Update 0.35.0
The full patch notes are below. In case you prefer a video, here is a quick summary of the most relevant features and improvements in version 0.35.0: https://youtu.be/QLXG4AloM4Y
[h2] Alpha 0.35.0 patch notes[/h2]
Content
Features & Improvements
Bug fixes
Next update
The next update will improve and expand the functionality of squad units. I will try to release it before christmas. Between christmas and new year, I will implement suggestions from the community to prepare a content update for early 2021.
[h2] Alpha 0.35.0 patch notes[/h2]
Content
- Added M2 flamethrower
- Added flamethrower backpack (required for M2 flamethrower), but can be used as decoration on custom units
Features & Improvements
- Added anti aliasing (can be enabled in the graphics settings)
- Melee system improvements
- Reworked some of the melee animations
- Melee weapons will stop when hitting another weapon/shield
- Players can now defend in 4 directions
- Attack/Defend directions now work based on mouse movement (indicator and sensitivity adjustable in the game settings)
- Skill setting is now working for AI melee units
- Melee AI units will now block melee attacks
- Melee AI units will now use their shield when they are getting shot
- Melee weapon attack speeds depend on the weapon weight now
- Blocking an attack will result in a short stun for the attacking unit
- Improved melee weapon hit detections
- Added blood splashes for melee weapon hits
- Added dismemberment probabilities for each weapon
- Reworked some of the melee animations
- AI targeting improvements
- Units will now prioritize units that they can see
- Guard/patrol units will only target units they can see
- This will help to prevent targeting through walls in close quarters if other units are visible
- Units will now prioritize units that they can see
- Other AI improvements
- Improved visibility of ranged units
- Improved navigation around corners (fixed jittering)
- Melee units will no longer attack buildings
- Improved visibility of ranged units
- Navigation features
- You can now draw preferred and avoided areas for the AI in the editor
- Added path preview tool the navigation preview
- You can now draw preferred and avoided areas for the AI in the editor
- Character body and head animations will now play in 3rd person
- Players can now sneak behind other units
- Jumping and running will now cause noise
- Noises are now related to a position in the world
- Arrows now have a chance to get stuck in shields
- Large bullet calibers can now penetrate shields
- You can now choose unlimited patrol points for units
- Added options to enter default or guard mode after the patrol path ended
- Units will now skip non traversable patrol paths
- Updated game settings save model (Will reset all game and audio settings)
- Added a light culling option to the render settings to improve the performance with many decorative lights
- Heavily increased flame thrower damage
- Battles, prefabs and campaigns are now stored in a compressed format to allow more advanced features to be stored in the files in the future
Bug fixes
- Fixed some problems with prefab placement
- Fixed problems with ladder climbing
- Fixed the functionality of the battering ram
- Fixed too many units warning when placing a lot of corpses
- Fixed that crouching could prevent the player from getting targeted in some cases
Next update
The next update will improve and expand the functionality of squad units. I will try to release it before christmas. Between christmas and new year, I will implement suggestions from the community to prepare a content update for early 2021.