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No Captain Allowed! News

Update Preview #3 - Item Drop Improvement

Items got improved in some many ways that best way to show it by listing the changes.

• New improved tooltips with rarity names and colors.
• Weapons, Shields and Auras now give players skill points (Rarer items give more skills).
• Items have bigger chance to give the same skill multiple times.
• Comparison of item in the ground without open your inventory.
• Inventory is easier to understand.
• Skills in the items in your inventory can be hover to see the effects.
• Skills got a new effect.
• Skills with levels modified by items show with yellow text.
• Skills can go over the max level with items.

Improved tooltips

Two weapons been compare, the new shield in purple is a Epic Item and the green shield is a Basic shield already equipped.

Improved Inventory
Inventory now show in a clear way your items

You can see at the item in the inventory the skills given by the item.

Skill point improved
You can see clear witch skill is active now and the skills with yellow text were modified by items.

Skills over the max level.

More previews coming!

Update Preview #2 - Nightmare Levels

With the new update a random modifiers will appear in the levels. The nightmare modifier change all enemies and mini-bosses to unique ones. At the ambush events the invaders are unique and can be a nightmare to deal with it. You can see at the map (default C) the levels with the modifier that have a green moon.


The green moon change the level for a nightmare level, make the level dark and make the level unique.

The enemies and mini-bosses use the new nightmare attacks and invaders, the events during the combat in those enemies are very modified to the extreme, making they more deadly. Each enemy became a new type of enemy, with unique attacks and powerful effects
Ghost sluz make their attacks pull the players not launch
The ships are cursed and don't fire lasers, but a new unique attack

The towers are all Ziggurats, with slow powerful attacks.


Nightmare invaders only use the nightmare effects and add a unique challenge to the game.


More previews coming soon!

Update Preview #1 - Random generated map

Next update we are adding a random generated map with a lot of new events! The map now has 12 levels, 1 fixed initial level, 10 generated levels and 1 final level with the final boss. The map has guarantee shop for the players and a new event called mini boss, with powerful enemies that give extra loot!
(visual may change)
You may know what the events of the Levels or the event in the level may be Unknow in the map!


The color of the levels represent the type of level (Forest, Plains, Swamp...). It change the enemies, invaders and quests that appear in the level!
(Red is a Mushroom level for example)

More news about the next update coming!

Update 1.5




Gameplay
- Added Nature Boat vehicle, with 6 offensive weapons and trees that generate energy boosters. Player start with spark sword.



- Added Magic Boat vehicle, with 4 offensive weapons with 2 automatic and a teleporter in the middle of the vehicle. Player start with magic staff.




- Changed name of vehicles to make it easier to remember. Ettar is now Standard, Sikker is now Kolor.
- All Boats now produce Global Boosters that apply the boost to all players.
- Standard Ship now has bullet cabinet always open and you can produce more bullets by using the white card.
- Items take 1 extra second to disappear when dropped.
- Items added to some modules disappear faster.
- Added a countdown will start for all players to change vote while voting if a option get the majority of votes.
- Magic staff projectile now collide with the vehicle.
- Slide Goo is now Fire Goo and make your character on fire if you stand too much time over it.
- Melee weapons now don't spend ammo when they don't hit anything.
- New vehicles are now locked by the player's level. Kaos is level 3, Magic Boat 4 and Nature Boat is 5.
- Invader now drop global ammo boost, that give all players ammo.
- Kaos Ship now create global bullets in the random generator.
- Kolor's red sphere generator now is near the door and move module now is near the wall.
- Added ammo image with animation to the amount of ammo the player have.



- Added rarity color to all item's name. Gray, White, Green, Blue and Orange.
- Added color representing invader's power to all invader's life bar. Yellow, Orange, Red and Purple.



- Quest invaders can't show at Ambush anymore.
- Invaders that create an effect on death have a visual feedback at the top of the head.



- Shop now show a preview of the options, showing the next position of the upgrade.



- Box of items now drop item around it.
- Laser gun's laser now stop when hit something.
- Invader's shields now stop all projectiles.
- Players now only start with a weapon, initial aura and shield removed.
- Complete rework on aura's visual.



- Reworked Quest's widget and camera.

Content
- Added 2 new vehicles.
- Added new complete tutorial for the Village Boat.
- Added 1 upgrade to the shop for all ship vehicles: Item Generator, generate a random item when an enemy is destroyed.
- Added 1 exclusive Nature Boat upgrade: Gold Tree. Generate extra resource when an enemy is destroyed.
- Added offscreen arrows to show: Modules on Fire, Invaders and items/Boxes dropped.
- Added some extra feedback in modules. Ex.: When a crafter item can't craft.
- Added new effect in the minimap for night maps.
- Added indication if the vehicle is losing our gain life at the energy bar.
- Added soul bar at the top of the ghost to count the number of souls collected.
- Ammo boost now has image representation.
- Update almost all interfaces looks and old animations.
- Added feedback for when an Ambush is over.

Balance
- Vehicles now have better positions for the upgrades.
- First vehicle in the level is always a weaker vehicle for new players to learn the vehicle.
- Changed some upgrades prices.
- Kolor Ship now has 1300 start life.
- Magic boat has 2100 start life and Nature Boat has 1900.
- Souls in the Boats spawn faster.
- Cargo now give ~10% more resource.
- Nerfed some quest's invader's life.
- Goo now show more with more players.
- Decreased Magic Staff's projectile size.
- Nerfed cleaner gun to the same speed as the mop.

Fixes
- Fixed some tutorial problems.
- Fixed small picking issues.
- Fixed effects creating too much particles.
- Fixed problems with enemies spawn position.
- Fixed some sounds not changing volume.
- Removed 100mb sound from the game.
- Fixed some sound volume been too high.
- Fixed loading screen glitches.
- Fixed player losing aura effect when two players with the same aura.
- Fixed some projectiles not stopping on invader's shield.
- Fixed invader's orbiting balls size.
- Fixed all the ship vehicle not getting goo when taking shield damage.

More QoL and Fixes



Gameplay
- The first enemy encounter is now always an invasion enemy.
- Using an Item on a deactivated module won't make that item to drop on the floor.
- Nerfed rotating laser event from enemies.
- Cabinets with mask now are always activated.
- Changed yellow slide goo to orange fire goo. Now the goo make the player catch on fire if on it for at least 1 second.



Visual
- Added new visuals for bullets.
- Shield bar is bigger.
- Added a feedback effect for the health bar when on low health.
- Added more information for cargo's tool tip.



Fixes
- Fixed some laser visuals.
- Fixed laser ending sound.
- Fixed engine sound looping.
- Fixed enemy's life not being displayed
- Fixed some cargo colors.
- Fixed enemy spawn on some quests.
- Fixed enemies too low on the ground.
- Fixed cargo text over extending the UI widget.