Development Digest June 19th-25th 2021
Hey everyone!
Below you'll find what the team worked on this past week. These are not patch notes, but a sneak peek at what's to come for the next update.
Working on:
Below you'll find what the team worked on this past week. These are not patch notes, but a sneak peek at what's to come for the next update.
Working on:
- Sleepy Haven Library
- Grid system for loading and unloading actors
- Tinkerer's Workshop
- Ready for crafting recipes to go in!
- Added a lantern to the ferry
- Set up speed based particles on the ferry
- Gave the ferry some smoke
- Smelter box
- Smelter model
- Smelter bellows
- Interactable bellows
- Radial progress bar widget for smelter
- Added Oob to NPC data table and gave him dialog
- Bank interior finished in Sleepy Haven
- Three new housing interiors in Sleepy Haven
- Stinky leaf resource nodes to Greenskull camp
- Quest items in Finn's Furnishings
- Quests for Elizabeth in Farmlands and new items for quests
- Added a new breakable spider egg for the cave
- Added a new light shaft actor and material
- Added new dust specks particle
- New items for cobalt and copper ingots, also charcoal
- New resources for darkwood, maple, rough leather and thick leather
- Set up the basic crafting window layout
- All NPCs in new data structure, all NPCs now editable in NPC editor
- Beginnings of full NPC combat
- Big crafting updates
- Added functions for learning and saving recipes
- Kickstarter Tailoring outfits
- Kickstarter Design an NPC outfits
- Ferry wheels can now handle change in rotation speed
- Replaced the hover sound on inventory slots
- Quest system overhaul
- Interactable updates
- Kyara now gives the player tips on how to get better at farming
- Unlocked the door to Finn's Furnishings
- Minor changes to Henry's dialog and the quest description for Bukk's quest
- Cleaned up the spider cave a bit
- Gave resource nodes the ability to trigger quest events
- Updated Tanglewort and Glowstalk materials
- Smelter button functionality finished, including cancel button
- Smelter has replaced forge at Blacksmith shop
- Updated Alfred's quest
- Re-implemented the ability to buy bank slots via dialogue
- New clothing SFX. Applied to clothes equip
- Two typos in Tammy's dialog
- Removed farmland trees that blocked sightline of windmill
- Collisions on farm stall in Ramshackle
- Filled in weird gaps in Fiora's house
- Picking up the key for Erma's quest advances it
- Cleaned up foliage and removed duplicates
- Gave the ferrymaster a door on her house
- Fixed weird outline inconsistencies