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Smalland: Survive the Wilds News

The Smalland: Survive the Wilds Celebration Trailer

Our team has just hit a major milestone with the release of our biggest game yet, Smalland: Survive the Wilds. It's been one month since the game's launch, and we couldn't be more thrilled with the feedback we've received so far.

If you haven't had the chance to experience Smalland for yourself, we invite you to check out our celebration trailer and see what people are saying about it!

[previewyoutube][/previewyoutube]

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Dev FAQ Friday #2!

Hey Smallfolk! As we continue up to content update #1 it's important to keep you in the loop! We see a lot of questions pop-up here and there, so we're continuing with our weekly dev FAQ!


What are the plans for fast travel? Things are coming very soon to help with faster mobility. Short term, we're intending to add very quick ways to get around, although not instantaneous travel. This is an area we'll definitely be looking into further once other priority features are added and we hit a map-size that necessitates fast-travel.

Dedicated servers when? And I don't mean official servers but being able to rent a server if that makes any sense.. 😂 This is being worked on and we hope to have news in the coming months, it's a huge endeavor and one that really needs a lot of time and expertise.

Will there be dedicated servers for pvp? "There are plans to introduce dedicated server support at a later date.
Players will have the option to make them PvP or not. "


Will we get gear that will allow us to fly instead of glide? New armours are planned for most of the content updates leading up to and beyond the full game launch. Some of these will come with new movement abilities. We need to be mindful of player progression and development, once you can fly, what comes next? Faster flying? Even faster flying? Warp-like teleportation? There become fewer options the faster we power-creep.

"Are you planning to add a feature where you can use resources stored in a container for
workbenches in the same room? It's a pain constantly gathering and sorting resources from containers"
Improvements to item storage and sorting are being considered as are changes to how the crafting system works

If you'd like to pitch your question, simply leave a comment on this steam post!


Or here!

The Smalland Twitter

The Smalland Discord

Smalland Fan-art showcase #1

Hello Smallfolk!

We are thrilled to see how much the Smalland community has embraced their tiny Smallfolk and the beautiful art they've created to showcase them. To celebrate this artistic talent, we'll host a regular art showcase that will be held every two weeks, featuring some of the amazing fan art we've come across! We can't wait to share the creativity and passion of our players with the rest of the community! ːsteamhappyː





Absolutely amazing pieces all around!

Patch Notes #3

Greetings Smallfolk!

Build: 0.2.5.2 is live! Featuring various bug fixes and QoL improvements!

We would like to thank you all for your support, feedback and bug reports on the Steam forum, on our Twitter and on our Discord for making these updates possible! More fixes and updates are being worked on and we look forward to sharing them all with you!



  • Fixed sheltered state not being loaded properly on launch of a world, this left sheltered building pieces vulnerable to weather deterioration for a few milliseconds after starting play, causing damage to accumulate after a long time
  • Fixed an issue where quitting an online server could prevent connected clients from starting/joining another online server without first restarting the game
  • The grappling gun no longer cancels if a player bumps into a piece of non-walkable geometry. Note: You will still take damage if you slam into something at full speed. However, there's a now a bit more generosity, allowing you to gently bump into something and not have the hook break.
  • Fixed an issue where holding the attack button(s) could cause weird camera flickering
  • Fixed an issue with player weapon attack movement
  • Create game/server menu now remembers the last used settings
  • Various other fixes


[h2]New Server Modifiers;[/h2]
  1. The ability to choose if you'd like to drop items on death.
  2. Whether or not unsheleted building pieces deteriorate due to weather.


We're continuing to look into all reported issues so if you're waiting for a fix that isn't in the list, stay tuned and report it on the bug forum.

Dev FAQ Friday #1

Hello Smallfolk!

Each week, we'll be selecting some of the most frequent questions asked by the community from across every platform to help 'peel back the curtain' and give you some insight into our plans and what we're up to! We'll be aiming for five questions each week across different topics.

Q: In earlier dev blogs, there were more options for player customization such as hairs with
multiple colors. Will we see additions like this in the future?
Will this also come along with an option to hide your helmet, as it seems strange the game starts
you out with customizing your character only for you to never see your
face again within a few hours of gameplay.


A: There are plans to increase the character customisation options both on creation and at the scrying pool. Options to allow customised character features to be visible while wearing armour are being investigated, though no final decisions have been made yet.

Please, do let us know what type of antenna, hair style, skin-tone and other customisations you'd like to see in future updates..


Q: What is the dev team's vision for the game? I've seen a few people
advocate for improvements with PVP in mind but from my time playing and the
general messaging on social media it doesn't look like it's the primary or even secondary
focus of the game. Will Smalland set itself apart from other survival games by focusing
more on PVE and co operation than a PVP experience?


A: We are definitely planning to accommodate players who want the PVP experience. However, the survival genre already offers many PVP focused titles and the team is keen that Smalland will primarily focus on a PVE experience. For that reason, when we do introduce formal PVP features they will be entirely optional. The core of the project remains targeted at collaborative and PVE based experiences.

Q: Devs : How do you see the creature companions developing in
terms of uses and interactions?


A: We know players love their mounts, so tamed and mountable creatures are something that we want to put focus on throughout the whole of the early access cycle. Plans to make these creatures more functional and interactive are already in the works. We've also received some excellent ideas from player feedback. Please keep letting us know what you'd like mounts to do, and we'll see what's possible!

Q: what size are smallfolk? like height wise?

A: Smallfolk are roughly one inch, or two and half centimetres, tall. This isn't an exact science though, as some creative license has been taken with how we represent scale to make gameplay and visuals work together.

Q: is there any intention to add an auto sort button to inventory or containers?

This is one of the most common community quality of life requests right now and while we can't confirm how or when we'll be addressing it, please be assured we're currently actively investigating it.

If you'd like to pitch your question, simply leave a comment on this steam post!


Or here!

The Smalland Twitter

The Smalland Discord