1. SCP: 5K (Alpha Testing)
  2. News

SCP: 5K (Alpha Testing) News

Price of the SCP: Pandemic Base Edition is now PERMANENT - will never be raised



With the Omni Edition's existence, we have decided to no longer up the price of the base game when we get to Full Release/leave Early Access (or literally ever). Keeping it at $20 USD (not accounting for regional prices) foreseeably keeps the bar of entry reasonable, especially if we are to support a modding community in the future (wink wink). ❤️

There is just no world where we would need both, especially if we're now fully independent (we were recently able to start a buyout of the first investment royalty deal we got with the recent launch success, thank you all!).

To clarify, we've had plans to go up to $30 (before regional prices) on Full Release for quite a long time. These plans are now void. ❤️

Patch Notes: April 6th - April 14th (V0.9.1.3)

[h2]GAMEPLAY[/h2]
  • Fixed some exploits in Wave Survival
  • Added a new connecting area to Wave Survival
  • Made railings non-walkable
  • Made forklifts non-walkable
  • Added more zed spawns to Transport Bay finale
  • Improved AI look code to anticipate corners
  • Added reload configs command
  • Added multi-server support for bans


[h2]VISUALS/AUDIO[/h2]
  • Added M19x and Stribog mag check
  • Updated M9, UMP, and M24 reload
  • Updated M9 and AK handling sounds
  • Added LAMG reload sounds
  • Added dynamic back support for gamepad and keyboards
  • Added death and end game audio effects
  • Updated lighting
  • Added removable side rail covers to the Tavor


[h2]OPTIMIZATION/FIXES[/h2]
  • Optimized virtual light manager
  • Optimized Server Room area
  • Optimized some doors
  • Optimized some EQS queries
  • Optimized footsteps to spawn less
  • Optimized component bounds calculations
  • Optimized zed character movement
  • Optimized player stat data
  • Optimized AI behavior trees
  • Optimized animation calculations on higher LODs
  • Improved overall character animation performance
  • Optimized some miscellaneous things
  • Moved zed animation data to C++
  • Moved some utility functions to C++
  • Moved movement component optimizer to C++
  • Removed some unneeded ticks
  • Removed some unused mesh components
  • Fixed Stribog reload time
  • Fixed some animation bugs
  • Fixed achievements always being disabled (lmao)
  • Fixed AI sometimes rotating weirdly
  • Fixed tracers not showing on last ballistics segment
  • Fixed third person animation rotating wildly
  • Fixed firing animation in third person not playing properly
  • Fixed bullet cracks not playing on a listen server
  • Fixed modular assets updating during play
  • Fixed some performance issues with zeds
  • Fixed characters not having LODs properly used
  • Fixed arms at higher LOD being misaligned
  • Fixed some doors not opening in Wave Survival
  • Fixed being able to disable gamepad menu navigation by pressing back on the main menu
  • Fixed some main menu buttons not being navigable
  • Fixed the controller and keyboard to both interact in tandem with the in-game menu
  • Fixed issue with return to menu popup not updating with the gamepad
  • Fixed some animation issues
  • Fixed scopes filling screen when braced aiming
  • Fixed audio quality setting defaulting to text
  • Fixed workbenches being broken by trying to interact with them using throwables
  • Fixed interaction sometimes showing after death


https://store.steampowered.com/app/872670/SCP_Pandemic/

Patch Notes: Anti-Tropophobia

[h2]CONTENT[/h2]
  • Added SCP-173-B
  • Completely reworked entrance area for Area 12 with new layouts, objectives and lore
  • Added new area to Wave Survival map (Unlocks at Wave 20)
  • Added new M19x to replace Mock-19
  • Added M67 Grenade
  • Added weapon attachment profiles to the workbench
  • Added Galil Ace Pistol
  • Updated the PVP Storage map


[h2]GAMEPLAY[/h2]
  • Slightly increased deadzone smoothing
  • Slightly reduced deadzone radius
  • Made crouching decrease recoil
  • Added grips to M24
  • Added command to make you invisible to enemies
Reworked balancing of weapons overall:
  • Reduced damage of MP5 and UMP-45
  • Increased recoil of MK-18, AKs, and Galil
  • Increased damage of Galil, AK-104, and AK-103
  • Improved Mossberg damage falloff


