issues with players/objects "going invisible" on some clients.
- Ranked is now a 12 round gamemode. New maps are selected after 6 rounds. Both teams will get a chance to start a set of new maps on the defending and attacking sides. For example, if you start attacking, you would play attack, defense, (new maps), defense, attack.
- Added Best of 12 UI to the ranked gamemode. This includes a match timeline component for the map changes.
- UAV view updated to show information about the match timeline
- Additional safeguards to joining in progress, defenders shouldn't spawn outside or in the floor due to this.
- Barbedwire hitboxes were fixed to prevent blocking bullets
- Inputs are locked during level loading phases, this has a known issue of some weirdness with the camera at the end of rounds.
- Fixed an error with client simulation
- Fixed issue with factory wall charges stopping client simulation.
[h2]UI Updates[/h2]
- Add Leaderboards Tab for Ranked (actually, this time)
- Added icon and text to show region of a match in a match panel
- Updated UI in menu to reflect changes of Best of 12 mode