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Update 1.4 - Village Boat

New Content
- Add new Vehicle: Village Boat
- Village Boat has 3 different weapons and all items are crafted from materials.
- Added new version of the first vehicle: Kaos Spaceship
- Kaos Spaceship has a tesla weapon and generate items at the center of the vehicle. Generated items self-destroy when dropped.
- Add more enemies and invaders variations.
- Added option to change the mode while in the Lobby.
- Vehicle based on the Spaceship now have a fixed amount of Shield that is lost on take damage.
- Added more upgrades to the shop for every vehicle.
- Added new settings tab: Gameplay. The new tab has type of camera and option to not show the item name.

New village boat!

Gameplay
- Increased the time for the enemies' events to reset when all finish.
- Changed modules that don't close, to always be visually open.
- Decreased goo rain's goo size by around 30%.
- Increased invader drop change on death.
- Increased delay for the door to close in Ettar Spaceship.
- Changed position of Cleaner Gun in the Ettar Spaceship to make it easier to see.
- Changed position of all socket upgrades to make it easier to use them.
- Quests and Cargo now have a destiny that is guaranteed to have path.
- Added button to vote to leave the shop.
- Re-balanced all items, upgrades and skills values.
- Nerfed some enemies causing too much damage.
- Buffed invader only enemies to spawn more invaders.
- Burst Mode now drop a big number of items, give EXP at the start.
- Fast mode don't fix all modules when start moving, but revive all players.
- Buffed all start player's weapons.
- Balanced the use of energy of vehicles.
- Balanced some upgrades values to make some upgrades more or less desirable.
- All weapons now have bullets or/and damage variation on drop.
- Player don't get account EXP for killing invaders.
- Items now don't stay inside each other, they will find the nearst position to drop.
- Some modules now can be activated again while still activated.
- Changed all vehicle's self balance based on number of players, making easy to play with 1 or 2 players.
- Secondary damage of weapon now change based on number of players too.
- Changed group camera to show better the players in all vehicles.
- Nerfed last boss damage and some of the events.
- Remaked AI to remove some problems caused in the past.
- Vehicle's bullet booster now give more bullets per boost.
- Added ambush to all levels, type of invaders is based on the level.
- Ambush now drop items and invaders now drop resources.
- Ambush now are harder at the of the game.
- Ambush's events now scale better based on level.
- Decreased the number of level connections.
- Removed all level event during levels (burst and gas).
- Cargo can now be drop at the last level, but quests still can't be complete at last level.

Village boat has a catapult, a ballista and a laser cannon!

Visual
- Changed damage effect of modules to make it more clear.
- Optimized vehicle's damage particle effects.
- Added symbol feedback for modules without energy.
- Dropped resources are now bigger.
- Added new feedback when item or cargo is dropped inside the vehicle.
- Changed default vehicle to the new vehicle: Village Boat
- Updated all skills visual effects and player's shields.
- Added visual effects to all upgrades and skills.
- Added colors to texts, weapons now show the damage increase in green for example.
- Change the create game and lobby interface.
- Loading screen now have updated tips.
- Shield color now use the amount of the shield that was created.
- Added visual feedback when the vehicle's energy got to less than 30%.
- Arrows at the modules now don't appears when the module is already in use.
- Item that you pick now show the name in your hands.
- All upgrades got in quest or bought in shop show the name at the side.
- Text at chat showing vehicle's changes based on the number of players now don't repeat every time.
- Increased time of feedback that show in the right and increased visual impact.
- Removed camera change when an enemy is destroyed.
- Last level now have better visuals.
- Changed some levels to have more shadows.
- Added feedback for when the ambush ends.
- Changed colors of player's and invader's life.
- Decreased the size of the player's name and life.

We fixed a bunch of stuff!

