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Jabroni Brawl: Episode 3 News

Patch 157

Patch notes of Steam update #157, released on May 20th, 2023:

[h2]Maps[/h2]
[h3]FoF Depot[/h3]
  • Changed map's time of day
  • Re-added the windmill
  • Made skulls pickupable
  • Fixed missing or/and broken props
  • Fixed missing or/and broken soundscapes
  • Tweaked map boundaries
  • Various minor tweaks
  • Renamed the map file from jb_depot_fof to jb_fof_depot

[h3]Hairball[/h3]
  • Fixed the Displacer's alt fire not teleporting players

[h3]Hairballer[/h3]
  • Fixed the Displacer's alt fire not teleporting players

[h3]Island17[/h3]
  • Adjusted spawn points used in SvT, SvM, and Shidden game modes

[h3]Minigames[/h3]
  • Increased props spawn rate during the prop fight minigame

[h2]VScript[/h2]
  • Fixed just connected players couldn't be found by their name or userid

[h2]Miscellaneous[/h2]
  • Fixed servers not being added to the server browser's history
  • player_connect_full event will now also be sent for bots
  • Fixed vital NPCs could be safely removed with the Remover tool
  • Fixed players could telefrag objects outside of their collision box
  • Fixed env_laser not dealing damage
  • Fixed client crash on level load when the cl_forcepreload convar is enabled
  • Fixed the errors spam in the console when the model quality is set to lower than 'High'
  • Fixed some translucent static props not rendering
  • Fixed some maps having pure black brush surfaces
  • Raised the default file size limit for the unpacked files from 150 to 256 megabytes

[h2]SDK tools[/h2]
  • Fixed syntax breaking typo in the FGD file
  • Fixed text files getting extra newline symbols when packed into BSPs
  • Fixed vrad spewing errors while processing materials used by static props

Patch 156

Patch notes of Steam update #156, released on May 6th, 2023:

[h2]Maps[/h2]
[h3]Demise[/h3]
  • Fixed pickup sounds could be heard from anywhere

[h2]Weapons[/h2]
  • Tweaked Hornet Gun's recharge rates

[h2]Player Models[/h2]
  • Added new player models HL2LC Fisherman, HL1DM Gordon (Casual), Toon Mattress, and TFC Pyro (HD).
  • Added more randomized bodygrounds for Summer Snowman player model
  • Updated base model used with Mattress player model
  • Fixed broken vertex on face of Gunman Chronicles Scientist player model
  • Fixed missing color tinting for arms for HL1 Gus and PVKII Ninja in first person view
  • Tweaked chrome texture on HL1 arms in first persion view

[h2]User Interface[/h2]
  • Updated localization files

[h2]VScript[/h2]
  • Lua: updated the error messages to also display the call trace
  • Removed CBaseEntity's PrecacheSoundScript method in favor of its PrecacheScriptSound method
  • Added GetRandomMutatorsAllowed, SetRandomMutatorsAllowed, IsMutatorEnabled, SetMutatorEnabled, and SetAllMutatorEnabled methods to the CJBGameRules_BattleRoyale class

[h2]Miscellaneous[/h2]
  • Tweaked the players spawning mechanism
  • Fixed possessed Kleiner heads keeping their mouth shut while screaming
  • Fixed LAN only servers not appearing in the server browser
  • Implemented support for [Dark Messiah of Might & Magic Multi-Player](https://store.steampowered.com/app/2130/) BSP format
  • Implemented support for [Half-Life: Blue Shift](https://store.steampowered.com/app/130/) BSP format
  • Fixed some entities, such as doors and buttons, being misplaced when loaded from HLBSP maps
  • Fixed sky_camera could not be rotated
  • Fixed visual desync from the player's actual position when entering trigger_push
  • Fixed certain props not resizing at the client side
  • Tweaked the skybox materials loading mechanism
  • Fixed water textures for several HL:S maps
  • Updated KOTH zones to obey the EnableDraw/DisableDraw inputs
  • Re-added missing server_spawn game event definition
  • Added warning message shown whenever the 'Settings' section is used in a mapadd file

[h2]SDK tools[/h2]
  • Re-added missing prefabs
  • Fixed Hammer crash on attempt to load a VMF file containing sprites with missing textures
  • Updated vbspinfo tool to support the L4D2 BSP format
  • Added jb_gamerules_br, jb_gamerules_tdm, and jb_obj_marker FGD entries
  • Added SetSpeed input to trigger_push
  • Fixed SetSpeed input always resetting speed for func_conveyor

Patch 155

Patch notes of Steam update #155, released on April 1st, 2023:

[h2]Maps[/h2]
[h3]Island17[/h3]
  • Adjusted FFA spawn points

[h3]Mars[/h3]
  • Various optimization and minor tweaks

[h3]Mini Games[/h3]
  • Fixed blue players getting stuck on spawn during the climbing mini game

