1. Aura of Worlds
  2. News

Aura of Worlds News

Patch 0.115.15.5

  • Updated .Net framework used by the project from 4.5 to 4.7.1
  • Multiple Optimizations from the Switch version ported over, especially with regards to:
    • Rendering
    • Object activation and deactivation.
    • Physics of background objects.
  • Swapped out SpriteFontPlus libraries with FontStashSharp for updated text rendering and to enable more seemless transitioning between MonoGame (used for PC) and FNA (used for Switch) ports of the game.
  • New animations on destroying lanterns and creating fire brands.
  • Fixed items from chests held in terrain, getting stuck in solid tiles.
  • Aquatic enemy pools now have an uncommon chance to appear in the Grotto's generation again.
  • Extended Spring event and fixed glitch with dynamic grass in the hub.
  • Fixed some issues with generating aquatic pools in the Grotto of Guidance (0.115.14.5)
  • Skeletal Snakes have a chance to appear at the end of the grotto (0.115.14.5)
  • Some ground work for terrain decorations for next update (0.115.14.5)
  • Fixed issue with detection enemy telegraphs not being shown.


NOTE: We've been working on a lot more in the background; we look forward to showing You in the next update...

Patch 0.115.7.3

[h2]Additional quality of life improvements[/h2]

  • Added start and dissolve animation to several energy projectiles
  • Terrain caching has been heavily optimized, leading to faster loading times.
  • Ice Phoenix fight has been updated to be more challenging:
    • She now has more intelligent target tracking during various attack phases.
    • A few of her abilities (such as summoning minions) trigger faster as the fight progresses.
  • Additional level generation safeguards have been implemented.

[h3]Other Bug fixes/balance changes:[/h3]

  • Fixed spear shadow trail not displaying (though we have an updated animation coming later).
  • Giant golden fist traps could previously push around flame throwers in the air.
  • Fixed several glitches associated with recreating previously generated worlds from world property caches.
  • Reduced Shotbow damage slightly.
  • Removed spike pit generation from ceiling gas level theme in the Grotto.
  • Enthrall projectiles are slightly faster.


Note: The price of the game will rise in the near future as we draw closer to release

Have Fun & Happy Easter!

The Optimization Update + Steam Deck Experience improvements

[h2]Optimization in update 0.115.X[/h2]

Hi folks,

We've been testing the game on the Steam Deck and preparing the game for porting to Nintendo Switch. In the process, we found ways we could substantially optimize the game. For example, we noticed that the frame rate would flicker on certain devices when exploring a new part of the map and clearing away the fog of war, so we've been reworking the caching algorithm to run much faster.

[h2]Steam Deck related Improvements[/h2]
  • Fixed issue with screen scaling cropping off the left side of the screen.
  • Controller support activates automatically on Linux
  • Weapon select wheel will not show consumables tabs when there is zero quantity left (outside of tutorial)
  • A much smoother experience (partly from the abovementioned optimizations).


Thank You to Flqtline and Dannz0r for sharing their experiences, screenshots, and test data for the Steam deck.


[h2]Other quality of life and balance changes[/h2]
  • Fixed input and texture glitch in fullscreen mode on a widescreen monitor.
  • Adjusted attack patterns of Golem and fixed bug where it could re-perform the stomp attack multiple times in succession.
  • Rush themes such as lava ascent, poison gas, and avalanche move slightly faster (red explosive crystals are more common during avalanches).
  • Added additional lines of attack dialogue to Necromancer.
  • You can now destroy flamethrower traps in Mantle's Edge with explosives.
  • Ice Mage and Golems are now more resilient to damage.
  • Area/run health scaling increased slightly.


Enjoy!

Update Set 0.114.X + Spring Season Stuff ๐ŸŒธ๐ŸŒฟ

[h3]New Class of Enemies: Golems[/h3]
  • Different types of these can be encountered late-game, providing a new challenge to even skilled players.
  • They currently have a shockwave and ranged attack, with the latter varying according to the biome that they're situated.



[h3]In game improvements[/h3]
  • New Dialogue System This currently applies to the Necromancer's attack dialogue but will be rolled out to more situations. You can also add player speech bubbles to Your screenshots with ~.
  • New crate destruction animations that vary with biome.
  • Hazard chase level themes (toxic breeze, rising lava, avalanche) now start sooner.
  • Stunning and throwing explosive flyers now cause them to detonate on impact.
  • Several more



[h3]Seasonal Bonuses ๐ŸŒฑ [/h3]
  • We've been doing some redecorating for the hub world.
  • Spring breeze also applies to the shifting winds themes of Gnarled Gardens.
  • New moon variants.
  • Check the bag at the top-left of the hub
  • 13% in-game XP bonus.
  • Taking part in the Steam Sale, the game is on Sale with 20% off
    in addition to the heavy discount in early access.



[h3]Bug fixes Include[/h3]
  • Clockwork turrets (particularly ceiling variants) are now lighter.
  • Fixed rare dead-end glitch with level generation.


NOTE: the price will rise in near future as the game approaches full release.

[h3]Patch 0.114.3[/h3]
  • Fixed potential crash where spring version of hub would not load for Mac/Linux (due to it being uploaded to the wrong but similarly named subdirectory directory).
  • Ice Golem now has its own demise animation.
  • Golems drop money on death.
  • Fixed visual tilesheet bug with avalanche.

Have fun!

Happy Lunar New Year ๐Ÿฎ๐Ÿ‡!

Hi folks, we hope things are going wonderfully for you with the dawn of the New Lunar Year!


[h2]We have some bonuses for you during the festivities:[/h2]
  • You will have an extra 12% XP in each run through the rogue-lite (until the end of February)
  • Check the gift ๐Ÿงง at the top left of the hub (if you've previously claimed the present, it will have been refilled as of the 22nd of January).
  • Some additional environmental background parallax refinements, most noticeably in the Hub.
  • We've put up other themed decorations, celebrating the year of the rabbit.
  • The game is currently on sale by 20% (in addition to the Early Access discount).


[h3]Additional patches and updates ๐Ÿ› ๏ธ[/h3]
  • Some additional sprite and visual enhancement work.
  • Further testing and integration work to improve the experience for Steam Deck players.
  • Some more behind-the-scenes work to refactor and reorganize the code base to streamline updates.
  • Here's a preview of an upcoming opponent...
  • We will be merging some more updates and patches with this announcement, so watch this space...


We wish you a prosperous and peaceful new year ahead! ๆญๅ–œๅ‘่ดข!