Fixes
- Fixed mask upgrade not in the shop.
- Fixed vehicle balance by the number of players.
- Fixed lights not going back to the default values.
- Fixed modules colors when out of energy.
- Fixes modules possible been use while without energy.
- Fixed upgrade body cannon not change colors when not possible to activate.
- Fixed possible picking weapon on loading screen.
- Fixed invader's life bar when invader at less than 1 life.
- Fixed some small issues with interface.
- Fixed cannon upgrade effect position.
- Fixed some upgrades positions inside the vehicle.
- Fixed issue with cloner not removing old characters.
- Fixed possibility of getting stuck in some parts of the vehicles.
- Fixed some interfaces in the local game.
- Fixed some small collision problems with the vehicle.
- Fixed quest that spawn enemies, possible hard locking the game.
- Fixed text size issues in some interfaces.
- Fixed some camera issues not showing the player.
- Fixed invaders goo drop not happening.
- Fixed invaders item drop some times not happening
- Fixed some items values not increasing.
- Fixed some burst mode enemies and ambush position.
- Fixed bugs related to targeting invaders.
- Fixed skills not showing effects to players.
- Fixed skills got when coming back to the game.
- Fixed all translations in Chinese, Russian and Spanish.
- Fixed create game and lobby interface changing size based on selection.
- Fixed invaders life showing sometimes after death.
- Fixed some problems with player using the same type of Aura.
- Fixed path at the lobby search interface.
- Fixed items possible been created outside the vehicle.
- Fixed vehicles' collision stopping big invaders to move around.
- Fixed interaction with button some times not working.
- Fixed the trace test with modules changing based on the size of player's bounds.
- Fixed tool tips not closing on player death.
- Fixed items possible getting stuck when dropping it.
- Fixed main menu button size and text.
- Fixed some paths while moving around the interface with controller.
- Fixed loading screen tips text size.
- Fixed loading screen taking too much time in Burst Mode.
- Fixed lag caused when too many invaders are inside the vehicle.
- Fixed a lot of AI issues while moving and getting targets.
- Fixed invaders getting stuck while moving some times.
- Fixed invader position while attacking a module.
- Fixed cloner glass door closing when someone is still inside.
- Fixed a lot of small problems with group camera while moving the vehicle.
- Fixed last level ambush position.
- Fixed last level bug with camera.
- Fixed some ambush's events visuals.
- Fixed random upgrades got from quests possible repeating.
- Fixed bug with shop showing to remove a invalid module.
- Fixed tutorial text based on the changes of the shield.
- Fixed cargo and quests not showing at start levels.
- Fixed the possibility of the vehicle get stuck after an ambush.
- Fixed mask effect not been removed from player.

Invasion enemy are harder!

What we are working on.

We are working right now in a major update that add a lot of content, balanced and fix the majority of the small and big problems.

The major changes are:

- New vehicle
- Complete new balance for the game
- Added small features for quality of life
- Skill Tree revision
- More items drops



We expect to release the new patch as soon our tests end and all the bugs are solved.

QoL and Fixes

Small changes to make the game better and bug fixes.



Change log


[h2]QoL[/h2]
- Changed for [SPACE] to not pick the weapon in the back anymore.
- Added level up feedback.
- Changed the widget feedback for skill point avaible for visibility.
- Interface now show all usable equip's energy. (repair tool, cleaner gun)
- Changed some widget feedback to make more clear.
- Added subtitle to all sound effects.
- Added change log.

[h2]Fixes[/h2]
- Fixed tooltip not showing module name.
- Fixed a lot of small loadscreen problems.
- Fixed modules names not showing some times.
- Fixed melee trail when cancelling animation.
- Fixed small tooltip problem.

Major Update: 1.2 [Skills, New Equipments and More!]

Players now gains skills points to upgrade their character during the game, 3 types of equips that are used during all game and a lot of improvements.



GAMEPLAY

[h2]Skill Tree[/h2]
- Added skill Tree to players, default button is [T] to open. Player unlock skill points when destroying enemies, making Quests and on finishing Ambushes.
- Added 3 different classes of skills: Support, Runner and Fighter. Skills can be upgraded by using multiple skill points.
- Players can gain up to 55 points during the game.



[h2]Equipments[/h2]
- Players now have permanent equipment items that can only be drop by picking up another item of the same type.
- Weapons are now permanent equipment and change between hand and back of the character when pressing [ESPACE].
- While with the weapon not in the back you can click [Left Mouse] to equip the weapon.
- Added 2 new permanent equipment types: Shields and Aura. Players can equips only one Shield and Aura.
- Players now start with a Weapon, Shield and Aura that change based on the vehicle in use.
- All weapons that spawn on modules were removed, now vehicles create ammo for the players over time.
- Equipment items (Weapon, Shield and Aura) are removed from the vehicle when it start to move.
- Equipment drop when destroying enemies, making Quests and on finishing Ambushes. Invaders don't drop weapons anymore.
- Added 46 Weapons, 39 Auras and 46 Shields to the drop pool. Variations of the starting items can drop too.