[h3]Mini Royale[/h3]
  • Fixed ricochet mutator's weapons not dealing damage
  • Fixed possible crash on round end
  • Changed music on gungame arena

[h3]Rooftops[/h3]
  • Adjusted FFA spawn points

[h2]Weapons[/h2]
  • Fixed players taking damage while using Friction Grenade's secondary attack mode
  • Fixed some grenades dropping with an infinite fuse when overcooked

[h2]Player Models[/h2]
  • Set CS1.6 voices to CS1.6 player models
  • Set squeak voices to wall.pl + snowmen
  • Set blocky hands to PVK2 Ninja player model
  • Set suit view model to suit wearing player models

[h2]User Interface[/h2]
  • The end map voting screen will now be displayed to the late joined players

[h2]VScript[/h2]
  • Lua: Fixed Vector and QAngle components could not be set

[h2]Miscellaneous[/h2]
  • Fixed players getting stuck at certain spawn points
  • Fixed players getting stuck in certain map props
  • Implemented support for The Ship: Murder Party's, Fairy Tale Busters', and Left 4 Dead 2's map formats
  • Fixed sending the last required 'Rock the Vote' request might have the caller kicked from the server
  • Increased the max number of supported light styles from 64 to 256

[h2]SDK tools[/h2]
  • Fixed adjusting textures for multiple surfaces with different texture scaling/shifting/rotation would reset said ajustments
  • Added vscriptlanguage field to the worldspawn FGD entry, allowing mappers to choose the language of the vscripts for their maps

Patch 154

Patch notes of Steam update #154, released on March 18th, 2023:

[h2]User Interface[/h2]
  • Added fog density sliders to the Fog UI panel

[h2]Miscellaneous[/h2]
  • Fixed players getting stuck at certain spawn points with low ceilings

[h2]SDK tools[/h2]
  • Added path_race_checkpoint entity
  • Added OnRacerFinish, OnRacerFinishTime, OnRacerCheckpointPass, and OnRacerCheckpointPassTime outputs to jb_gamerules_ratrace

Patch 153

Patch notes of Steam update #153, released on March 12th, 2023:

[h2]Maps[/h2]
  • Re-added Minigames to the default Team Mission's map pool

[h3]Epicenter[/h3]
  • Added control points markers
  • Added a round timer set to 3 minutes

[h3]Ravelin[/h3]
  • Added capture zones markers

[h3]Rock[/h3]
  • Added capture zones markers

[h2]Weapons[/h2]
  • Implemented jb_wep_bouncynade_timer convar to let server operators control for how long loose Bouncy grenades can bounce (changing this convar won't affect already thrown grenades)

[h2]Player Models[/h2]
  • Fixed HL1 Pitworm's footsteps not playing

[h2]User Interface[/h2]
  • Fixed missing CTF related center screen messages
  • Fixed hidden capture points still had visible world markers
  • Tweaked input focus groups for the text chat and the end map voting screen
  • Updated the scoreboard to display the total amount of players' skulls in Head Hunt game mode
  • Fixed help, find, and other convar lookup commands truncating the description of convars
  • Fixed the server creation menu always setting jb_bot_difficulty convar value to NaN
  • Updated localization files

[h2]Miscellaneous[/h2]
  • Updated the launcher on Windows to request the best graphics device available
  • Fixed client crash on attempt to take a screenshot in TGA format (ie: using the screenshot command)
  • Updated certain music soundtracks to loop
  • Tweaked surrounding boxes recalculation for entities to properly scale with their models (fixes crouched players being immune to headshots under certain angles)
  • Fixed the 'Absorb Next Fall' condition not applying to wall slams
  • Fixed certain third person animations not playing sometimes
  • Updated jb_trigger_capture_flag to perform team filtering only through its linked control point when set, falling back to the old behavior otherwise
  • Replaced teamplay_flag_event event with teamplay_flag_pickup, teamplay_flag_drop, teamplay_flag_return, and teamplay_flag_capture

[h2]SDK tools[/h2]
  • Made certain game specific configurations in Hammer cutstomizable again
  • Fixed missing 'Load Last Good Save' popup dialog on Hammer startup after a crash
  • Fixed Hammer sometimes unable to render textures in dialog windows
  • Holding space in Hammer's 3D view will now speed boost the camera movement
  • Renamed postprocess_controller to env_postprocess_controller (the old name will remain functional)
  • Added SetVignetteEnabled input to the env_postprocess_controller entity
  • Added various fields and inputs missing from the env_tonemap_controller entity's FGD entry
  • Added SetColorCorrectionController and SetPostProcessController inputs to the player entities