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Farm 'n Forge Update is LIVE

Hey guys! The update is finally here!

The Farm 'n Forge update lets you now go out into the world and farm, forge, cook, and craft with all your friends! It also brings with it a whole new area, and a host of other new features like mounts and destructible loot. Check it all out down below!



What's New?


[h2]The Farmlands[/h2]

The Farmlands is an entirely new zone that is over twice the size of Azura Island. This place is chock full of new quests, new enemies, and a whole lot of secrets! Ride your mount around the rolling farm fields, go shopping at Moonberry Farms, or take a stroll through the bustling streets of Sleepy Haven

[h2]Crafting[/h2]


Carve powerful bows, forge deadly swords, and sew the coolest outfits with the all new crafting system! Blacksmithing, carpentry, and tailoring are all brand new for this update!

[h2]Farming[/h2]


Head to one of the many community gardens throughout Tirawyn and start growing your own crops! This update adds a huge variety of seeds to grow to use in cooking and crafting alike! Make sure you get yourself a watering can so you can keep your crops quenched.

[h2]Cooking[/h2]


Take all those new crops you've been growing, and all those resources you've been gathering and cook up something tasty! Tons of new foods have been added with this update with all kinds of buffs. Eat heartily and drink deeply to become the best adventurer!

[h2]So much more...[/h2]


Before we get to these monster patch notes, I have some bad news. Two days before the update we realized we had to reroll our skill system to account for all the new crafting and farming going on in the game. We needed something more robust. Due to an odd issue in transferring skills to the new system we discovered that skills were only being transferred in our editor builds, but not in shipped builds.

When we finally discovered the issue it was too late to fix without delaying the update and rolling the entire skill system back, which could have taken a few days minimum to find another solution.

What does this mean? It means that skills have been reset to 0.

I want to personally apologize for this. I know you all worked very hard for those skills and we already clamped them once on you. We do everything we can to save your progress between updates and the entire dev team has been working nonstop on the issue all night long trying everything we could to salvage the skills.

On the bright side, you'll want to start fresh anyway back on Castaway Rock so you can pick up all your new crafting skills and learn a few recipes from the castaways there.

Once you've got the hang of crafting, head to the docks in Hope Harbor to help fix the ferry and journey over to the mainland where you'll discover the Farmlands! Don't forget to check out changes on Azura though! We've snuck some additional quests into Ramshackle as well as a few new baddies to bump into along the way.

Thank you for all your support as we update the game. We love Swords 'n Magic and want to grow it into a memorable experience for everyone. Please leave your feedback on the Discord and share your videos and streams so we can watch our hard work be enjoyed.

Stay safe out there in Tirawyn! (And don't forget to keep yourselves fed!)

Patch Notes:
New:
  • The Farmlands zone, the town of Sleepy Haven, and a section of the Windless Woods; along with a new map.
  • Broken ferry added to the docks in Hope Harbor. It needs to be repaired by the player in order to reach the Farmlands.
  • Mounts added back into the game, which can be managed at various stables in the world.
  • 500+ new items added. This includes: crafting materials, cooking ingredients, farming seeds, new weapons, new hats, clothing items, potions, and much more!
  • Crafting - tailoring, carpentry, and blacksmithing. Use resources at one of the many designated crafting stations in the world to craft dozens of different recipes, along with new skills for each.
  • Cooking - the ability to cook various recipes at a cooking station or campfire, that increase a new cooking skill.
  • Farming - plantable seeds added to Tirawyn which players can plant, water, and harvest (either in a planter or at one of the community gardens spread throughout Azura, the Farmlands, and Sleepy Haven) to increase a new farming skill.
  • Ores can now be smelted into ingots at a smelter.
  • The ability to learn recipes.
  • Players can now equip different clothing outfits that can be acquired through shops, crafting, and quest rewards.
  • Tons of new quests to experience in the Farmlands, as well as 4 new quests in Ramshackle Reef.
  • Plenty of new NPCs in the world.
  • Several new enemies added.
  • Passive farm animals: chickens that lay eggs and sheep that can be sheared.
  • Buffs added to potions and food that give the player different stats.
  • New potions (with new effects) added.
  • (Most) NPCs now move around to make the world feel more alive. Certain NPCs also have facial expressions based on player dialog choices.
  • Renting a room at an inn now allows players to sleep in a bed to restore health, and set their spawn location.
  • Stone Golem mini boss.
  • Grid system for loading and unloading actors in the world to improve performance.
  • A clothing tab in the collections to store all your outfits.
  • Breakable pots and crates added to the world that drop various goodies.
  • Additional bank slots can now be purchased.
  • 4 New Music Tracks.
  • Shops added in Ramshackle Reef.
  • Bandits can now be found on Azura Island.
  • New tutorial NPC to teach players about crafting.
  • Time based events.
  • Kickstarter Tailor Tier rewards.
  • Blocked off areas outside of the available Farmlands/Windless Woods area to prevent players from exploring unfinished areas.
  • Time of day is now displayed on the HUD.
  • Level tracker displayed HUD.
  • New XP system and curves.
  • Cobalt chests.
  • NPCs belonging to factions can now temporarily increase or decrease a player’s standing with that faction as a result of short-term actions. (Don’t upset the town guard!)
  • Humanoid NPCs are now capable of combat.
  • A dynamic NPC dialog camera.
  • Northern lights can be seen behind the mountains of the Northest North.
  • Brand new mountain models added to the Mainland.
  • Secrets. Shh.
  • And much more...


