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0.6.2 Progress Update #1

Hello everyone,

The next update is expected to take another 2 months, because Zone1_Sec1 is quite detailed, involving both level optimization handling and gameplay level design. Additionally, I'm placing my first story quest point, which also requires careful planning and implementation. But, I'll keep updating you guys on the progress often.

Here's a task list I'm working on, sorted by priority:

[h3]Progress Update[/h3]
  • Quest and Mission : two videos here showcasing two ways to receive tasks or quests. The first video presents a quest board, where you can check the available quests/tasks from the task manager in Carol's camp. The second video introduces a story quest/task that you can receive from NPCs.



a. Quest Board :
https://www.youtube.com/watch?t=2&v=MzcWsxMPxqI&feature=youtu.be
b. Story Quest :
https://www.youtube.com/watch?t=49&v=MzcWsxMPxqI&feature=youtu.be

  • NPC Interactions : you'll be able to interact and talk with all NPCs to gather information or fragments of the main story. This is highlighted in the second video (Story Quest), which includes Carol's background story that ties into the main storyline when receiving a quest from Rick in the restaurant.



  • Allies NPC Refactor : WIP




  • Map Updates : Zone1_Sec1 has been added to the current map. However, there's still some optimization needed for textures, sublevels, and streaming layers.



  • New Enemy And Model Rework :

    a. Infected Gorilla. (WIP)


    b. Berserker Model And Animations Rework. (WIP)


  • Vehicles and Caravan : i'm adding more vehicle parts and new large Caravan that can be found in Zone1_Sec1.



  • Skill System Overhaul : Both the system and UI for the skill system have been refactored.



[h3]Co-Op Devlog#9[/h3]

Added more features and stuff

- Fire, Campfire mechanics.
- Cooking.
- Drying functions.
- Water storage, distillation functions.
- A Trash bin.

[previewyoutube][/previewyoutube]

New Version Update 0.6.1.2

Hello everyone,

** Update on Allies-NPCs: I'm still working on them, and they will be introduced in patch 0.6.2, with Scott being the first NPC added.

Please see the detailed list below for all the patch notes

[h3]Bug Fixes[/h3]
  • Fixed : 'Fat Render Warning' popup was hidden behind the Inventory UI.
  • Fixed : Resolved a bug in cart storage where storing logs beyond the maximum capacity caused them to disappear.
  • Fixed : Corrected an issue where the drag item icon remained hidden behind the inventory or slot UI.
  • Fixed : Propane tank gas were incorrectly updated upon loading the game.
  • Fixed : Resolved an issue where logs in Log Storage would vanish upon loading the game.
  • Fixed : Spear did no damage.
  • Fixed : Fish would not swim when dropped into the pond.
  • Fixed : Some dressers change direction when placed.
  • Fixed : Remove some floating static objects as reported.
  • Fixed : Using a shield or torch action would block melee attacks when carrying a melee weapon with a shield or torch
  • Fixed : inventory item info icon would disappear when the mouse hovered over an empty slot
  • Fixed : destroying custom building foundations or foundation quads could result in materials being lost through the ground.
  • Fixed : Infected can't walk/run upstairs.


[h3]Optimization[/h3]
  • Refactored world items handling to prevent lag and crashes when approaching a massive pile of items
  • Improved the initialization of items and furniture when starting a new game


[h3]Features[/h3]
  • Added : Pet Goggles
  • Pencils can now be crafted under Basic Craft -> Tools
  • Added : Quadbike tuning parts now include a Rack (for pets) and options for paint customization

New Version Update 0.6.1.1

Hello everyone,

In this patch, i've concentrated on improving performance and addressing potential issues that could lead to game crashes.

There are still areas experiencing hitching and fps drop issues, such as the Hotel, the village near the old abandoned school, and hunting area near the hotel. Resolving these issues is a priority, but it will take time. I am committed to fixing these and more in the next patch

Please see the detailed list below for all the patch notes

[h3]Bug Fixes[/h3]
  • Fixed : Issue where fence doors, custom doors and windows could not be destroyed.
  • Fixed : Issue where Seeker would stop seeking the player even when in direct sight.
  • Fixed : Issue with caravans colliding with player characters and bouncing away when towed by an SUV.
  • Fixed : player stat UI remained visible after entering a car.
  • Fixed : Issue with ladders inside water stations that couldn't be interacted with.
  • Fixed : invert mouse Y not work properly
  • Fixed : Issue where the Tank's revolver and rock throw attacks did not inflict damage on the player.
  • Fixed : items and objects inside caravans and trailers were not positioned correctly upon game reload.


