1. Dungeon Munchies
  2. News

Dungeon Munchies News

Monthly Devlog #7

Hi, this is Scofa. My vital signs are stable and I'd like to show you what we've been doing this month.
We were unfortunately unable to show off our new content as Taipei Game Show was postponed due to the epidemic. That's fine though, because health and safety always come first. That way, we'll be able to enjoy new games and new food.
I hope we can soon put this epidemic behind us.

Over the past month, we've been shifting our focus to the story parts of the game. Because of potential spoilers, the next few devlogs will probably be a bit shorter, so please look forward to the next update in the summer!




Building on the Scythe Overhaul in the last devlog, here's a new necromancer's scythe.
You can now summon an angry group of scarecrows to lead the charge.



There will be a water level in the next chapter!
You can press Shift + Down to descend rapidly in the water.
That function was actually there all along, but this felt like the right time to reveal it.

The water is also teeming with all sorts of creatures.
For example, the piranha will charge and try to rip you to shreds.



The chainfish will attempt to surround the player with its long body and cut you with its sharp scales.




This is a flying icebird. It'll switch between flying attacks and ground attacks depending on how the player is positioned.
It's very difficult to defeat while in the air, so try to bring it down.



Leeches can now climb up walls and cross complicated terrain to attach itself to you.
That other leech has the cramps. We'll fix that soon.


That's all for our recent progress and thanks for reading!

Monthly Devlog #6



Hi, this is Scofa with the newest episode of the hit series "Dungeon Munchies Devlog".

This is the new boss we've been working on: Fruit Salad.
It's very nutritious and rich in dietary fiber, a fundamental part of the modern diet.
We used the most natural, organic, and environmentally-friendly means to create this boss. No chemical pesticides or herbicides were used during development.



With the new framework, we could finally use some proper tools to add content to the game.
While reviewing our older framework, we decided to overhaul something that we just kinda glossed over thought could have been implemented better: weapons.


Overhaul of Magic Weapons

Staff-type weapons will now be primary weapons and using them will expend Mana of some kind. The damage output of these weapons will also be increased.

What is Mana, you ask? It's a whole new system for magical weapons we added that, uh, does what you would expect it to do. Like in many other games, once the blue mana bar runs out, you won't be able to cast magic. You can use it slowly and carefully, or blow it all in one massive attack. To recharge mana, simply hold down the attack button to absorb all the magic that's in the air.



With a certain secondary weapon that passively recovers mana, the Staff of Explosions can do much more damage to this crop of pineapples.



We'll also have more foods dedicated to magic weapons so we hope players will incorporate them into their builds diets.


Scythe Overhaul

We've changed how the skeletons are summoned. Once equipped, nearby dead enemies turn into trapped spirits. Once the scythe is used to harvest them, they become our little helper skeletons.
Once you employ too many skeletons, additional harvested spirits are liquidated and distributed among your existing workforce, adding to their health and attack etc.

As with magical weapons, we'll be serving more foods that enhance summoning in the next chapter.




New Dishes

Many of the new dishes have been plagiarized from inspired by input from the community. Translations are tentative.

Grilled Corn on the Cob
Unleash a special attack when using Attack + Dash with a spear-type weapon.


Tomato & Beef Noodle Soup
Axe attacks give you a layer of lycopene. 30 layers let's you do this whirlwind attack:


Stir-fried Broccoli
Holding a fully-drawn bow for just a bit longer enables you to shoot an arrow that flies straight and ignores gravity.


Grandma's Fruit Preserves
Using Attack + Dash with daggers adds a "decomposition" effect to your enemies. The effect amplifies poison and bleed damage.


That's all we have for today. We'll continue adding fun dishes to the game.

Once again, if you're in the neighborhood next month, come check us out at Taipei Game Show (Feb. 6-Feb. 9) where we'll be showing some of the new content.

Thanks for reading!

Monthly Devlog #5

"Grill is dead. We can't let her sacrifice be in vain."
*Puts her on the grill.*
"Remember what she said before she died..."

Hi, this is Scofa with the newest news in Dungeon Munchies development.

This month's programming has burnt us all down to a crisp. We encountered a lot of issues when adding content and new features to the game. That's because the old framework of the game was designed when we were (slightly) younger and had its share of issues and inefficiencies.

