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Survisland News

Alpha 0.6 Enters Main Branch!

Hi Survivors!
Our Alpha 0.6 versions finally ended its unstable stage and enters to the main branch. You can now directly update the game without having to choose beta versions.
There was some serialization issues causing players in Europe can't enter the game or floating in air when enters the game. We have addressed this issue in the Alpha 0.6.1.1 hotfix update. Sorry for the inconvenience caused by this bug.

We'll have a vocation for our traditional Spring Festival from 2nd Feb. to 10th Feb. We'll come back to development right after the vocation is over, stay safe in Survisland! See ya!

Super Trampers

Alpha 0.6.0.9 Update Log

Major Optimization Overhaul:
By using a new method to render all the environments in the game, greatly reduced terrain generating time (the most time consuming process when loading a save or start a new game), greatly increased in-game frame rate and reduced the huge performance spike when new terrain tiles are generated during runtime.
Note that due to the new method of vegetation spawning and rendering, loading old saves can result in trees grown in your house or even a huge rock boulder can be spawned in your home. Strongly suggest you to start a new save after this update, but you still can load your old saves and clear all the newly spawned environmental resources manually.

Major Added New Feature:
Universal floating system: Now almost all items that with smaller density than water can float (some minor items are skipped with this ability due to the performance cost on this system).
There are two kinds of floating methods we’ve integrated: A simple floating method with less performance cost for small items like sticks, branches. The other one is physics based floating system with accurate calculations to simulate large objects like trunks and bananas clusters. The latter one can also be used on boats or ships physics when they come out.
Though don’t throw too many items into the water, there can be a huge cost when over a hundred items floating simultaneously.

Added:
• Added a graphic option to open fire light shadows, only enable this with high-end graphic cards to enhance realism visually.
• Added deflections when projectiles enter water, and a maximum depth each projectile item can reach under water before floating up.
• Added a new function to allow stackable items be directly picked up when its bundle is already in hand. (You can continuously pick up coconut leaves and they’ll just stack on your hand automatically)
• Added a function for square roof to rotate around Y axis, the corresponding key is also shown when placing a roof. (default key is F)
• Sugar cane chops and short tools now can be attached to backpacks

Changed:
• Increased the radius of the pillar models for wood walls
• The recycle button in inventory panel now will not throw out attached items
• Largely increased the time needed for roasted items get scorched by fire, and increased the temperature changing speed for items to further reduce heat linger effects.

Fixed:
• Fixed the issue where damaged buildings cannot be repaired.
• Fixed a null reference error when spearing some fishes, they now can be correctly turned into dead fishes.
• Fixed the description and progress bar’s color for burnt items in fire, they used to show roasting on them when they are actually scorching.
• Fixed a texture error for roasted and burnt rock fish, they used be shown as a fresh fish rather than a roasted or burnt one.
• Fixed the sea surface cut off on bottom of the screen when look down to the sea on a high place.
• Fixed a transformation system related issue that can cause rotten items’ remains teleport and stick on character’s hands.
• Fixed an issue that caused loaded buildings having wrong materials.(Leaf walls got wooden chop sound and particle effects is caused by this issue)
• Fixed: when dropping an item from attach point in inventory panel by pressing Q can cause the item floating in air.
• Fixed an issue that preventing a long support mark be switched into a short one when there is no foundation under it.
• Fixed: the flint spear’s icon does not change according to its shaft’s species
• Fixed: the long torch has the same length as the short one in inventory
• Fixed: water collector’s collecting speed does not follow the timescale
• Fixed: when returned to the main menu then enters the game again, all trees will not move with the wind.
• Fixed a formula flaw that caused projectiles to float up when thrown downwards.

Alpha 0.6.0.7 Update Log

Added:
• Ramp foundations: now you can build ramp foundations beside a flat one, this can allow you to expand your buildings to rugged areas.
• Pillar foundations: these foundations only contain 4 pillars without a flat surface. They can be used to build overhead floors directly from terrain rather than a flat foundation. This kind of foundations can also be placed underwater.
• Added the ability to put pillars foundations to lower or higher levels of other foundations, to allow them to be built on rugged areas.
• Added a progress bar for all transformation items (ones that can be roasted or baked).
• Added a color indicating the current temperature of the item on its name and the progress bar. All heat sources also got this temperature indication.
• Added AI logic LOD system to optimize the performance. Now more AI individuals can be enabled at the same time, and only the nearest ones will perform full logic operations, mid ranged ones will only move in their leisure behavior, further ones will not move but still visible.
• Added a new UI to monitor real-time environment data such like sunlight intensity, wind strength, weather etc. in the Time Control panel.
• Added a new function to allow fish meat to have different nutrition based on their species.
• Now sugarcane chops can be stacked.
• Added slots UI for items that can receive attachments in the backpack panel. They now show on top of their storage grids. And icons to indicate the attachment types in the slots.
• Added an icon indicator in the info box for attachable items, this icon also indicates what kind of attachment it is, reflecting the receiver’s slot icons.
• Added sound effects when furniture is placed and moved.

