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Rising Lords News

Update 0.5.9 (June 26)

Update 0.5.9 (June 26)

Bugfixes:
- Fixed AI not attacking castles after destroying its army.
- Fixed a crash in battles when there were not enough tiles to place troops
- Fixed a crash when going to a second battle in the same turn.
- Fixed uncommon issue of campaign battles having missing tiles on the start.
- Fixed helper tutorials in battle from showing up in the campaign.
- Fixed a rare particle related crash
- Fixed a problem with escape tiles (flags)
- Prevent showing the game menu in battle before first move/attack, this cause issues with savegames.

New:

Changes:
- Reskinning multiplayer menu
- Blackleg disease no longer hits horses
- wheat is now planted when a boar is defeated in winter
- generals are now added when you build a castle in a region ("fief")
- Scenario AI improvements

Update 0.5.8 + Tournament reminder!

Weekend tournament starts tomorrow! Battle and Scenario. Win items, money and keys! join here: https://discord.gg/NAqnsFx


Update 0.5.8 (June 25)

Bugfixes:
- Fixed the MP battle sliders (XP and strength) to sync again
- Fixed hover over dynamic token cursor not changing.
- Fixed dropped dynamic tokens not updating the HUD.
- Fixed bailiff not stealing gold sometimes.
- Fixed a trace crash with armies moving.
- Fixed stone castle preventing army invasion in some cases.
- Modified A Winter Neverending to be a single extra winter as that doesn't glitch into being winter during the spring and or summer.
- fixed AI name after kicking a human player
- Prevent start game if players are not in the correct sequence
- Remove assign general message on load
- fixed some problems with morale penalties
- fixed a problem with the escape flags.
- Fixed obj_dqellingquarters not changing seasons at the same time as the other tiles.
- a few other rare crash fixes
- Draw camp as castle in siege battle.

New:
- added teams for scenarios
- Added bailiff's gold thieving to appear as income before the turn ends.
- Added battle end screen to allow clicking anywhere or press the escape
- Modified clickable tiles to disappear when player is hovering over a dynamic object to pick up.
- Can use cards on allies
- Added mouse lock dll extension for mouse scrolling on more than one screen.
- Make mouse lock optional
- Added Skip button in crash reporter.
- Save last added, so the savegame just before you end the turn is saved in slot 3.
- Crash reporter now include save last.
- Let mercenary use cards depending on their base type.
- Fixed villages not changing seasons at the same time as the other tiles.

Changes:
- Tokens now take a route to their taget instead of being dropped immediately.
- Place ranged in second row or behind walls instead of front row in battle.
- Reduce general pool data.
- Make sure you can not end turn until mid game data is uploaded.
- Let mercenaries get correct sounds.
- No more ram cards for Garrison troops
- english corrections
- Reskin online battle menu
- Don't allow diplomacy for players that have lost all armies and regions
- Added new french community language update
- Modified merchant prices font size to be larger.
- Modified options text to look better, but other options menus still need the same tweaks once approved.
- steam invite will now automatically join the game after starting.
- changed the "play for AI" procedures in MP not avoid weird setups
- Prevent options menu to open if we uplaod data to server.
- AI improvements for Battle and Scenario
- Make longer Chinese tutorial text fit on cards

Reminder: Tournament This Weekend

Reminder for the tournament! June 26th till 28th 2020.

2 Modes, Battle and Scenario.

Apart from the fun and thrill of Multiplayer and being part of an awesome community, you can win an extra copy of Rising Lords for a friend and the Golden Lance as exclusive Item for your Lord! Also both winners will get 25$ !

How to participate? Post your nickname and the format you want to play in the Arena Channel on our discord: https://discord.gg/NAqnsFx


We would love to see you join the fight! It's a small tournament, so give it a shot :)

Cheers!

Update 0.5.7 (June 15)

Update 0.5.7 (June 15)


Bugfixes:
- solved some reconnection issues
- Make sure reconnects is in sequence to avoid issues in 3-4 player games.
- fixed AI stuck in attack loop.
- fixed initiative when 3 large armies meet
- fixed another rare battle AI crash
- Removed allowing "hamlet" obj_dwellingquarters to be upgraded.
- Fixed AI placing obstacle crash from not having obstacle HP set.
- Fixed merchant being too close to the water to be clicked.
- Fixed AI to make courtyards and passive AI to make inns.
- Fixed AI to make stables once specific weaponry is aquired that knights and cavalry would use.
- Moved the cursor in the name input boxes
- Diplomacy cards now reappear after battle or reloading game
- Fixed AI liquidating livestock to be eaten.
- Fixed a crash with scr_formatNumber getting an undefined.
- Fix conflict handler sending the wrong player to battle in rare cases.
- Fixed an issue with loading 2 players in individual battles
- Fixed bug preventing P2 to save while P1 is in Campaign.
- Fixed a rare crash when wedge killed a unit before the real attack sequence attacking
- Fixed an issue with armies still existing after a battle when loading a save
- Fixed bears being called wolves in two situations.
- Fixed max army resulting in the final slider bar knob flickering.
- Fixed bug where castles were not recognized when mirrored
- fixes missing retaliation sounds

New:
- enabled diplomacy again for further testing (BETA only)
- Added a script to have more complex path finding for provisions and disbanded armies.

Changes:
- Modified provisions + disbandment pathfinding to the army waypoint pathfinding system, but this time it goes region to region.
- Only OpenBorders treaty has a maximum turn limit now. Rest does not expire anymore
- Exiting audio menu or graphics menu now goes back to options menu
- Don't move in to attacked wooden walls on second turn (now requires 2 attacks to destroy wooden walls as intended)
- Export game button in game now exports current log
- nerved 300 birth rate event
- less wool cost for buildings
- corrected harvest prediction
- minor german language improvements
- corrected food happiness bonus
- changed food diversity health bonus from 6 to 4


Update 0.5.5 (June 9)

Update 0.5.5 (June 9)

Bugfixes:
- Fixed a crash after losing or conceding battles
- Fixed merchant to sell maximums being based on current region
- Fixed merchant max selling to one less of the maximum if the player has the exact amount of gold
- Fixed skill tree's icons, buttons, display card, and avatar to be where they should be no matter what the view.

New:
- more chinese language updates

Changes:
- Modified merchant to work based on its region without having the player to be in its region.