Improved:
  • Griffon egg’s model.
  • Griffon nest’s appearance.
  • HUD display updated.
  • Camera tweaks.
  • Ore nodes' appearance changed to match the resource you will get from breaking it.
  • Bestiary has been temporarily disabled as it gets a makeover.
  • Drop rates changed.
  • Various quest improvements.
  • Improvements to the buff bar above the health on the HUD, along with new icons.
  • Changes to Castaway Rock NPCs.
  • Resources can now be picked up with a single button press.
  • Various Azura NPCs now give you crafting recipes or outfits as you complete their quests.
  • Sound effects for various things.
  • How data was handled when loading the game.
  • Performance.
  • Time manager.
  • Existing Azura quests.
  • Erma’s shop now sells outfits and tailoring supplies.
  • Azura Island guard questline reintroduced with changes.
  • Updated skybox.
  • New sky colors throughout the day/night cycle.
  • Adjusted day/night durations slightly.
  • And much more...


Fixed:
  • Footstep sounds.
  • Looping music issue.
  • Various typos.
  • Certain floating objects/misplaced objects.
  • Reputation groups are hidden until you unlock them.
  • Adding items to the bank will now only transfer the amount that can actually fit.
  • Weird outline inconsistencies.
  • Fiora’s house.
  • Dialog now respects the UI manager.
  • UI management refactor.
  • Chat component is properly on HUD.
  • Inventory scrollbars are no longer visible until you have enough things in your inventory to warrant scrolling.
  • Fixes for chat multiplayer replication issues.
  • Fixed up some old helmets
  • Rock that stuck out of the performance platform in Ramshackle.
  • Added a missing post to the pier in Ramshackle.
  • When the bank is at 50/50, you can now correctly add items to existing stacks in the bank.
  • Fixed various ladders.
  • Dryads no longer grow hair when putting on hats.
  • Basalt no longer takes an additional 20 wood from the player when turning in his quest.
  • Made Maggie's directions to the cellar more clear.
  • Fixed bug where menus (inventory, journal, map) would still toggle while typing in the journal search bar.
  • Refactored Inventory open/close logic.
  • Pressing esc while inventory is open will now close inventory before opening the pause menu.
  • Palm leaf is now named "Stinky Leaf".
  • Hitting tab while reading a note from inside your inventory will now close the note, rather than closing the inventory but leaving the note open/
  • Rats now de-aggro - no longer will they follow you to the ends of the earth.
  • Updated bone collision.
  • Fixed a bunch of mesh materials.
  • Replaced a bunch of crate materials.
  • Martin no longer incorrectly tells players to go to the construction yard for work if they've completed Dave's Hammer quest.
  • And much more...

Farm 'n Forge Update Information

Hey everyone!

I’ve got a huge announcement for you today. Well a few actually. The team has been working hard and getting a lot done. We’ve added 500+ new items since the last update. There’s been a ton of work on backend programming which will help with performance. Not to mention new quests, areas, features, the list goes on.

