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Rising Lords News

Update 0.5.4 (June 8)

Update 0.5.4 (June 8)
Currently in beta branch, if no new problems show up it should be on the normal branch tomorrow!

Bugfixes:
- Fixed army (that got region as destination) moving to region waypoint when mustering a new army.
- Fixed a garrison crash.
- Adjust conquered neutral regions garrison to 0 + buildings.
- Fixed player stuck in 3 player battle when one player loses.
- fixed incorrect xp from capturing camps
- Fixed obj_move_object from crashing when coming out of a battle.
- Fixed AI armies to now conquer castles rather than passing by them.
- Fixed AI armies not avoiding competitive players until neutrals are neutralized.

New:
- Adjusted password box in scenario.
- gold from inn peasants

Changes:
- German language file update
- Chinese language file update
- AI adjustments
- building cost balancing
- more neutral garrison diversity and strength
- valor attack from 2x damage to 1.5x damage
- population indicator arrows instead of ugly green/red outlines
- tooltip adjustments
- population prediction adjusted to match the new population calc

Update 0.5.2 (June 7)

Update 0.5.2 (June 7)

Bugfixes:
- Fixed castle waypoint.
- Fixed third player join in the middle of a battle.
- Fixed for crash when opening battle menu
- Fixed some tutorial helpers
- Fixed unit bases using incorrect frame per level. - Fixed AI armies not being able to understand when it is time to retreat
- Fixed hidden armies flickering visibility when they should be revealed.
- Fixed editor's waypoint placement system being far too specific.
- Fixed stone castle making all future buildings cost stone rather than only castle buildings.
- Avoid game getting stuck in another region while waiting to enter battle
- fixed a 4 player scenario freeze
- Fix conflict army placement when loading game.
- Corrected the garrison values being too high

New:
- Kick in lobby
- restrict use of versions before 0.4.8
- started Updating title screen and scenario options screen

Changes:
- various competative AI improvements
- Modified passive AI to make it more fun for the player.
- Modified placement of "never show again" box of tutorial messages
- Adjusted neutral garrisons to scale a bit better
- reworked population growth and health
- reduced ranged damage by 20%
- AI now only uses blindfire when there are ranged targets
- adjusted gold cost for church, manor and inn.

Online Multiplayer Tournament

Hear ye, Hear ye!
We would like to start an online tournament over the weekend!
You can apply for scenario or battle or both.

Apart from the fun and thrill of Multiplayer and being part of an awesome community, you can win an extra copy of Rising Lords for a friend and the Golden Lance as exclusive Item for your Lord!

June 26th till 28th 2020.

How to participate? Post your nickname and the format you want to play in the Arena Channel on our Discord Server:
https://discord.gg/NAqnsFx

Details on Settings etc. will be Announced on Discord shortly.

We would love to see you join the fight! :)

Cheers!
Chris

Update 0.5 (june 3)

Update 0.5 (june 3)

only a small percentage of players are still encountering crashes (under 0,5%), but as long as that is the case we will try to push updates often. Of course that can be risky as well ;)

Bugfixes:
- fixed a crash caused by garrisons in a burning castle
- fixed a group attack crash in battles
- Prevent diplomatic lord button crash (getting closer to ractivating diplomacy)
- corrected false capital garrisons in conquered regions (tooltip might still be wrong yet)
- Prevent crashing in wasteland draw
- Prevent wedge effect taking a step too far in special circumstances
- Prevent army add unit button crash if had max units then went to lord menu and back.
- Fixed rare crash with peasant popin not having a frame set in the region first.
- Prevent tile_to_burn not initialized crash (crash on burning castles)

New:
- Added AI ability to build town guards.
- Password protected hosts.

Changes:
- AI adjustments for weak and strong

Update 0.4.9 (Difficulty Update, introducing the beta branch, June 2 )

We are pushing the new changes to the beta branch only for now.
The current version is very stable already and we would like to test new updates with a smaller amount of people from now on, before pushing to the default branch.
Should be only a few days though!
You can try the new changes by right clicking the game in your library, selecting properties, betas tab, and selectting "beta-unstable".

From the reports I can see that many of you are still playing 0.4.4. please update your game version!

Bugfixes:
- Fixed input box showing during skill tree.
- Fixed scenario skill trees having the wrong Y.
- Fixed 2 rare skill tree crashes caused by quick closing before a process is done.
- Fixed a Multiplayer connection crash
- Fixed a crash with AI calculation
- Added check to prevent other players to join when server is full.
- Added logging to connections to debug if it happens again.
- Fixed a few rare crashes with building levels being undefined
- steam invite should work now
- Fixed changing smith forging not updating top GUI
New:
- Added scenario setup has new AI difficulties (so it is now AI personalities + AI difficulties)
- Added scenario setup has event deck settings.
- Added hunter + peasant able to fight beasts together so there is nothing lost from not having peasants at the workplace.
- Added louder version of "Homeland" song.
- enabled selling horses

Changes:
- improved a lot of scenario AI routines. the better AIs should now be much more challenging
- improved AI army composition
- Bloodbrothers now have the correct upkeep cost
- Added French language corrections.
- All 3 CPUs are set to the easy AI personality for new players, older players already have settings.
- Fixed mini map triggering a UI refresh every frame.(performance)
- other performance improvements
- warcry and inspire XP cost adjustments (temporary solution)
- replaced horseshoes with horse graphic in all places
- cheaper manor lvl 2
- higher chance to quench fires in burning buildings
- Allied AI will no longer attack you in battles. (yes, diplomacy will soon be active again)