
Gameplay
- Added Nature Boat vehicle, with 6 offensive weapons and trees that generate energy boosters. Player start with spark sword.

- Added Magic Boat vehicle, with 4 offensive weapons with 2 automatic and a teleporter in the middle of the vehicle. Player start with magic staff.

- Changed name of vehicles to make it easier to remember. Ettar is now Standard, Sikker is now Kolor.
- All Boats now produce Global Boosters that apply the boost to all players.
- Standard Ship now has bullet cabinet always open and you can produce more bullets by using the white card.
- Items take 1 extra second to disappear when dropped.
- Items added to some modules disappear faster.
- Added a countdown will start for all players to change vote while voting if a option get the majority of votes.
- Magic staff projectile now collide with the vehicle.
- Slide Goo is now Fire Goo and make your character on fire if you stand too much time over it.
- Melee weapons now don't spend ammo when they don't hit anything.
- New vehicles are now locked by the player's level. Kaos is level 3, Magic Boat 4 and Nature Boat is 5.
- Invader now drop global ammo boost, that give all players ammo.
- Kaos Ship now create global bullets in the random generator.
- Kolor's red sphere generator now is near the door and move module now is near the wall.
- Added ammo image with animation to the amount of ammo the player have.

- Added rarity color to all item's name. Gray, White, Green, Blue and Orange.
- Added color representing invader's power to all invader's life bar. Yellow, Orange, Red and Purple.

- Quest invaders can't show at Ambush anymore.
- Invaders that create an effect on death have a visual feedback at the top of the head.

- Shop now show a preview of the options, showing the next position of the upgrade.

- Box of items now drop item around it.
- Laser gun's laser now stop when hit something.
- Invader's shields now stop all projectiles.
- Players now only start with a weapon, initial aura and shield removed.
- Complete rework on aura's visual.

- Reworked Quest's widget and camera.
Content
- Added 2 new vehicles.
- Added new complete tutorial for the Village Boat.
- Added 1 upgrade to the shop for all ship vehicles: Item Generator, generate a random item when an enemy is destroyed.
- Added 1 exclusive Nature Boat upgrade: Gold Tree. Generate extra resource when an enemy is destroyed.
- Added offscreen arrows to show: Modules on Fire, Invaders and items/Boxes dropped.
- Added some extra feedback in modules. Ex.: When a crafter item can't craft.
- Added new effect in the minimap for night maps.
- Added indication if the vehicle is losing our gain life at the energy bar.
- Added soul bar at the top of the ghost to count the number of souls collected.
- Ammo boost now has image representation.
- Update almost all interfaces looks and old animations.
- Added feedback for when an Ambush is over.
Balance
- Vehicles now have better positions for the upgrades.
- First vehicle in the level is always a weaker vehicle for new players to learn the vehicle.
- Changed some upgrades prices.
- Kolor Ship now has 1300 start life.
- Magic boat has 2100 start life and Nature Boat has 1900.
- Souls in the Boats spawn faster.
- Cargo now give ~10% more resource.
- Nerfed some quest's invader's life.
- Goo now show more with more players.
- Decreased Magic Staff's projectile size.
- Nerfed cleaner gun to the same speed as the mop.
Fixes
- Fixed some tutorial problems.
- Fixed small picking issues.
- Fixed effects creating too much particles.
- Fixed problems with enemies spawn position.
- Fixed some sounds not changing volume.
- Removed 100mb sound from the game.
- Fixed some sound volume been too high.
- Fixed loading screen glitches.
- Fixed player losing aura effect when two players with the same aura.
- Fixed some projectiles not stopping on invader's shield.
- Fixed invader's orbiting balls size.
- Fixed all the ship vehicle not getting goo when taking shield damage.