Alpha 0.6.0.7 Update Log
Added:
• Ramp foundations: now you can build ramp foundations beside a flat one, this can allow you to expand your buildings to rugged areas.
• Pillar foundations: these foundations only contain 4 pillars without a flat surface. They can be used to build overhead floors directly from terrain rather than a flat foundation. This kind of foundations can also be placed underwater.
• Added the ability to put pillars foundations to lower or higher levels of other foundations, to allow them to be built on rugged areas.
• Added a progress bar for all transformation items (ones that can be roasted or baked).
• Added a color indicating the current temperature of the item on its name and the progress bar. All heat sources also got this temperature indication.
• Added AI logic LOD system to optimize the performance. Now more AI individuals can be enabled at the same time, and only the nearest ones will perform full logic operations, mid ranged ones will only move in their leisure behavior, further ones will not move but still visible.
• Added a new UI to monitor real-time environment data such like sunlight intensity, wind strength, weather etc. in the Time Control panel.
• Added a new function to allow fish meat to have different nutrition based on their species.
• Now sugarcane chops can be stacked.
• Added slots UI for items that can receive attachments in the backpack panel. They now show on top of their storage grids. And icons to indicate the attachment types in the slots.
• Added an icon indicator in the info box for attachable items, this icon also indicates what kind of attachment it is, reflecting the receiver’s slot icons.
• Added sound effects when furniture is placed and moved.
Changed:
• Changed all interacting keys notifications to crosshair, this will let players know what they can do more clearly.
• Changed the camera locking logic when UI shows up. Now they only freeze the rotation and can still follow the character if he/she is moving when an UI panel is shown.
• Changed the core logic of pottery, old saves will not be supported. Now the shaping action of pottery can result in smoother shapes.
• Removed side material requirements for all furniture.
• All heaters now will keep their temperature after burning ends, and the temperature will take some time to return to environment temperature. If players try to start fire again during this time, they may be able to skip the drill part, and directly enter the blow part of the set fire sequence.
• Change furniture and buildings’ colliders to allow player climb them more easily.
• Adjusted the cooking time for all fishes and fish meat, to balance realism and gameplay.
• Increased pickup distance and building detecting distance to optimize gameplay.
Fixed:
• Fixed the mouth animation when eating and drinking.
• Fixed: doors can be pushed to spin through the wall by player when it’s opening.
• Fixed: character can be stuck when walking on some items, and can slip down on a ramp.
• Fixed: when replacing a two handed storage on hands with a two handed item, the storage grids will not be deleted in the storages panel.
• Fixed the continuous error when fish meat rots in storages.
• Fixed: the storage grids are not deleted when a coconut meat is eaten in hand.
• Fixed flashing corals.
• Fixed the continuous lag when walking back and forth on the terrain refreshing boundary.
• Fixed: when sleeping or accelerating time, digesting ability will drop rapidly.