All new PvE Co-Op Mode & mechanics!
[p]All new PVE mode with 4 players on 1 team and a dynamically ever-increasing horde of bots on another! New bots, new mechanics for blowing them apart depending on where your shots land, and points based on performance and distance like the Target Practice mode. The difficulty adjusts depending on your team's skill. If all 4 of your respawns overlap, you lose! Can you survive? Give it a go![/p][p]- added additional "KING" indication in top left for KOTH[/p][p]- added and updated texture sets for generated buildings[/p][p]- added more details to Battle Bot player model and texture[/p][p]- adjusted C4 timing and det distance to allow in-hand expl[/p][p]- adjusted starting ammo, clips, throwables, and pickup amounts[/p][p]- changed damaged / disabled vehicles to use 3d smoke effects[/p][p]- changed default driver look states to on, aim still locks[/p][p]- changed looking out back vehicle windows when reverse only[/p][p]- fixed C4 leaving trails that continue after dets in air[/p][p]- fixed KOTH sometimes not getting closest player to pole[/p][p]- fixed laggy movement for F6 map inspect cam at main menu[/p][p]- fixed vehicles taking damage when sticking C4 for delivery[/p][p]- improved dropped prop physics for generating map junks[/p][p]- improved dynamic NPC logic to not bunch up while walking[/p][p]-- added a requested Players Vs Everyone (PVE) co-op mode[/p]