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Warman News

Update 0.77 - Item storage and more

Gameplay

·Added item storage, new npc lets you access your storage
·Shopkeeper now has bulk sell buttons for items
·Improved multiplayer performance and loading times
·Reduced duration of fire ground from 20 to 12 seconds
·Floor effect chance to increase nearby enemy level reduced from 100% to 50%
·Lower floors don't drop high ilvl items anymore ( floor 1-4 drops up to ilvl 15 and so on )
·Added button in backpack to unequip all items
·Added button in backpack to sort all items based on rarity and type
·Added new floor effect -> All enemies can fly

Bugfixes

·Fixed projectiles having immidiate collision with walls etc. thus disappearing instantly
·Fixed Max. Stamina not working, again
·Fixed chasm fall checkpoints not being properly created after dying once
·Fixed Fire Wand having 1/3 of the drop chance of other weapons

Update 0.76

Gameplay

·Increased hero level cap from 20 to 100
·You can now climb all ladders
·Added more ladders around Conquest Isle
·Added nets in the hole between blacksmith and shop
·Removed the gap between the blacksmith and portal
·Improved colliders on Conquest Isle
·Made it easier for the player to jump against objects
·Improved player start position on Conquest Isle so it's easier to walk onto the island
·Item property Extra Projectile Pierce and Extra Projectiles have now partial rolls
( +1,3 Extra Projectiles = 1 extra and 30% for 1 more extra )
·Added dark outline to mouse cursor

Bugfixes

·Improved multiplayer code to fix bug where challenge room would not spawn enemies
·Fixed a case in multiplayer where you got stuck loading
·Fixed player not being able to jump after dying over chasms
·Fixed player shooting twice when jumping
·Fixed Max. Stamina and Stamina Regen item property not working
·Fixed error caused by projectiles firing while floor is loading


Keep reporting multiplayer bugs! It's hard to track them down and be sure that they are 100% fixed, but I will do my best.
More QoL features, like selling all rarities of an item, item storage and more content will be coming in next updates.

Warman releases into Early Access!

Just 2 hours passed but it does not seem there are any major issues. I was most concerned that multiplayer works flawlessly, and all my tests went well, but there is always something at release that breaks... I am monitoring everything and it's looking good.

I don't have a real roadmap I can present, but I imagine that people will start getting to the 'engame' sooner then they would expect. There will be frequent content patches. I estimate, atleast 1 patch a month, with a decent amount of new content, but don't quote me on that, as I will be working and various other issues.

I see that the feedback form is used quite often and I will be adding / thinking about your suggestions. If there is something I am not sure if it should be added, there will be discussion in the steam forums.

I hope you see the potential the gameplay has, even if there is still a lot missing. I at least have big plans that will be realized the coming months.

I estimate that Warman will be in early access for about a year, until the multiplayer is really solid and there is a good chunk of content. Afterwards there will be only big updates in larges intervals. Smaller updates for bugfixes or immidiate issues will always happen when necessary.

All of that is rough plan that I hope will work out. I suppose there will be always problems that will delay what I have planned, but please bear with me!

Have fun playing the game!
Oleg

Feature Spotlight: Conquest Isle

Conquest Isle is the name of the main island you are on while not fighting in the dungeon. Here you will find all main NPCs. Use the map to navigate to all useful locations. All players of a region will join the island and it's for you to decide if you want to play with them. You can also join an empty singleplayer island if you don't want to be bothered at all.



Currently there are 3 NPCs on the island. The Portal Master allows you to select a floor and go into the dungeon. At the Blacksmith you can customize your items and at the shopkeeper you can sell items.



Multiplayer

If you want to enter the dungeon with other players, you need to invite them first to a group. Managing groups happens on the island itself, just open the player list and invite your friends.

Feature Spotlight: Enemies

Obviously a big part of the dungeon are the enemies you are going to fight. Each floor you go up adds a new type of enemy and increases the chance of spawning stronger variants.

In general enemies give gold and experience. They have all combat stats your character would also have, e.g. armor, crit. chance, health regen. Some enemy types can also use abilities.

Enemies gain 1 level per floor, which increases their health, armor and damage. Some item properties, like armor penetration, become more useful in later floors, so plan accordingly.



Rarity variants

There are 4 rarity variants of enemies, normal, magic, rare and legendary. Higher rarity enemies gain additional abilities, give more gold and exp. and can drop items.