Changed:
• Changed all interacting keys notifications to crosshair, this will let players know what they can do more clearly.
• Changed the camera locking logic when UI shows up. Now they only freeze the rotation and can still follow the character if he/she is moving when an UI panel is shown.
• Changed the core logic of pottery, old saves will not be supported. Now the shaping action of pottery can result in smoother shapes.
• Removed side material requirements for all furniture.
• All heaters now will keep their temperature after burning ends, and the temperature will take some time to return to environment temperature. If players try to start fire again during this time, they may be able to skip the drill part, and directly enter the blow part of the set fire sequence.
• Change furniture and buildings’ colliders to allow player climb them more easily.
• Adjusted the cooking time for all fishes and fish meat, to balance realism and gameplay.
• Increased pickup distance and building detecting distance to optimize gameplay.

Fixed:
• Fixed the mouth animation when eating and drinking.
• Fixed: doors can be pushed to spin through the wall by player when it’s opening.
• Fixed: character can be stuck when walking on some items, and can slip down on a ramp.
• Fixed: when replacing a two handed storage on hands with a two handed item, the storage grids will not be deleted in the storages panel.
• Fixed the continuous error when fish meat rots in storages.
• Fixed: the storage grids are not deleted when a coconut meat is eaten in hand.
• Fixed flashing corals.
• Fixed the continuous lag when walking back and forth on the terrain refreshing boundary.
• Fixed: when sleeping or accelerating time, digesting ability will drop rapidly.

Alpha 0.6.0.6 Update Log

• Fixed: building database missing caused building marks cannot be upgraded and freeze when loading a save
• Fixed: an error message from audio manager
• Fixed: screen point out of view frustum error from water rendering
• Trying to fix the locale issue on character controller
• Fixed: texture error for environment huge rocks and rocks
• Changed the default preview model for surface marks from a cube to the mark’s model itself
• Boosted the loading speed on the startup of the game

Alpha 0.6.0.5 Update Log

Added:
• 4 sizes of fish meat, each with Fresh, Roasted, Burnt and Rotten states.
• Added Roasted, Burnt and Rotten states to the fishes
• Added roasting and rotting functions to all 13 fishes items, they now can be roasted in fire and rotten through time
• All fishes items can be destructed into fish meat in all states (the state of the meat will follow the fish’s state). Smaller fishes can be eaten directly.
• Added dynamic size to all items, the times a food item can be eaten or the product amounts when destructing an item will be multiplied by the dynamic size, also the appearance (size) of items will also change accordingly.
• Added the key notification for switching stances when carrying a throwable item.
• Added new eating sound effects, no fresh apple sound for bananas or fish meat

Changed:
• Reconstructed all resources for the whole project to avoid texture corruption
• Shorten the fishes’ visual distance, but increased their range to detect vibrations
• Glitch Reset button now can pull you up to terrain surface if you are under it caused by some bugs.
• Reduced the speed multiplier for throwing damages
• Increased the health amount for fishes, and the influence by their sizes
• Increased the sizes of fiber baskets and fiber backpacks

Fixed:
• (Need Tests) Trying to fix the locale issue that can cause terrains unable to generate and the loading progress can stuck at 75%
• Fixed the continuous raining sound even after the rain stops
• Fixed the continuous burning effect on transformation items, can cause roasted food get burnt even out of fire.
• Fixed: campfire may not show fire effects when setting fire after extinguished.
• Fixed: Attached items cannot be load and saved correctly
• Fixed: you can attach items to an item that already is full of attachments, and the new added item will overlap with other attached items
• Fixed one error that can spawn the character underwater when loading the game
• Fixed: Door frames can be invisible for a while if you look at it in a certain distance
• Fixed the error thrown when putting a door to a door frame
• Fixed the NaN wetness of the character in some circumstances.
• Fixed the issue that caused mattress not able to be put inside buildings
• Fixed the issue that all vegetation can be invisible after loading a saved game
• Fixed: The character cannot be built if you are loading a saved file with animal items in hand
• Fixed the continuous error throwing when character is standing on a furniture
• Fixed the highlight issue with Sharp Stone Pickaxe