So let’s address some stuff on that list. Our roadmap lists our spring update with crafting, cooking, housing, farming, and the Farmlands zone. Now first, we know spring is over (thank you for your patience). With our changes in team members, we’ve had to push back, but I promise it was worth the wait. We’ll be reassessing our roadmap and posting a new one after this coming update. Derailment done, back to the spring update.

Here’s what you can expect to be included in this update:
-Crafting which includes:
Cooking
Tailoring
Woodworking
Blacksmithing
-Farming
-Farmlands zone
-The town of Sleepy Haven
-A portion of the Windless Woods zone
-Stables to manage your mounts
-New mounts to collect
-Equipable outfits
-New enemies
-500+ new items
-NPC’s schedules and AI
-Destructible pots and crates
-New music and sound effects
-Guard faction
-Purchasable bank slots
-Tons more

I know everyone double checked to see if housing was included. Unfortunately, it didn’t make the cut for this update. Which means it’ll be coming the update after. We are excited to release this first phase of Farmlands and continue to grow it as you all play and give us feedback. We want to make sure each update is done right and we aren’t cutting any corners to get there. Feedback is a great way to make sure we are going in the right direction.

So when is this update going to be released, you ask? Good question. July 22nd is the official update day for our Farm 'n Forge update! See you all on the mainland soon!

If you are a Twitch streamer or YouTuber, we are offering first looks before the release date. If you are interested, you can reach out to me through Discord (Janna#2424) or email ([email protected]), or even better, submit a request on Keymailer or IndieBoost!

Development Digest July 10th-July 16th 2021

Hey everyone!

This is what the team has been working on this past week that will be included in the update on the 22nd. Again, we have lots of secrets and final touches going in so you'll see a smaller list. This next week is ALL about bug fixes and tweaks as it will be launch week. For next week's update, we'll be posting the actual update with full patch notes on Thursday! We can't wait for you all to play.

Everything posted below will be included in the July 22nd update.

Working on:
  • Bug fixing
  • Tweaks and fine tuning
  • Models for items that have temporary knapsacks (food and recipes and some drops)
  • Performance improvements
  • Q&A video
New:
  • Added a clock to the HUD
  • Farmlands Map
  • Enemy NPC’s
  • NPC camp zone
  • Quest specific items
  • Secret quests
  • [redacted] to help get [redacted]
  • Wolves AI
  • Attributes! Luck, mining, chopping for potions and food
  • Community gardens
  • Sleepy Haven and Farmlands music
  • Northern lights
  • Cooking station
  • NPC alert
  • Sleepy Haven Faction, [redacted] Faction, and [redacted] Faction
  • Generic knapsack for items that still need icons
  • Food items
  • Crafting recipes for all food items
  • Sleepy Haven NPC’s and travel paths
  • Beehives around Farmlands
  • Sound effects for creatures
  • Harvestable wool from sheep
  • Banners
  • Shops in Sleepy Haven
  • Secrets - I can’t even try to redact this. It’s just lots of secrets
  • Jenkins’ stable for new mount in Farmlands
  • Bank slots are purchasable
  • Hovering over food shows the buffs in the tooltip before buying
  • Icons for new items
Improved:
  • Performance in Farmlands and Sleepy Haven
  • Drop rates
  • Clothing names
  • All crafting buttons in with sound effects
  • News page
  • Buff bar
  • Josie’s dialog to help with new farmers
  • Bestiary has been temporarily disabled as it gets a makeover
  • Seeds not grid based so can plant on garden plots to your liking
  • Current in game food’s descriptions to show updated info
Fixed:
  • Mount Cameras
  • Various typos
  • A bug where leveling up in a crafting window doesn't add new recipes to the list
  • Bug fixes to the max. Testers have been hard at work finding the bugs so we can knock them out before the update!

Development Digest July 3rd-July 9th 2021

Hey everyone!

You'll notice that this week's list is shorter than previous lists. There is one great reason for this: I'm withholding secrets from you! There are so many things going on over here that I don't want to spoil NPC's, quests, locations, or anything else! All the details are moving in! We've got our dedicated testers hard at work making sure everything is running smoothly.

