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Farm 'n Forge Update Information

Hey everyone!

I’ve got a huge announcement for you today. Well a few actually. The team has been working hard and getting a lot done. We’ve added 500+ new items since the last update. There’s been a ton of work on backend programming which will help with performance. Not to mention new quests, areas, features, the list goes on.

So let’s address some stuff on that list. Our roadmap lists our spring update with crafting, cooking, housing, farming, and the Farmlands zone. Now first, we know spring is over (thank you for your patience). With our changes in team members, we’ve had to push back, but I promise it was worth the wait. We’ll be reassessing our roadmap and posting a new one after this coming update. Derailment done, back to the spring update.

Here’s what you can expect to be included in this update:
-Crafting which includes:
Cooking
Tailoring
Woodworking
Blacksmithing
-Farming
-Farmlands zone
-The town of Sleepy Haven
-A portion of the Windless Woods zone
-Stables to manage your mounts
-New mounts to collect
-Equipable outfits
-New enemies
-500+ new items
-NPC’s schedules and AI
-Destructible pots and crates
-New music and sound effects
-Guard faction
-Purchasable bank slots
-Tons more

I know everyone double checked to see if housing was included. Unfortunately, it didn’t make the cut for this update. Which means it’ll be coming the update after. We are excited to release this first phase of Farmlands and continue to grow it as you all play and give us feedback. We want to make sure each update is done right and we aren’t cutting any corners to get there. Feedback is a great way to make sure we are going in the right direction.

So when is this update going to be released, you ask? Good question. July 22nd is the official update day for our Farm 'n Forge update! See you all on the mainland soon!

If you are a Twitch streamer or YouTuber, we are offering first looks before the release date. If you are interested, you can reach out to me through Discord (Janna#2424) or email ([email protected]), or even better, submit a request on Keymailer or IndieBoost!

Development Digest July 10th-July 16th 2021

Hey everyone!

This is what the team has been working on this past week that will be included in the update on the 22nd. Again, we have lots of secrets and final touches going in so you'll see a smaller list. This next week is ALL about bug fixes and tweaks as it will be launch week. For next week's update, we'll be posting the actual update with full patch notes on Thursday! We can't wait for you all to play.

Everything posted below will be included in the July 22nd update.

Working on:
  • Bug fixing
  • Tweaks and fine tuning
  • Models for items that have temporary knapsacks (food and recipes and some drops)
  • Performance improvements
  • Q&A video
New:
  • Added a clock to the HUD
  • Farmlands Map
  • Enemy NPC’s
  • NPC camp zone
  • Quest specific items
  • Secret quests
  • [redacted] to help get [redacted]
  • Wolves AI
  • Attributes! Luck, mining, chopping for potions and food
  • Community gardens
  • Sleepy Haven and Farmlands music
  • Northern lights
  • Cooking station
  • NPC alert
  • Sleepy Haven Faction, [redacted] Faction, and [redacted] Faction
  • Generic knapsack for items that still need icons
  • Food items
  • Crafting recipes for all food items
  • Sleepy Haven NPC’s and travel paths
  • Beehives around Farmlands
  • Sound effects for creatures
  • Harvestable wool from sheep
  • Banners
  • Shops in Sleepy Haven
  • Secrets - I can’t even try to redact this. It’s just lots of secrets
  • Jenkins’ stable for new mount in Farmlands
  • Bank slots are purchasable
  • Hovering over food shows the buffs in the tooltip before buying
  • Icons for new items
Improved:
  • Performance in Farmlands and Sleepy Haven
  • Drop rates
  • Clothing names
  • All crafting buttons in with sound effects
  • News page
  • Buff bar
  • Josie’s dialog to help with new farmers
  • Bestiary has been temporarily disabled as it gets a makeover
  • Seeds not grid based so can plant on garden plots to your liking
  • Current in game food’s descriptions to show updated info
Fixed:
  • Mount Cameras
  • Various typos
  • A bug where leveling up in a crafting window doesn't add new recipes to the list
  • Bug fixes to the max. Testers have been hard at work finding the bugs so we can knock them out before the update!

Development Digest July 3rd-July 9th 2021

Hey everyone!

You'll notice that this week's list is shorter than previous lists. There is one great reason for this: I'm withholding secrets from you! There are so many things going on over here that I don't want to spoil NPC's, quests, locations, or anything else! All the details are moving in! We've got our dedicated testers hard at work making sure everything is running smoothly.

Everything posted below will be included in the July 22nd update.

Working on:
  • Farmlands Map implemented
  • Buffs
  • New animal AI and animations
  • Optimization
  • Fixing bugs
New:
  • NPC situational expressions
  • NPC animation and expression dialog triggers
  • Set up ways to craft most weapons
  • Added more resource nodes to Farmlands and Azura
  • Created new Castaway Rock tutorial NPC for crafting
  • Added "broken" state to ferry, with black smoke vfx
  • Set up dialogue conditions and events for Jib to set the ferry off when construction is done.
  • Set up horse vendor in Hope Harbor
  • Set up stables in Hope Harbor
  • Added Soupy outfits for Kickstarter backers Tailor Tier
  • New arrows
  • Bandits
  • New shops in Sleepy Haven
  • New shop in Ramshackle
  • Added new levels in prep for level streaming
  • Some slight performance updates
  • Dynamic NPC dialogue camera
  • NPCs notice and look at other actors
  • Added new cobalt key and chests
  • Added more loot to chests
  • Added new clothing items
  • Added new recipes
  • Added a new crafting station to Ramshackle
  • The great wall
  • New music for Moonberry Farms
  • Out of bounds manager
  • Quests, secret quests, NPC’s, items, the list goes on!
  • Farmlands map
Improved:
  • NPC head tracking
  • Castaway rock NPC's
  • Tweaked drop tables and loot
  • NPC/AI healthbar
  • Looping music issue
Fixed:
  • Fixed mud slimes
  • Fixed tons of old and new bugs
  • Puck's quest
  • Scarecrow texture fixed

Development Digest June 26th-July 2nd 2021

Hey everyone!