[h2]VISUALS/AUDIO[/h2]
  • Added Temporal Upsampling: NVIDIA NIS, AMD FSR as alternate upscaling options
  • Made scopes bigger on screen
  • Reduced scope vignette
  • Improved NVG effects
  • Added separate particles for pistols
  • Improved muzzle flash effects
  • Reduced glare on scopes
  • Improved specular on scopes
  • Added accurate magazines and visual bullet counts to most weapons
  • Added two new D-Class zed variants/models
  • Added reactive hit animations based on the area that was hit (to players and guards)
  • Made zeds rotate smoothly
  • Improved blood effects
  • Improved firing animations
  • Added ambient audio to spectator mode
  • Improved ADS animation to feel more smooth
  • Updated Stribog animations
  • Updated Mossberg animations, model, and textures
  • Added new AK animations and sounds
  • Added new UMP animations
  • Updated player character meshes to reduce stretching and improve proportions
  • Improved death ragdolls
  • Updated UMP model and textures
  • Greatly improved pistol firing sight picture
  • Updated EOTech Holographic sight textures
  • Improved menu backend for localization
  • Added heavy camera shake to heavy weapons
  • Added additional gamepad menu support to the main menu
  • Added light hum to tube lights
  • Improved gunshot sound occlusion
  • Improved distance reverb effects
  • Made water lower slowly & particle/sound effects fade


[h2]FIXES[/h2]
  • Fixed clipping on some sights
  • Fixed ambient audio overlapping
  • Fixed nametags appearing on dead players
  • Fixed local player health sometimes showing below other players
  • Fixed server room doors not breaking correctly
  • Fixed item parts casting a shadow while unequipped
  • Fixed some streaming and occlusion issues
  • Fixed a crash when spawning in Area 12
  • Fixed deadzone not working for subtle movements
  • Fixed jump animation not sometimes playing when jumping continuously
  • Fixed leg bug when jumping
  • Fixed graphics dropdowns defaulting to ultra
  • Fixed settings not representing their actual value
  • Fixed reactor pipes not exploding
  • Fixed attachments not showing correctly
  • Fixed some animation issues
  • Fixed buggy animation on throwables
  • Fixed second magazines sometimes showing where they shouldn't
  • Fixed player kills not showing in PVP
  • Fixed softlock on dedicated server restart
  • Fixed loading screen not displaying loading map and gamemode
  • Fixed some issues with projectiles going through things
  • Made player messages more reliable
  • Fixed chat not working after server restart
  • Fixed give all not working after server restart
  • Fixed some crashes with console commands
  • Fixed footsteps having reverb applied at full volume at all times
  • Fixed m-lok mounts being visible in scopes
  • Possible fix for items not being deleted with character
  • Fixed bullet crack sounds not playing close up
  • Added backup fonts for non-latin alphabet
  • Improved the performance of other characters
  • Improved performance of dead bodies
  • Improved animation performance
  • Improved IK performance
  • Improved particle performance
  • Fixed the issue with the frame rate maxing at 70 in some scenarios


[h2]SERVERS[/h2]
  • Added player reporting
  • Added temporary bans
  • Added support for storing player names and sender ID/names with bans
  • Added support for storing reasons with bans
  • Added AFK timeout
  • Added team damage reflection
  • Added gameplay config support to dedicated servers
  • Added a disclaimer showing the reason a player was kicked from a server
  • Fixed kick command
  • Added PVP spawn protection
  • Made loading screen show joining server
  • Made cheat commands deactivate achievements for a session
  • Fixed direct connect with passwords


[previewyoutube][/previewyoutube]

Affray's Writer Pledge: Supporting creators from the SCP Wiki



Affray will be pledging a portion of our earnings from SCP: Pandemic to SCP Wiki creators!

We're not talking chump change here... we're talking THOUSANDS of $ over the coming months to several different writers/creators, especially ones that we use content from actively.

SCP creators deserve to get a bit in return for projects that succeed with content derived from their work... it's as simple as that.

A big thanks to Modularity/mod.io for giving us a generous deal on our original agreement that allows this to be a possibility!

So far, Affray has contributed ~$3,100 USD to other SCP creators. About 1/3 of that today alone. We hope to see this number grow to an optimistic $10,000-15,000 by the end of the year!

Coming Soon: Anti-Tropophobia

Currently targeting the first week of April.

[previewyoutube][/previewyoutube]