[h2]Improvements[/h2]
- Changed vehicle's movement system to go to the next event faster.
- Updated tutorial to reflect the gameplay changes.
- Balanced invaders for the new weapon system.
- Added new sounds when picking different types of items.
- Drop box now drop a item for each player plus one, but the price was increased from 10 to 30.
- Added different widget's colors for each player.
- Added colors for the number of bullets in the weapon.
- Reworked camera to be more smooth and slow.

Fixes


- Fixed some camera issues with some effects.
- Fixed Mine exploding because of the goo.
- Fixed start countdown relation with loading time.
- Fixed some weapons not increasing damage.
- Fixed player's speed effect not showing some times.
- Fixed sound feedback of energy goin back playing at the start of the game.
- Fixed more blind spot in group camera.
- Fixed radiation goo been to bright.
- Fixed jumping goo effecting invaders.
- Fixed problems with vehicle moving and the goo's effect.
- Fixed mask effect not effecting the player.
- Fixed some upgrades descriptions.
- Fixed some small vehicle interactions.
- Fixed door not open properly some times.
- Fixed beam gun laser position.

Added 15 Enemy Events, QoL and Balance - Patch Notes (23/Apr 2020)

Today we adding 15 news events that happen during the an enemy battle. Each enemy will have their own events making they more difficulty over time. Some quality of life were added to the game too, we added icons at the top of the interface to show how many modules are destroyed and how many invaders are inside of your vehicle and big changes were making on the balance of the enemies, mainly on enemies that only invade.

Laser Overcharge inside the vehicle.

[h3]New Content[/h3]
- Added 15 Enemies' Events! They happen during a Enemy battle, each enemy has it own events with diferent balance.
- Added Enemy Event: Full Burst. Create multiple explosions in X format after a delay.
- Added Enemy Event: Boss Invasion. Create the invader of the current enemy with extra life and damage.
- Added Enemy Event: Closing Destruction. Lasers close in until a small area of the vehicle, killing everyone on touch.
- Added Enemy Event: Goo Rain. Create a number of goo inside the vehicle.
- Added Enemy Event: Illusion Invasion. Create a big number of invaders with small life and damage for a limited amount of time.
- Added Enemy Event: Concetrate Lasers. Choose a random player and create multiple lasers that move to the player position.
- Added Enemy Event: Laser Saw. Rotating laser that move inside the vehicle.
- Added Enemy Event: Passing Laser. Multiple lasers that move one time side to side at same time.
- Added Enemy Event: Laser Overcharge. Create random lasers inside the vehicle that don't move.
- Added Enemy Event: Lasers Misaligned. Create 3 lasers that move in a path inside the vehicle.
- Added Enemy Event: Rotating Laser. Create multiple slow rotating lasers inside the vehicle.
- Added Enemy Event: Saboteur Invasion. Create one or more invader with high damage.
- Added Enemy Event: World Ends. Create a shield inside the vehicle and after some time kill all players that are not inside the shield.
- Added Enemy Event: Explosive Invasion. Create a invader that after some time explodes if not stopped.
- Added Enemy Event: Huntin Laser. Create 1 laser that follow a player around the vehicle.

Icons show how many modules are destroyed and how many invaders are inside the vehicle.

[h3]QoL[/h3]
- Added Icons showing how many modules are destroyed.
- Added Icons showing how many invaders are inside the vehicle.
- Cleaner Gun now clean all goo in the area, not only 1.
- Generator don't play sound anymore when not producing energy.
- Changed some widgets position for better vision.

[h3]Balance[/h3]
- Enemies that don't attack now invade over time. The over time invasion has a limition on the amount of invaders.
- Invaders that don't drop items don't drop goo anymore.
- Laser now only apply only 1 effect per target.
- Rebalanced some Enemie's DPS.

[h3]Fixes[/h3]
- Fixed cinematic camera when finding an enemy.
- Fixed Goo effects when vehicle is moving.
- Fixed generators spawning more than 1 energy sphere.
- Fixed some enemies and invaders balance.
- Fixed Cleaner Gun area of effect.
- Fixed all camera effects.
- Fixed Cloner glass door.
- Fixed some possible problems while open a booster box.
- Fixed laser not doing damage some times.
- Fixed Group camera to show all players.