Below you'll find what the team worked on this past week. These are not patch notes, but a sneak peek at what's to come for the next update. We've posted an announcement as to when the next update will be out. That announcement will be coming to Steam very soon, but for now, the update will be released July 22nd!

Working on:
  • Started blockout for Moonberry Farms
  • New drop rates for all crates, pots, chests, etc.
  • Kickstarter Tailoring Tier outfits being added
  • Item names & descriptions for all of the new items
  • Creatures & Critters AI
  • Sleepy Haven quests
  • Buffs for food recipes
New:
  • Multicrafting
  • New craft amount to the recipe struct
  • Weapons on Azura's crafting materials
  • Recipes to craft those weapons
  • Crafting icons
  • Gain skills with workbenches and crafting
  • Fabric and thread items
  • Items needed to tailor the fabric and thread
  • Recipes for all of the above
  • Set up saving for new stable system
  • Basics for stables menu
  • Added Stables dialog event
  • Added mount default data
  • Mount slots can now be set to active mount
  • Added new smelter tip for ore smelting
  • Added a save mount function
  • Mounts
  • Library in Sleepy Haven
  • Extra NPC tools for managing IDs and tasks
  • Rowhouse furnished
  • NPCs can open doors
  • Guard barracks
  • Clothing collections tab
  • Farmlands weapons
  • Recipes for above
  • NPC faction buff/debuff with dialog event
  • Tailoring and carpentry stations working
  • New crafting area in Hope Harbor for all your crafting needs
  • Port NPCs move around
  • Museum interior for Under Construction complete
  • Arrow now gives you the recipe for Mooki Arrows
  • Added a new recipe unlock pop up
  • Carryable sheep food and sheep food spawner
  • Bakery interior blocked out
  • Stables furnished
  • House at entrance of Sleepy Haven furnished
  • Items specific for quests
Improved:
  • Updated arrows
  • Updated item tooltips for arrows
  • Bug fixes and tweaks to crafting XP
  • Items are equippable and useable while workbench is open
  • Smelter inventory is networked now
  • Various quests to work better
  • NPC pathing and task selection preference
  • Set up world event system for dialog
  • Removed arbitrary kill progress bar
  • Updated some loot drop amounts
  • Updated items that were priced wrong and had wrong details
  • Rearranged HUD
  • Changed level up sound
  • Updated mount icons
  • Updated some sound effects
Fixed:
  • Various typos
  • Jed’s dialog if you’ve returned his lost item
  • Reputation groups hidden now until discovered
  • Adding items to bank will now only transfer the amount that can actually fit

Development Digest June 19th-25th 2021

Hey everyone!

Below you'll find what the team worked on this past week. These are not patch notes, but a sneak peek at what's to come for the next update.

Working on:
  • Sleepy Haven Library
  • Grid system for loading and unloading actors
  • Tinkerer's Workshop
  • Ready for crafting recipes to go in!
New:
  • Added a lantern to the ferry
  • Set up speed based particles on the ferry
  • Gave the ferry some smoke
  • Smelter box
  • Smelter model
  • Smelter bellows
  • Interactable bellows
  • Radial progress bar widget for smelter
  • Added Oob to NPC data table and gave him dialog
  • Bank interior finished in Sleepy Haven
  • Three new housing interiors in Sleepy Haven
  • Stinky leaf resource nodes to Greenskull camp
  • Quest items in Finn's Furnishings
  • Quests for Elizabeth in Farmlands and new items for quests
  • Added a new breakable spider egg for the cave
  • Added a new light shaft actor and material
  • Added new dust specks particle
  • New items for cobalt and copper ingots, also charcoal
  • New resources for darkwood, maple, rough leather and thick leather
  • Set up the basic crafting window layout
  • All NPCs in new data structure, all NPCs now editable in NPC editor
  • Beginnings of full NPC combat
  • Big crafting updates
  • Added functions for learning and saving recipes
  • Kickstarter Tailoring outfits
  • Kickstarter Design an NPC outfits
Improved:
  • Ferry wheels can now handle change in rotation speed
  • Replaced the hover sound on inventory slots
  • Quest system overhaul
  • Interactable updates
  • Kyara now gives the player tips on how to get better at farming
  • Unlocked the door to Finn's Furnishings
  • Minor changes to Henry's dialog and the quest description for Bukk's quest
  • Cleaned up the spider cave a bit
  • Gave resource nodes the ability to trigger quest events
  • Updated Tanglewort and Glowstalk materials
  • Smelter button functionality finished, including cancel button
  • Smelter has replaced forge at Blacksmith shop
  • Updated Alfred's quest
  • Re-implemented the ability to buy bank slots via dialogue
  • New clothing SFX. Applied to clothes equip
Fixed:
  • Two typos in Tammy's dialog
  • Removed farmland trees that blocked sightline of windmill
  • Collisions on farm stall in Ramshackle
  • Filled in weird gaps in Fiora's house
  • Picking up the key for Erma's quest advances it
  • Cleaned up foliage and removed duplicates
  • Gave the ferrymaster a door on her house
  • Fixed weird outline inconsistencies