Update 1.1
What's up space travelers!
Here we are reporting back from 2021. We hope you had a pleasant start into the new year so far and enjoyed the spectacular preview of our neighboring planet Mars.
In the past two months we had a little personal business to take care of, as two of our team members moved their homes (we remain international and keep covering a span of timezones ;)) but as you will see below, this hasn't harmed the production at all. This update is no smaller than any other and we've added a lot of new content and made some changes that will greatly improve your space experience!
As always, we're looking forward to your feedback!

[h2]Turret system rework[/h2]
After some irritation, we have improved the way turrets fire at targets. The two most important changes are:
[h2]Repair laser[/h2]
The Sphere's 'Naoru Laser' fixes broken hulls of allied or neutral NPCs. Use the standard selector instead of the weapon target to focus on a ship and the repair progress will start automatically.

[h2]Drop variations[/h2]
Battles can get messy – custom drop graphics for weapons, shields, blueprints and readable documents now highlight valuable items and help you distinguish between a boss fight reward and Cheezy Poofs – unless the reward is Cheezy Poofs.

[h2]New portraits[/h2]
The character drawing frenzy hasn't ended yet and a lot of new faces have joined your solar neighborhood:
[h2]Chest image variations[/h2]
Chest images now indicate their status – whether they are locked or broken – and make it easier to see which skill is needed.

[h2]New sidequests + achievement[/h2]
New bounty hunter missions (more to come). Also, if you got Marcel Wallas to stay on Pluto, he's now eagerly waiting to start his business. Decide on a trade route (choose between weapons, shields and other equipment or resources) to boost Pluto's economy - and unlock the 'Home Economics' achievement!


[h2]World[/h2]
[h2]UI[/h2]
[h2]Portraits[/h2]
'If my head wasn't attached to my shoulders, I would forget it every morning.' – Well bro, actually it isn't.

Let's have a chat on Discord:

Learn more & stay tuned!
Here we are reporting back from 2021. We hope you had a pleasant start into the new year so far and enjoyed the spectacular preview of our neighboring planet Mars.
In the past two months we had a little personal business to take care of, as two of our team members moved their homes (we remain international and keep covering a span of timezones ;)) but as you will see below, this hasn't harmed the production at all. This update is no smaller than any other and we've added a lot of new content and made some changes that will greatly improve your space experience!
As always, we're looking forward to your feedback!

[h2]Turret system rework[/h2]
After some irritation, we have improved the way turrets fire at targets. The two most important changes are:
- [h3]Free aiming[/h3]
Turrets follow your mouse cursor when no weapon target is selected, so you can shoot enemies or asteroids manually. - [h3]Firing order[/h3]
Turrets no longer automatically open fire on a focused target. They remain in 'wait' mode and display target lines until you press the fire button.
Further steps are planned to improve weapon handling even more. We want to add options to the cooldown HUD that allow customizing the behavior for each weapon on the fly.
[h2]Repair laser[/h2]
The Sphere's 'Naoru Laser' fixes broken hulls of allied or neutral NPCs. Use the standard selector instead of the weapon target to focus on a ship and the repair progress will start automatically.

[h2]Drop variations[/h2]
Battles can get messy – custom drop graphics for weapons, shields, blueprints and readable documents now highlight valuable items and help you distinguish between a boss fight reward and Cheezy Poofs – unless the reward is Cheezy Poofs.

[h2]New portraits[/h2]
The character drawing frenzy hasn't ended yet and a lot of new faces have joined your solar neighborhood:
- [h3]NPCs[/h3]
To bring more variety into the crowd and to emphasize the factions' appearance step by step, we have focused on the creation of random NPCs this time – and as many variations as possible.

- (Even more new heads are already lining up and waiting to get their bodies).
- [h3]BG5000[/h3]
The crew is complete! Theoretically. In fact they're spread all over the place and it's still up to you to reunite these rockstars from the future.

[h2]Chest image variations[/h2]
Chest images now indicate their status – whether they are locked or broken – and make it easier to see which skill is needed.

[h2]New sidequests + achievement[/h2]
New bounty hunter missions (more to come). Also, if you got Marcel Wallas to stay on Pluto, he's now eagerly waiting to start his business. Decide on a trade route (choose between weapons, shields and other equipment or resources) to boost Pluto's economy - and unlock the 'Home Economics' achievement!


