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Rising Lords News

Update 0.5.2 (June 7)

Update 0.5.2 (June 7)

Bugfixes:
- Fixed castle waypoint.
- Fixed third player join in the middle of a battle.
- Fixed for crash when opening battle menu
- Fixed some tutorial helpers
- Fixed unit bases using incorrect frame per level. - Fixed AI armies not being able to understand when it is time to retreat
- Fixed hidden armies flickering visibility when they should be revealed.
- Fixed editor's waypoint placement system being far too specific.
- Fixed stone castle making all future buildings cost stone rather than only castle buildings.
- Avoid game getting stuck in another region while waiting to enter battle
- fixed a 4 player scenario freeze
- Fix conflict army placement when loading game.
- Corrected the garrison values being too high

New:
- Kick in lobby
- restrict use of versions before 0.4.8
- started Updating title screen and scenario options screen

Changes:
- various competative AI improvements
- Modified passive AI to make it more fun for the player.
- Modified placement of "never show again" box of tutorial messages
- Adjusted neutral garrisons to scale a bit better
- reworked population growth and health
- reduced ranged damage by 20%
- AI now only uses blindfire when there are ranged targets
- adjusted gold cost for church, manor and inn.

Online Multiplayer Tournament

Hear ye, Hear ye!
We would like to start an online tournament over the weekend!
You can apply for scenario or battle or both.

Apart from the fun and thrill of Multiplayer and being part of an awesome community, you can win an extra copy of Rising Lords for a friend and the Golden Lance as exclusive Item for your Lord!

June 26th till 28th 2020.

How to participate? Post your nickname and the format you want to play in the Arena Channel on our Discord Server:
https://discord.gg/NAqnsFx

Details on Settings etc. will be Announced on Discord shortly.

We would love to see you join the fight! :)

Cheers!
Chris

Update 0.5 (june 3)

Update 0.5 (june 3)

only a small percentage of players are still encountering crashes (under 0,5%), but as long as that is the case we will try to push updates often. Of course that can be risky as well ;)

Bugfixes:
- fixed a crash caused by garrisons in a burning castle
- fixed a group attack crash in battles
- Prevent diplomatic lord button crash (getting closer to ractivating diplomacy)
- corrected false capital garrisons in conquered regions (tooltip might still be wrong yet)
- Prevent crashing in wasteland draw
- Prevent wedge effect taking a step too far in special circumstances
- Prevent army add unit button crash if had max units then went to lord menu and back.
- Fixed rare crash with peasant popin not having a frame set in the region first.
- Prevent tile_to_burn not initialized crash (crash on burning castles)

New:
- Added AI ability to build town guards.
- Password protected hosts.

Changes:
- AI adjustments for weak and strong

Update 0.4.9 (Difficulty Update, introducing the beta branch, June 2 )

We are pushing the new changes to the beta branch only for now.
The current version is very stable already and we would like to test new updates with a smaller amount of people from now on, before pushing to the default branch.
Should be only a few days though!
You can try the new changes by right clicking the game in your library, selecting properties, betas tab, and selectting "beta-unstable".

From the reports I can see that many of you are still playing 0.4.4. please update your game version!

Bugfixes:
- Fixed input box showing during skill tree.
- Fixed scenario skill trees having the wrong Y.
- Fixed 2 rare skill tree crashes caused by quick closing before a process is done.
- Fixed a Multiplayer connection crash
- Fixed a crash with AI calculation
- Added check to prevent other players to join when server is full.
- Added logging to connections to debug if it happens again.
- Fixed a few rare crashes with building levels being undefined
- steam invite should work now
- Fixed changing smith forging not updating top GUI
New:
- Added scenario setup has new AI difficulties (so it is now AI personalities + AI difficulties)
- Added scenario setup has event deck settings.
- Added hunter + peasant able to fight beasts together so there is nothing lost from not having peasants at the workplace.
- Added louder version of "Homeland" song.
- enabled selling horses

Changes:
- improved a lot of scenario AI routines. the better AIs should now be much more challenging
- improved AI army composition
- Bloodbrothers now have the correct upkeep cost
- Added French language corrections.
- All 3 CPUs are set to the easy AI personality for new players, older players already have settings.
- Fixed mini map triggering a UI refresh every frame.(performance)
- other performance improvements
- warcry and inspire XP cost adjustments (temporary solution)
- replaced horseshoes with horse graphic in all places
- cheaper manor lvl 2
- higher chance to quench fires in burning buildings
- Allied AI will no longer attack you in battles. (yes, diplomacy will soon be active again)

Update 0.4.8 (May 29)

Update 0.4.8 (May 29)

Bugfixes:
- fixed MP and Server related SP issues like freezes and joining SP games
- improved network availability, (dedicated STUN server)
- fixed empty crash report email and message.
- automatically adjust server to asia when chinese language is picked
- fixed the wedge crash
- fixed rare smith equipment crashes
- Fixed logo sometimes not appearing in the background of the lobby.
- Fixed a rare minimap crash
- Prevent a rare battle initiative draw crash
- Prevent a rare church crash and other crashes due to dh level being undefined
- Prevent avatar get traits crash
- fixed an AI group attack crash
- Fixed logo appearing where it was not supposed to like in the battle lobby and custom battle setup.

New:
- Added new music to the scenario "Rising_Lords_Homeland"
- Added Chinese language users to default into the Asian server rather than the European.
- Added a click server to change server method to the multiplayer campaign setup.
- Added hold mouse button on scenario maps to change them rather than clicking.
- Added a helper tutorial for planting_crops.
- Added a helper tutorial for beasts

Changes:
- Removed "" from event cards when there is no flavor text.