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Brimstone Brawlers News

Update 00.02.12

General
  • Updated main menu.
  • Updated Death FX.
  • New Silence mechanic added to game.
  • Fixed bug where resetting a challenge would require the user to open the in game menu again.


[h2]Talents[/h2]
The new talent feature has been added to the game in an alpha state! More to come over next few updates.

[h2]UI[/h2]
  • Nameplate visuals updated.
  • Ultimate UI Updates.
  • Updated keybinding visuals.
  • Added settings menu to entry screen allowing users to adjust sound levels before entering game.


[h2]Items[/h2]
  • Health Potion visuals updated.
  • Sprint Potion visuals updated.


[h2]New Season for Challenges[/h2]
With the latest updates and addition of talents, all challenges will now have a new season.

Maps


New Map Hope's Edge

New Map Ategig's Rest

New Map Graveyard


Brawlers


[h2]BattlePriest[/h2]
  • Divine Favour will no longer interrupt other skills.


[h2]Boxer[/h2]
  • Animation Bug fixes
  • Increased Jab range by 20% and updated visual fx
  • Increased Cross range by 20% and updated visual fx
  • Increased Uppercut range by 20% and updated visual fx
  • Increased range on Discombobulate b 25%
  • Boxer will now have gloves when an Enhanced charge is active.
  • Sidestep will now reset the cooldown on Jab, Cross and Uppercut.


[h2]Engineer[/h2]
  • Ultimate VFX updates


[h2]Wraith[/h2]
  • Soul Rend will no longer get stuck on boxes.
  • Soul Rend will now correctly damage boxes.
  • Soul Harvest will now only stack twice.


[h2]Witch Hunter[/h2]
  • Holy Hand Grenade Visual updates


Preview: Hopes Edge Arena

[previewyoutube][/previewyoutube]

I know things have been kinda quiet around here, but I wanted to drop in and preview some of the new content coming up in the next update. 00.02.12 will be the biggest update ever in Brimstone Brawlers and will contain a bunch of new content and systems.

Thanks for hanging around and for all the support so far, things are only going to get better from here.

Ategig

Update 00.02.11

[h2]General[/h2]

  • Fixed bug stopping gamepad keys from being rebound.
  • Gamepad force feedback will now only occur if user is using a gamepad.
  • Gamepad force feedback can now be toggled in the Gamepad Settings menu.
  • Updated core rules of Deathmatch and Team Deathmatch to 3-6 lives. (Used to be 3 lives).
  • Updated core rules of Brawl, Team Brawl and Bamball to 3-6 minutes. (Used to be 3 mins for Brawl and 4 mins for Bamball).
  • Camera - Constrained aspect ratio to fix scaling issues on larger screens. (This is a temporary solution and is still WIP).
  • Fixed bug where audio listener location would be in wrong position.
  • Fixed bug where brawlers would sometimes spawn during the end game screen.
  • Updated player name fonts across UI, allowing support of more languages.


[h2]Gamemodes[/h2]

[h3]Skirmish (New)[/h3]

Skirmish is a new work-in-progress, timed gamemode which allows players to swap brawlers in live games. This is being developed as a more casual player experience focused towards new players.

Any user will be able to host a Skirmish server and the host does not need to actively play the game. This is a step towards dedicated servers and better flowing gamemodes.

[h2]Maps[/h2]

Station

  • Removed kill volume on bottom track (replaced with invisible wall).


[h2]Brawlers[/h2]

Alchemist


  • Throw Flask now has a skill stutter of 40% for 0.5s.


Monster

  • Updated skill icons.
  • Added more weight behind punch animations.
  • Grounding Slam will now correctly deal damage to the environment.
  • Grounding Slam will now deal 25/30/35/40 damage based on Static Charge level.
  • Static Charge will now increment from hitting brawlers or environment objects.
  • Hurl will now launch 10% higher.
  • Ground Slam's Lightning column or splash will now debuff any airborne brawlers with "Shocked". (Airborne now counts for any brawlers not touching ground - not specifically brawlers who have been Hurled.)
  • Shocked (new) status effect for enemies caught in Ground Slam's lightning column or splash. Shocked lasts 3s and brawlers who touch the ground while shocked will be stunned for 1.5s.

Founder's Edition DLC is 25% OFF

The Founder's Edition DLC for Brimstone Brawlers is now 25% off for the duration of the Fighting Game Sale!

Thank you to all of those who have supported me so far. The community is growing and we are seeing an increased average player count every day!

I'm going to keep working hard to grow the community even more while also adding all the the updates and bug fixes you've come to expect so far.

Keep the feedback coming and again, thanks for all of the support!

Update 00.02.10

[h2]General[/h2]

Destructible props will now correctly destroy on clients.
Updated Explosive Barrel vfx to include shockwave matching its hitbox.
Scythe item will now only hit brawlers once.
Toggle HUD has been added to keybinding menu.

[h2]Brawlers[/h2]

[h3]Butcher[/h3]

  • Peculiar Haunch will no longer launch into the air when it collides with the environment.


[h3]Engineer[/h3]

  • Fixed bug where particles wouldn't be destroyed if charge was interrupted.


[h3]Monster[/h3]

Updated Ram

The Monster charges forward with electric energy. If the Monster collides with enemy brawlers or the environment, static electricity will arc out dealing 10 dmg to all enemies within a 2m radius. Enemies struck by the burst of energy will have their movement slowed by 50% for 2s. The Monster will gain Static Charge stacks equal to the numbers of enemies (or props) hit.

[h3]Witch Hunter[/h3]

  • Holy Hand Grenades radius has been reduced to 5m (down from 7m).


[h3]Wraith[/h3]

  • Apparition will now correctly ignore ragdolls and brawler skills.
  • Destroying a soul will now do 8 damage (down from 10).
  • Rend Soul will only hit up to 3 brawlers.
  • Defile's 0-3 stack radius reduced to 2.2m (down from 2.5m) and the vfx have been updated to match.
  • Defile's damage has been reduced to 10/18/26/32 per stack (down from 10/20/30/40).