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Shortest Trip to Earth News

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Update 0.42: Content Command Update



Hey everyone,

It's great to see so many of you already enjoying the game in EA ^_^! This update provides all players with two perks that can make life a bit easier during your adventures through deep space.

The DIY Flamer Tank: a repurposed industrial drone, fitted with armour & custom-made flamer. Very durable & completely fireproof.

The Heavy Sentinel: high-tier military sentinel unit. Heavily armoured & armed. Cannot operate or repair. Fireproof.

These two killer machines should provide your crew with an extra degree of protection, at least while our crew AI & internal combat are still undergoing major balance/feature changes :)



In addition to new content, this update provides fixes and solutions to many errors and bugs (before, two repair officers would try to repair a spot only one could repair, for instance).

Check out the complete changelog below.

New Content & Features
  • New drone "DIY Sentry Tank" & the perk to get it
  • New drone "Heavy Sentinel" & the perk to get it
  • New crew hand weapons (flamers, DIY railgun, gatling cannon)
  • New module (rare oilcake converter that makes organics out of fuel)
  • New good weapon shop, can appear in sector 3,4 and 5
  • DIY guard drone has flamer now
  • New main menu music by Olli (can be listened before the first game or after player death and before a new run)
  • New Data privacy button and text for GDPR.
  • Updated modules, weapons, events, perks, crew, drowns
  • Updated merchants
  • Updated ships


Crew AI & commands
  • Repair officer now chooses another repair target if there are no free spots where he's going
  • Only drones with hand weapon skill can be security officers now
  • When the player gives a command to crew, it will 'unset' the role. Multi-crew actions panel now updates data in itself each frame now too
  • When crew is doing Move action, its role won't override it, nor will the crew shoot back at enemies.
  • Fixed the issue of fires being ignored sometimes.


Balancing
  • Added more modules to shops
  • Damaged modules on sale are less damaged
  • Reduced fire damage & speed
  • Reduced medbay heal time
  • Increased crew walking & repairing speed
  • Rat intruder weapons reload 0.8 seconds slower now
  • Rat ambushers have a chance to forgive bribe offers.
  • Reduced module repair time
  • Module installing is now a bit slower
  • Updated hardcoded chance that enemy ships will spawn in front of player from 50% to 80%
  • SOS warplife is now more deadly


Bigger Fixes
  • Fixed sector 4 ambushers, updated events
  • Removed OP bio-nukes from sector 4 enemies
  • Enemy ships now start escaping when they've lost all weapon modules
  • Dead crew now stops navigating right away. Also, hand weapon is removed from hand when crew dies
  • Refactored crew death from FSM to Crewmember.cs, should fix the 0 HP enemies roaming around issue
  • Enemy modules can't be controlled by player any more
  • Fixed the issue where the third sector wouldn't get the exit gate without accepting crew from Earth Hegemony station
  • Hopefully fixed two most common issues reported over Performance Reporting


UI
  • Crew role dropdown in multi-crew list now plays a sound
  • Multi crew selection list sort toggles now work
  • Switched crew and resources positions in perks selection panel
  • Removed pixely animation from comms channel
  • Added "Ship survivability grade" to ship selection screen
  • Status visualizer updates. Bridge-operated icon larger and modified.
  • Ship name is now editable in perks selection
  • Enemy crew on player ship now shows skull icon next to it

Update 0.41: Difficulty Balance Update



Hey everyone!

This update most importantly improves balance, removes OP-fire nukes from enemies and reduces the overall amount of ships in hostile fleets.

We've also introduced some new features (crew in cryosleep has a small chance to heal injuries over time now, for example), weapons, perks and random events. We've also added extra content to some existing events.

Thank you very much for all the active support you have been giving! We are already working on the next update which will be more focused on bug fixes. So please stay tuned!


Sector Balancing
  • All sectors: new random events added
  • All sectors: shops will generally have more modules & repair available
  • Sector 3: more metal available throughout the sector
  • Sector 4: now has many different types of ambushers, including a bossfight


Ship Balancing
  • Nuke Runner: has a new weapon
  • Nuke Runner: has an extra weapon slot
  • Rogue Rat: some walls on the ship are removed to facilitate movement of crew


Combat Balancing
  • Enemy nukes nerfed
  • Enemy fleets reduced in size
  • The speed of mobile minefields has been reduced
  • Only regular type crew can die from events
  • Fire damage is less severe
  • Made rat point-defence weaker
  • Crew in cryosleep has a small chance to heal injuries over time
  • Healing crew costs less now


Perk Balancing
  • Some new perks are made available
  • Ship-specific perk "Nuke Arsenal" now gives 4 nukes
  • “Data credits” perk is now a universally available perk


UI & other updates
  • Intruders can now be recognized by a special icon
  • External module (weapon) icon has been changed
  • Crew members that die in events are now mentioned in a logline
  • Multiple crew selections panel now shows module that each crew member is operating
  • Updated various text in the ‘help’-windows
  • Perk selection screen tooltips have been updated
  • Updated power hover to show more detailed info about who uses power
  • Changed ship descriptions, names
  • Fixed many visual errors in crew animations
  • And numerous other small UI fixes

Join the Shortest Trip to Earth Community!



Dear captains, in between your voyages you might want to park the ship and discuss your adventures with fellow travellers. We have mapped out some waypoints below which will send you to the finest establishments available!

Update 0.38: Hotfixes and Cloud Saves!

Good day travelers! First of all, a very big thank you to all of you guys for your support in the past days. Your feedback is invaluable to us! We aim to address all the reported bugs as soon as possible and will take your suggestions for the game into consideration.



For now, we have identified the most pressing issues and tackled them in this hotfix. Multiple minor improvements have been made as well. Scroll down to view the full changelog.

Besides the hotfixes we also have a new feature implemented for you: Steam Cloud Saves! Login to Steam anywhere and continue your trip where you left off. The best part is that you don’t need to do anything to profit from this feature. Steam takes care of the saves and synchronisation automatically!

Pathfinding and Crew AI Fixes
  • Crew will no longer suddenly go outside the ship.
  • If crew somehow does still decide to leave the ship it can be brought back relatively easy.
  • Enemies who intrude the player’s ship won't weld themselves into tight places, preventing them from getting stuck behind modules.
  • Intruders who fly towards the player ship won't suddenly enter their own ship any more.
  • The player’s crew should no longer randomly disappear and start welding themselves in into their own ship. The cause of this bug was unclear, but we rewrote part that probably caused it.
  • The player’s crew should no longer start repairing modules on enemy ships. The origin of this issue is still unclear, but failsaves are implemented which should avoid it from happening.


Fire Extinguishing Fixes
  • Reduced the chance of unreachable fires behind modules (navmesh update, there may still be rare instances of this issue left).
  • The player’s crew no longer cares about fires on enemy ships (unless it's a fire officer who is already on an enemy ship).


Other Fixes
  • Harmless miniaturised intruders won't be flying around on screen edge any more (there was a constant warning about them).
  • Perks that give 2 or 3 new crew members will now have each of those crew members randomized.
  • Balancing: enemies will delay sending out intruders and nukes in battle, it used to be rather instant. Boss battles are exceptions to this rule.
  • Fixed crew HP reduction from events that increased crew max HP.
  • Fixed occasional issue with the saving and loading of crew positions.
  • Multiple minor UI updates and fixes.
  • Multiple minor content updates and fixes