This month, we spent a lot of time reworking that framework so we could work more efficiently. It's nothing flashy but it's a big change and we were able to fix many long-standing issues we've been having. This should allow us to work on the content more smoothly!

We plan to release the next chapter in the summer of 2020!

The next chapter will not only advance the story, but will almost double the number of levels, bosses, equipment and food in the game. We want it to be just as good, if not better than the release of the first chapter, so development time has taken longer than we expected.

To everyone who's following our progress, thank you for your patience, your support has been very dear and important to us.

If you want to follow our progress a little more closely, we will be at Taipei Game Show (Feb. 6-Feb. 9) next year with all new stages to play. Remember to mark your calendars and book your flights, or else!



We've redone the weapon system, which will allow us to create more tools to bring peace and prosperity across the dungeon. Here are a few we can show off right now:

New Spear
Nobody knows how to use this ancient weapon anymore. Sometimes, it does something unexpected. Maybe it's been enchanted or blessed!


New Axe
Like the New Spear, it's an ancient weapon. Its instructions have been lost.
Perhaps a special individual will be able to unlock its true potential.



Chili Gun
A weapon made, in a very inhumane manner, from the chili people. One of it's features is the ability to charge and fire a larger, spicier fireball. What's not a feature is the fireball floating upwards. That's a bug.



Dark Flame Sword
Charges up and shoots a slow-moving dark fireball.


Laser Sub-machine Gun
This gun shoots lasers but uses up electricity quickly.


Dark Moon
It's a good sword, but because the scabbard was designed poorly, a lot of effort is needed to take it out.


Staff of Confusion
A simple law enforcement device issued by the government.


Grappling Leech
Throw one of these at enemies and pull them closer to you. Most effective against aerial targets.


That's it and thanks for reading!

Here's a friendly parting reminder: when exploring swamps, watch out for leeches. They'll stick to you in the most inconvenient places!


Monthly Devlog #4

Hi, this is Scofa and I've brought another devlog for this past month.
Let's take a closer look at the exciting new ecosystems we have.
(Major spoilers are omitted, but still, minor spoilers ahead.)

------------------------------------------------------

It's a friendly neighborhood broccoli, practicing their traditional sport of archery. What a unique cultural display.


Let's greet him with our flaming green dragon sword!

Our passion seems to have scared it into oblivion. We should always take care to learn about cultural differences so that we can prevent mistakes like this.

Moving on to the tomato farms, we see energetic tomato people frolicking with their battle axes. They seem to be practicing for something.


The corn people look like they want to join in.


In the confusion, our apprentice seems to have hit them in the head with a hammer and given them concussions. We should leave before they charge us with assault and make us pay for their fraudulent medical claims.

There's a very active rabbit in the tundra. Very rad.


That looks like an ice golem that just passed his ice magic certifications. Good going!


There's also an ice bird, feeding at the ground level.


It's always a nice surprise to see a rare wendigo in the wild. Ever since their main source of food, humans, died out, their numbers have decreased rapidly. Wendigos are listed as "Critically Endangered" on the Lord of the Forest's Endangered Species List.


We'll deliver updates as we continue to work, full speed, towards the next chapter.
Thank you for reading, and thanks for all your support!


Monthly Devlog #3

Hi all, this is Scofa with a couple development updates.
We're working full steam on the new content for the next installation.
There may be a tiny bit of spoilers in the devlog you're about to read.

--------Spoilers Below------

The cool autumn weather is finally with us. It's the perfect time to drive out into the country and launch RPGs at mother nature.


Don't drink and drive, give way to pedestrians, and follow all rules and signage. Try to curb reckless behavior that endangers others, like those shown below.


Those that fail to drive safely will all suffer a firey end.


In conclusion, it's probably better to take public transportation, or just not leave the house at all.

Or you can go on an excursion with the famed Professor Fungus!
His archaeological sites provide many useful souvenirs for visitors.


There's a new unlicensed vendor in town, but the owner isn't around. Could there be others that also know cooking down here?
Hmmmmmmmmm


And finally here's a spinning tomato!
Thanks for reading.