Everything posted below will be included in the July 22nd update.

Working on:
  • Farmlands Map implemented
  • Buffs
  • New animal AI and animations
  • Optimization
  • Fixing bugs
New:
  • NPC situational expressions
  • NPC animation and expression dialog triggers
  • Set up ways to craft most weapons
  • Added more resource nodes to Farmlands and Azura
  • Created new Castaway Rock tutorial NPC for crafting
  • Added "broken" state to ferry, with black smoke vfx
  • Set up dialogue conditions and events for Jib to set the ferry off when construction is done.
  • Set up horse vendor in Hope Harbor
  • Set up stables in Hope Harbor
  • Added Soupy outfits for Kickstarter backers Tailor Tier
  • New arrows
  • Bandits
  • New shops in Sleepy Haven
  • New shop in Ramshackle
  • Added new levels in prep for level streaming
  • Some slight performance updates
  • Dynamic NPC dialogue camera
  • NPCs notice and look at other actors
  • Added new cobalt key and chests
  • Added more loot to chests
  • Added new clothing items
  • Added new recipes
  • Added a new crafting station to Ramshackle
  • The great wall
  • New music for Moonberry Farms
  • Out of bounds manager
  • Quests, secret quests, NPC’s, items, the list goes on!
  • Farmlands map
Improved:
  • NPC head tracking
  • Castaway rock NPC's
  • Tweaked drop tables and loot
  • NPC/AI healthbar
  • Looping music issue
Fixed:
  • Fixed mud slimes
  • Fixed tons of old and new bugs
  • Puck's quest
  • Scarecrow texture fixed

Development Digest June 26th-July 2nd 2021

Hey everyone!

Below you'll find what the team worked on this past week. These are not patch notes, but a sneak peek at what's to come for the next update. We've posted an announcement as to when the next update will be out. That announcement will be coming to Steam very soon, but for now, the update will be released July 22nd!

Working on:
  • Started blockout for Moonberry Farms
  • New drop rates for all crates, pots, chests, etc.
  • Kickstarter Tailoring Tier outfits being added
  • Item names & descriptions for all of the new items
  • Creatures & Critters AI
  • Sleepy Haven quests
  • Buffs for food recipes
New:
  • Multicrafting
  • New craft amount to the recipe struct
  • Weapons on Azura's crafting materials
  • Recipes to craft those weapons
  • Crafting icons
  • Gain skills with workbenches and crafting
  • Fabric and thread items
  • Items needed to tailor the fabric and thread
  • Recipes for all of the above
  • Set up saving for new stable system
  • Basics for stables menu
  • Added Stables dialog event
  • Added mount default data
  • Mount slots can now be set to active mount
  • Added new smelter tip for ore smelting
  • Added a save mount function
  • Mounts
  • Library in Sleepy Haven
  • Extra NPC tools for managing IDs and tasks
  • Rowhouse furnished
  • NPCs can open doors
  • Guard barracks
  • Clothing collections tab
  • Farmlands weapons
  • Recipes for above
  • NPC faction buff/debuff with dialog event
  • Tailoring and carpentry stations working
  • New crafting area in Hope Harbor for all your crafting needs
  • Port NPCs move around
  • Museum interior for Under Construction complete
  • Arrow now gives you the recipe for Mooki Arrows
  • Added a new recipe unlock pop up
  • Carryable sheep food and sheep food spawner
  • Bakery interior blocked out
  • Stables furnished
  • House at entrance of Sleepy Haven furnished
  • Items specific for quests
Improved:
  • Updated arrows
  • Updated item tooltips for arrows
  • Bug fixes and tweaks to crafting XP
  • Items are equippable and useable while workbench is open
  • Smelter inventory is networked now
  • Various quests to work better
  • NPC pathing and task selection preference
  • Set up world event system for dialog
  • Removed arbitrary kill progress bar
  • Updated some loot drop amounts
  • Updated items that were priced wrong and had wrong details
  • Rearranged HUD
  • Changed level up sound
  • Updated mount icons
  • Updated some sound effects
Fixed:
  • Various typos
  • Jed’s dialog if you’ve returned his lost item
  • Reputation groups hidden now until discovered
  • Adding items to bank will now only transfer the amount that can actually fit