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Ancient Warfare 3 News

Update 0.35.0

The full patch notes are below. In case you prefer a video, here is a quick summary of the most relevant features and improvements in version 0.35.0: https://youtu.be/QLXG4AloM4Y

[h2] Alpha 0.35.0 patch notes[/h2]
Content
  • Added M2 flamethrower
  • Added flamethrower backpack (required for M2 flamethrower), but can be used as decoration on custom units


Features & Improvements
  • Added anti aliasing (can be enabled in the graphics settings)
  • Melee system improvements

    • Reworked some of the melee animations
    • Melee weapons will stop when hitting another weapon/shield
    • Players can now defend in 4 directions
    • Attack/Defend directions now work based on mouse movement (indicator and sensitivity adjustable in the game settings)
    • Skill setting is now working for AI melee units
    • Melee AI units will now block melee attacks
    • Melee AI units will now use their shield when they are getting shot
    • Melee weapon attack speeds depend on the weapon weight now
    • Blocking an attack will result in a short stun for the attacking unit
    • Improved melee weapon hit detections
    • Added blood splashes for melee weapon hits
    • Added dismemberment probabilities for each weapon
  • AI targeting improvements

    • Units will now prioritize units that they can see
    • Guard/patrol units will only target units they can see
    • This will help to prevent targeting through walls in close quarters if other units are visible
  • Other AI improvements

    • Improved visibility of ranged units
    • Improved navigation around corners (fixed jittering)
    • Melee units will no longer attack buildings
  • Navigation features

    • You can now draw preferred and avoided areas for the AI in the editor
    • Added path preview tool the navigation preview
  • Character body and head animations will now play in 3rd person
  • Players can now sneak behind other units
  • Jumping and running will now cause noise
  • Noises are now related to a position in the world
  • Arrows now have a chance to get stuck in shields
  • Large bullet calibers can now penetrate shields
  • You can now choose unlimited patrol points for units
  • Added options to enter default or guard mode after the patrol path ended
  • Units will now skip non traversable patrol paths
  • Updated game settings save model (Will reset all game and audio settings)
  • Added a light culling option to the render settings to improve the performance with many decorative lights
  • Heavily increased flame thrower damage
  • Battles, prefabs and campaigns are now stored in a compressed format to allow more advanced features to be stored in the files in the future


Bug fixes
  • Fixed some problems with prefab placement
  • Fixed problems with ladder climbing
  • Fixed the functionality of the battering ram
  • Fixed too many units warning when placing a lot of corpses
  • Fixed that crouching could prevent the player from getting targeted in some cases


Next update
The next update will improve and expand the functionality of squad units. I will try to release it before christmas. Between christmas and new year, I will implement suggestions from the community to prepare a content update for early 2021.

Update 0.34.12

Content
  • Added a maul weapon (WMC reward)
  • Added paper sheets and sticky notes

    • Can be placed on any other object (except for generated environment)
    • Text can be adjusted and supports basic tag based formating
  • Added computer screens, a computer, mouse and keyboard


Features & Improvements
  • You can now choose spawner limits for a specific team
  • Spawner destruction can now be deactivated
  • You can now climb down ladders by not pressing space
  • You can now still move in each direction while on a ladder
  • Doors will no longer open automatically

    • The interact key (default: F) can be used to open/close them
    • Modular doors can now be locked
  • Added keys and keycards that can be assigned to doors to unlock them
  • Performance Improvements

    • Improved the loading speed for users with many custom units/prefabs when the hard drive is not the limiting factor
    • Reduced lag when loading images of workshop items and store battles/units/...
  • Reduced health of air vehicles
  • Increased damage of flak cannon, marksman tank and AMX tank
  • Improved targeting of flak cannon, marksman, AMX and AA unit against air vehicles
  • Missing prefab workshop icons will now be downloaded from steam instead of generated
  • Deathmatch mode can now result in a draw


Bug fixes
  • Fixed newly subscribed prefab icon format
  • Fixed that crouching in lava biomes would set the player on fire
  • Remove laser turrets from airdrops
  • Fixed rug placement on drywall floors
  • Fixed a bug that could cause spawners to spawn units inside objects
  • Fixed floating hostage units
  • Fixed zombie grenades on passive units
  • Fixed default animation settings in the unit creator

Update 0.34.11

Content
  • Added a future cannon turret
  • Added a WWI 6 inch cannon turret
  • Added a construction modular building set with framed and drywall parts
  • Added 60+ decorative objects like filled palettes, rubble piles, material stacks, ...


Features & Improvements
  • Added an option to create prefabs with the size of regular maps
  • Improved the editor selection of objects to work when clicking on any part of an object
  • Empty vehicles can now be placed on objects


Bug fixes
  • Fixed a freeze/crash that happened when closing the game
  • Fixed that the terrain did not count as an obstacle for the AI (as a result, placing objects below the terrain can block their AI navigation!)
  • Fixed missing icons for some objects/equipment
  • Fixed that changing the custom unit type would reset the appearance setting
  • Fixed pause menu continue button in the arena
  • Fixed selection of skeletons/ghosts when trying to select a unit to play as
  • Fixed bullet icon resolution issue
  • Fixed animations of some vanilla skeleton units
  • Fixed skeleton hands clipping through gloves

Update 0.34.10

Content
  • Added a half version of the wood fence
  • Added a two filter gas mask


Features & Improvements
  • New skeleton model
  • Skeleton units can now be equipped with all weapons and equipment objects
  • Allowed a lot of objects to be placed on other objects
  • Skeletons can now be passive units or corpses
  • Custom zombies can now be poisoned or burned
  • Added custom ghost units (they dont bleed and have no visible color but are still fighting for one color)
  • Improved the stability of the custom battle creator
  • Added a margin settings for heightmaps
  • The WMC panel will now be hidden after the submission period ended
  • More objects can now be placed on other objects (hedges, decoration objects, destroyed vehicles, ...)


Bug fixes
  • Fixed that melee units couldnt target siege weapon control units
  • Fixed that the grid overlay would be visible on certain object
  • Fixed back of M1 tank model
  • Fixed object category of some tanks
  • Workaround for text mesh overflow error
  • Fixed a bug that caused the custom battle editor to keep working on old tasks

Bug fixing update 0.34.9.2

Hello, I prepared another small bug fixing patch to improve the overall stability of the game. The next regular feature update should be available in approx. 2-3 weeks.

Bug fixes
  • Fixed that units would try to shoot through indestructible glass
  • Fixed custom poses when loading some custom units
  • Fixed terrain holes from trenches in the prefab creator
  • Fixed/added metallic/smoothness settings for camo clothing
  • Fixed ammo variants for future shotgun and material melting gun
  • Fixed missing face equipment icons
  • Fixed lag when adjusting the filter in the equipment panel
  • Fixed a bug that caused the unit creator to lock up when changing a unit while animation preview was playing
  • Fixed flickering of settings panels when clicking on an object
  • Fixed flying ship bug