Update 0.35.4
Content
Features & Improvements
Bug fixes
- Added short pants
- Added ushanka with and without ear flaps
- Added a winter jacket
- Added winter pants
- Added ballistic goggles and a fitting balaclava
- Added more beard variants
- Added a norman helmet
- Added a baseball cap
- Added round glasses
- Added half stone barriers
Features & Improvements
- Home and conquest flags can now be placed on buildings
- Settings panels will now stay open when dragging a list or any other element outside of the window
- Added an option to auto control a unit after dying
- Added an option to deactivate the HUD in the game settings
- Added an option to toggle aiming, sprinting and crouching in the game settings
- Added an option to change the default player view (1st/3rd person) in the game settings
- Battle settings panel resizing improvements
- Improved the prefab placement performance and fixed various placement problems
- Fixed jittering while ships are moving
- Improved the squad AI to stay closer to be player in enclosed spaces
- Improved the performance of trees and fixed some problems which caused frame drops
- Reworked the on ship movement to resolve a lot of problems related ship landing
- Added the player to the placement list
- Added a semi auto fire mode to the S16
- Added the first iteration of a learning helper, which will help new players to learn the basics of the editor and available tools
- Added a system to link steam guides to certain areas of the game to show more information when pressing an info button (there will be more guides in future updates)
Bug fixes
- Fixed a bug that prevented close ranged melee units from attacking each other properly
- Fixed that deleting many objects and units sometimes didnt work
- Fixed that stacked roads did cut themselves out (You should use terrain painting tools to paint the whole terrain instead of roads for better performance)
- Fixed that trenches would block transparency while playing a Battle
- Fixed that units from spawners did not use their shields
- Fixed that assigning keybinds would sometimes not work
- Fixed that starting to control a unit while the time is paused did not work
- The edit terrain panel discard button is now working