1. Conqueror's Blade
  2. News

Conqueror's Blade News

4 Sep. 2019 Match-making Mechanism Optimization Notice

Dear Warlords:
We have been continuously updating our new match-making mechanism during these days. Finally, we can present our new version to you today.
Our previous match-making mechanism was based on the level of warlords, which is complained a lot by some of you.

When Warlords reached lever 30, they experience obviously harder battles facing with higher-level opponents. After realizing that, we introduce battle ranking as its foundation to measure and express the battle capabilities of Warlords in a more dynamic way. Based on real battle performance, the “Battle-ranking” can show the changeable and real capability of warlords, then match more appropriate teammates and opponents for them. For example, a well-known veteran will gradually find that the opponents were all high-level Warlords during a fierce battle. Some other less-trained warlords can also enjoy equal battles without being crushed by high-level opponents.

We are fully prepared for the test towards our new match-making mechanism: we had a small-scale test from August 20 to August 22. Besides that, hundreds of thousands of Warlords have already experienced and tested our battle ranking system in the past 10 days. Eventually, this mechanism became more stable and reached our standards this week. So, our decision are as follows:

After accomplishing our routine update in this week, we will officially launch our new match-making mechanism with battle ranking as the standard.

Last but not least, we hope all Warlords to understand that the level difference in the battlefield may be larger than previous battles at the initial stage of our new match-making mechanism. That’s because the evaluation of the battle ranking of each Warlord will only be more stable after a period of data accumulation. As the data gradually accumulates, the battle ranking differences will be reduced, providing a better game experience for all Warlords. Please join us to improve our system with any suggestions and comments while testing our new match-making mechanism.

Operation team of Conqueror’s Blade
September 4, 2019

31/08/2019 Patchnote

Dear warlords, glad to meet again:
First of all, we were "faced". In the last developer log, we promised to follow a weekly maintenance plan to ensure that the version is updated in an orderly manner, and help warlords to plan their game time. However, after only two days, we have to conduct server maintenance to solve serious problems.

Now our review begins:
The first problem is: after the last update, the Dual Blade was too IMBA: after using the "new version" of Combat Dismount, it has been enhanced a lot. However, we found that we neglected an important setting that all attack/skills could not break the stealth, so DB could kill other players quickly and safely. If this problem was not fixed in time, the battlefield balance will be destroyed, so we judged that this bug must be fixed immediately.

The second question is: We had to reduce the loot rate of silver coins and equipment in Practice Mode. The main reason is that during data analysis in this two days we found a problem. Because we have reduced the difficulty of Practice Mode, it caused that some players could compress the game duration to about 4 minutes (or even shorter) in an abnormal way. This is twice as fast as the design time (7-8 minutes). We have found that some people and studios used this vulnerability to earn large amounts of silver coins and resell materials and to take advantage of offline transactions. This affected the value of money, equipments and materials in the normal trading market. If not adjusted in time, it may directly harm the game ecology and economic system.

Although it is very stressful to announce the adjustment data, we finally decided to report the details of our adjustment truthfully: in the Practice Mode, the loot rate of the silver coin bag was reduced to 1/4, and 1/3 for equipment. The reason is that in the product design structure, Practice Mode is not the main production of equipment and silver coins. The previous addition of loot is to add some surprises, but because of the mistakes in numerical calculations, it has become a vulnerability of economy system.

So, we will be conducting server maintenance during the period of 6 am to 8 am, 31, Aug (UTC+8).

Our goal is to do our best to maintain the balance on the battlefield and to protect the gaming experience. If a similar situation arises in the future, we will still solve it as quickly as possible.

30/08/2019 Account ban announcement

Dear Warlords, great thanks to your support toward the Conqueror’s Blade:Frontier. To create a realistic cold-steeled battlefield, huge efforts were devoted to maintaining the fairness in the Conqueror’s Blade:Frontier after the game came into official operation and any behavior that pollutes the game environment with illegal programs will not be spared.

For the past few days, we analyzed the runtime data of suspicious users based on player’s report, we decided to permanently ban the account of those who either use the illegal third-party cheating program or falsify the data in the game. The sixth patch name list of 5 players whose accounts are banned are listed as following :

越女阿青
鼠條
呵勒勒
Nemoll
申屠英冢


Recently, we also received some feedback that there were intensive illegal third-party cheating program in the early morning, which seriously affected the game balance and experience. In the next period of time, we will take measures against this behavior.

We’ll make every endeavor to purify the game environment. The reporting system has been officially launched. You can right click on the role name to report. We also need help from all the Warlords and if you find any suspicious in game behaviors you are welcome to report to us directly. We will also give certain rewards to players who report positively.

Official email for reporting and appealing: [email protected]

Operation team of Conqueror’s Blade:Frontier
August 30, 2019

[Developer Blog 29.08.2019] Discussion of Units experience

Hi Warlords:
In the August 29 update, we left a bit of a mystery and a few more voices in the developer log. Not yet a day has passed, we already could not wait to invite Warlords to discuss about the Units experience.