[h2]World[/h2]
- Added some new NPCs
- Update NPC sorting and descriptions
- Stronger decel power for stations
- Autopilot evasion: Prioritize high mass ships (stations, capitals)
- Medium range evasion: do not evade anything inside or beyond the target pos
- Do not avoid ships/stations on autopilot with a higher engine accel
- Evasion: reduce speed if something is right in front
- Show the turret weapon max range before the turret was fired
- Added specific dialog reactions to some NPCs (looking at the player / moving towards the player / not reacting at all)
- Minor improvements on Sphere solar station graphics
- Do not allow saving while in a fight (because projectiles are not saved)
[h2]UI[/h2]
- Higher texture resolution for emitter when drawn in the GUI
- Show the ship weapons in the Inventory
- Controller: Sort the location icons index automatically
- Ship Trade HUD: Add a text animation
[h2]Portraits[/h2]
- Rajid got a whole new head!

- Some more character portraits have been polished

- Ship death drops can use a wrong lowered amount
- Xentron Revealed: Caduceus shouldn't attack player before mission start
- Changed the sidequest "Sleeping Pods for Three, No Pets!" so that a quest progress reduction shouldn't be possible anymore
- The Isaac Family should now react accordingly after they decided to stay or leave Pluto
- Genocide Arrest mission progress reduced
- "Genocide Arrest": The transports should stop when the fight is active
- Crash Course can get stuck at 56% or 57% if the mission dialog is still open
- Pirates always respawn when loading a save
- Inventory HUD: MultiColumnList getItemAtGridReference crash
- Controller: Track the FocusBox better and also remove it when its input receiver has lost the focus
- Controller: FocusBox size can be wrong (MultiColumnList item selection can be hidden and other possible problems)
- Controller: Don't create a FocusBox for MultiColumnList windows with multi selection mode enabled
- Possible 1 frame delayed collisions with destroyed sprites, especially bullets
- Draw ship weapons/devices/shield even if ship is out of player radar range, but visible on screen
- Ship fight mode "back off" vector could be broken when avoidance was activated
- Travel group: Fighting ships don't use max speed
- Travel groups: Be more picky about follower repositioning (avoid constant repositioning, which blocks evasion)
- The ship speed reduction function does not work correctly in all situations (ship vel can be too high)
- Make travel group ship vel adjustments more stable
- Mutato-chan dialog triggers dialog switch for "the Kid" only once
- Tezla astronaut and FTA trade mission: timer doesn't display 1-sec steps
- Spawner spawned sprites need to check for visible earlier (Newly spawned ships visible for 1 frame after tutorial dialog)
- The person list quest target vanishes when multiple missions have the same target (If you promise Chondros his meds, but still haven't gotten his blood test)
- Guard Moldau only switches to dialog block 3 once
- Sun-Moon should switch to correct dialog block now after his brother is returned to the colony
- Radioactive chest explosion on Essex wreck spawns 2 human bodies
- Disable medium range evasion for stations
- Pirate ships near pirate stations can become stuck
- GUI Sprite Renderer: Do not draw the muzzle emitter
- FTA Agent License: Require 20 instead of 21 completed missions
- Upgrade HUD: Handle generic key events (like screenshot)
- Clear_Dist_Callback() is not called anymore
- Disable system-defaulted language for incomplete translations
- Do not restore a ship weapon target with a pos target (fixes Faction_Aggro_Reset)
- Health bars block zooming with the mouse
- Romancing_the_Stone_Pirate_Ambush_Callback() can be triggered multiple times
- Trash Panda: only allow selling trash when you have it and reduce the trash price to 4
- Setting the player name to an existing npc name (like Auxilium) does not switch the dialog drawable when talking with that npc
- Map markers are drawn behind other icons
- Batched map icons are not fully sorted (sun can be over stations)
- Don't crash if a non-templated container object exists twice
- Change "Kinetic Damage" to "Kinetic Repair" when dmg is negative
- Weapon target selection is using the last hovered sprite while left click is held down
- Shield damage overlay has wrong position for pirate stations
- Show the health bar when repairing ships
- Cooldown HUD: Disabling a weapon should stop shooting instantly
- Blueprint inventory item: frame color doesn't match font color
- Removed an unnecessary Pvt Feng dialog block switch
- Removed some duplicated entries in the ship data
- Removed an unnecessary dialog block switch for The Archbishop
- Memory Leak: Device emitter are not deleted
- "drop_collect_sound_group astronaut not found" when game sound is disabled

Let's have a chat on Discord:

Learn more & stay tuned!