[h3]Optimization[/h3]
  • Reduced overall CPU usage for improved game performance.
  • Refactored and improved the item and object spawning system.
  • Fixed: Resolved an issue where certain spline generations caused critical errors that may have been causing game crashes.
  • Fixed: Addressed an issue causing freezes and prolonged loading times when opening game or entering the main menu.
  • Updated tree materials to simpler versions
  • Separated streaming layers for indoor objects and objects in super close proximity indoors.


[h3]Features[/h3]
  • Pet System Refactored
  • Added New Pet : Germanshepherd ( Locate and free a dog from its cage to receive your new pet )
  • Added : New Materials Trader NPC at survival camp


[h3]WIP And Progress Update[/h3]
  • Work In Progress Pet :
    In the next upcoming main patch, there will be a new pet skill system that allows you to level up your dogs by training them and feeding them 'Pet Snacks,' ( a new item i'll be adding )

    As your pet levels up, they will unlock additional action commands and skills. Such as new petting animations and the ability to perform sneak attacks and silent takedowns on targets.



  • Work In Progress Zone01_Sec01 :

    This area will be ready in the next main patch.



  • Work In Progress New Infected (Mini Boss) :



  • Work In Progress New Mutant Concept "Fly" :





[h3]Co-Op DevLogs#8[/h3]

Start Adding Building And Structure Craft (System and UI)

- Added : Tiki Torch
- Added : Campfire

[previewyoutube][/previewyoutube]

New Version Update 0.6.1

[h3]New Version Update 0.6.1[/h3]

Hello everyone,

Following this version, I'll begin adding new content, including systems currently undergoing rework. Improvements in performance and bug fixes will still be included in every patch.

[h3]Bug Fixes[/h3]
  • Fixed : Collision issue between wall light on/off button and movement controls.
  • Fixed : Issue preventing the destruction of the Main Gate.
  • Fixed : [ Weapon Cabinet ] : Storing items in the cabinet bug when player out of range or loading a save.
  • Fixed : [ Weapon Cabinet ] Can't store hunting rifle and G17
  • Fixed : [ Quad Bike Cart ] Fixed a bug where items would automatically detach from the cart.
  • Custom Building : Walls and poles can now snap to Floor and Floor Quad.
  • Resolved an issue with propane bottle selection for GasTanks. Now prioritizes bottles that are not yet full.
  • Fixed: Certain trees that couldn't be chopped down.
  • Resolved issues with interacting with 0.0% items from hotkeys.
  • Generator: Fixed saving issues with the generator.


[h3]Changed And Feature[/h3]
  • Generator : Reduced fuel decrease rate
  • Flashlight : Reduced battery decrease rate
  • Small trees can now be chopped down. It will drop a lot of leaves and branches.
  • Added : Some new decoration props
  • Added : Craftable Crhistmas tree, wreath.


[h3]Work In Progress[/h3]
  • Companion NPC Rework

    Regarding the Companion NPC Rework, first up, I'll be adding pets. You can expect this update in version 0.6.1.1. I'm aiming to release this version within this year, or possibly in the first week of the new year 2024.

Hotfixes 0.6.0.2.4

Hello everyone.

For additional bug fixes, they will be included in the 0.6.1 update. This update will not only address the issues but also bring in new content. I will try to make it in time by the end of this month. (Additionally, I may divide the update into intervals of 1 week each.)

[h3]Performance Fixes[/h3]
  • GPU Workload Reduction : Changed the reflection method to a cheaper one.
  • Removed some minor objects and decals that are hard to see and non-essential, further streamlining performance.


[h3]Bug fixes[/h3]
  • Fixed: Corrected the orientation issue with Cabin A's sample shape.
  • Fixed: Resolved the issue of the missing Raincoat on game load.
  • Fixed: Addressed the lack of infected spawning during mist events.
  • Fixed: Fixed the duplication issue with Explosion Barrels and Propane tanks.


[h3]Work in progress[/h3]
  • Z1_Sec1 (I might add more pictures by this evening)



  • New Scott models Preview (Featuring changeable clothes and equipment in-game.)