In this morning's maintenance update, we fixed one of the most important bugs we found: Lvmax Units will still share the experience. After that we realized a problem: we haven't explained the settlement rules of the Units experience in detail. This developer log is an opportunity to share to all Warlords.

Cultivation of Units
First of all, we want the Units to be a growing band of brothers. They need to grow in real battle, rather than gain experience on bench like an exp baby. Our current approach is that the Units will gain more experience if they really joined battle. The specific settlement rules are as follows:

In the settlement, each Units will gain two parts of experience according to the military exploits in the battle: more experience in the battle, and less experience in the guarantee. Experience in the battle will be generated by real-played Units except some special ones (gold Units and lvmax Units) will not produce experience. The minimum guarantee experience will be generated regardless of whether the Units joined battle or not to ensure a stable income lower limit.

The direction of subsequent changes
1. UI optimize

We found that based on the current experience settlement UI, Warlords can easily interpret the settlement rules as "I got these Units experience and then allocate it to my Units according to certain rules". This is actually a mistake we made in UX design and will be fixed as soon as possible in coming update.

2. Link Units experience to military exploits
Based on the current settlement rules, we foresee that it will inevitably lead to abnormal behaviors such as "change Units at the supply point to the one who wants to practice, and then change again", which we do not want to see. We hope to use a more objective and reasonable way to generate the experience that the Units should gain. Therefore, we will start to optimize the settlement rules with military exploits.

All above is what we want to say. The following time belongs to all warlords. Please let us know your thoughts on the settlement rules of the Units experience below, this will help us a lot.

28/08/2019 Path notes

Warlords, well met:

We know that a lot of you are looking forward to this update. Not only to get rid of a few bugs, but you are also expecting more and more new content. You Warlords may have heard that the CN version of CB is live now, and there are some doubts from it. Please relax your mind, this will not affect the normal pace of Frontier which is directly operated by our studio. Although we have very few people, the service is sometimes not enough, but our attention and love for SEA server will not be discounted, and we will make every effort to cultivate this small land of our own.
Recently, we also received a lot of feedback, hoping to see more new content in the game: like brand new units, new game-play modes, levels and etc. In fact, because we need to take care of CN, European and American server as well as SEA server, which is operated entirely by ourselves, we need some time to coordinate with the designer team to develop a reasonable and informative update plan, which is our most important task at this stage.
Finally, for the issue of the maintenance that you Warlords are concerned about, we are considering putting it at a fixed time each week, which also helps everyone arrange their own time better.
Last but not the least, please allow me introduce the patch notes of this update below:

First, added Unit souls to Secret Vaults.
After the opening of the search function, there are still many Warlords who have not obtained enough unit souls to assemble the units. We hope that the Warlords can use the unit soul to cultivate their own units. So, we decided to add normal, common, uncommon unit souls to the Secret Vaults.

Second, important fixes:
- Received feedback from some Warlords that after the unit reaches the max level, it will still share the experience from battle settlement, which not only wastes the experience, but also affects the will of the Warlords to us the max level units. In this update, we have already fixed this problem to ensure that the experience of the units will only be distributed to the units that have not reached the max level;
- After character died in battle, there was a bug that you could not switch the third-person perspective of the teammates by clicking the mouse, observing the battlefield situation at that time, but only staying at the death interface. We have already fixed this problem in this update;
- When some Warlords are fight with Rebels in the open world, there is a certain probability that the enemy soldiers will continue to spawn even after they kill the enemy BOSS, which not only consumes the game time, but also causes unnecessary loss of the units. We have fixed this issue to ensure that the Warlords can end the battle normally.

Third, hero balance:
1. Longsword&shield
- The attack by the Sword Shield in the defense is now unable to cause stagger effect on heroes, and the stagger effect on the unit is reduced.

2. Dual blades
- Added a stealth effect to the Dual blades when uses dismount ability for 3 seconds.

3. Poleaxe
- Added a small amount of blunt area damage when Poleaxe uses dismount ability.

Fourth, Unit balance:
We have observed that some Warlords are switching Barricade of pike units very frequently, resulting in the effect of Barricade exceeding our expectations, so we added a short cd while switching.
- The unit skill: Barricade now has a short CD of 3s.

Fifth, Siege tower
In order to prevent the Range classes from easily stopping the siege tower by killing the unit who are pushing the tower(even kill one unit will stop the tower for a while), we have modified the minimum number of pushing from 8 to 7.

Sixth, Unit souls
For the unit soul which can give the new skill to unit, it no longer can be assembled on the unit that already has the skill.

Seven, Guidance price for uncommon weapon blueprints
We received feedback from players that the price for uncommon weapon blueprints is too low compared to crafted equipment. In this update, we have lifted the guidance price for uncommon weapon blueprints.

Eight, system optimization
- Optimized the resolution of hero interface and attire interface;
- Optimized the effects of the frontline camps during construction and offense;
- Optimized the frequency of unit shouts in some PVE levels;