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Feature Spotlight: The Dungeon



The dungeon starts with a unique layout of handcrafted rooms. In addition to the basic layout there a special rooms. Those rooms have a unique marker on the map and contain special events and challenges.



Floors

Your progress throughout the dungeon is saved by moving up floors. You can always start from the last floor you were on.

After entering a room in the dungeon. You won't be able to leave until you killed enough enemies. This applies only to the last floor you are on. On lower floors, which you already cleared, this restriction does not apply.

Killing enemies will fill up the bar above the door and give an audio cue when it's fully charged.


Layout

Floors contain various elements like levers, traps, chests, piles of gold, crates and much more. The white triangle indicates that you can interact with that object.



Activly explore the room you are in to not miss anything that could reward you with loot! Sometimes it's also nessecary to use a lever to continue.



Floor Effects

Every floor you are on has a random special effect. The various special effects drastically change the gameplay on that specific floor. Effects like reviving enemies or leaving burning ground require you to adjust your playstyle and face a new challenge.

On higher floors the effects start to stack up and you will need to deal with multiple combined effects.

Feature Spotlight: Blacksmith

The blacksmith allows you to modify and enhance the properties of your items.
Improving your items at the blacksmith costs gold.



Modify

Modifying a property allows you to change it to to a completly new one. This way, even if your item does not have all the properties you want, you can swap one out and get closer to the perfect item. But beware that you can only change 1 property.



Enhance

Enhancing an item allows you to upgrade properties to a stronger variant of itself. You can upgrade all properties, but the higher the upgrade, the higher the gold cost.

Feature Spotlight: Weapons, Potions and Abilities

A special kind of item type are weapons and potions. Not only do they grant their build-in effects and properties, but they also give your character active abilities.

Every weapon type has their own ability set. Obtaining a potion will simply add another slot, which allows you to use the potion. You can freely switch weapons without any penalty.


Abilities don't cost any mana and simply go on cooldown after activation.

Feature Spotlight: Items

One of the basic, but crucial, core features of Warman are items. They offer all your needs in character customization and can enable different kinds of playstyles.

Types

Currently there are 8 types of items. A potion, trinket, ring, amulet, back piece, armor, helmet and weapon.


Special Variations

All types of items have different variations, which allow for further character specialization. For a back piece you could have a quiver, which is good for bows, or wings, which allow you to move while attacking and hover over pits.


Properties

Items have build-in effects, e.g. flying, but also have random properties. Properties can be modified and enhanced.
There are 4 item rarities and the amount of properties an item has, depends on the rarity.