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Mist Survival News

Hotfixes 0.6.0.2.3


[h3]Performance Fixes[/h3]
  • Fixed: Resolved an error with the spawning and despawning of infected.
  • Fixed: Corrected a 'none reference' error in bandit target referencing (Player) during shooting.
  • Fixed: A critical error related to the spawning of furniture and props, including moveable and breakable items.
  • Disabled unused plugins
  • Reduced CPU workload from code optimization and texture


[h3]Bug fixes[/h3]
  • Fixed : Arm Protector not saving correctly.
  • Fixed : Flamethrower fuel not saving properly
  • Fixed : Cabin no longer vanishes after crafting.
  • Fixed : Tiki Torch issue where the light couldn't be turned off
  • Fixed : Can't harvest Fish. (Fish harvest UI is behide Main Inventory UI)
  • Couch in the white house can now be interacted with.
  • Generator Issue: Fixed a bug where players could turn on lights even when the generator was off.
  • Raincoat now fully protects inventory items from wetness damage.
  • Explosive Barrels: Resolved an issue where they were not causing damage to bandits.


[h3]Change[/h3]
  • Increase interior scene brightness


[h3]Features[/h3]
  • Added : New cabin models
  • Added : 3 different fireplaces to the 'Household Items' category. (For now, these can be crafted without using any materials.)
  • Added : Firewood storage to the 'Household Items' category.
  • Added : 'wake up' button for use during sleep.
  • New Building Category: 'Household Items'

Hotfixes 0.6.0.2.2


[h3]Performance Fixes[/h3]
  • Code Refactoring: Implemented to reduce memory allocation
  • Fixed: Resolved issues with some streaming objects.
  • Memory Usage: Reduced overall memory usage.
  • Fixed: Addressed Key binding and Graphic setting issues. Also fixed the shadow reset to low when game is paused.


[h3]Bug Fix[/h3]
  • Infected spawned from mist event can't move.


[h3]Rework Work In Progress[/h3]
  • Z1_Sector1


Currently, I'm reworking Zone 1, which means it will be temporarily unavailable. My plan is to divide it into smaller, more manageable sectors (like Zone0). The first sector, (Zone1_Sec1), will include the Old West town and shops. Each sector will be updated as soon as it's ready.

To facilitate this rework, I need to remove all existing assets first. This step is crucial for creating a new landscape that's easier to optimize, especially for distant assets which were challenging in the old layout.

In the upcoming patch, I'll also temporarily relocate the wild animals from Zone 1 to Zone 0. This includes herds of wild boars, wolves, and bear cubs.

Hotfixes 0.6.0.2

Hotfixes list

  • Switch some lighting and shaders to more cost-effective options.
  • Separate the streaming layer into four distinct layers.
  • Reduce the streaming range.


  • Fixed: key binding 'Default' button


When you enter the game, please check the Key Binding settings in the menu. This ensures that the keys reset properly.

However, if you have already entered the game, you might need to press the 'Default' button again for a reset. The 'Default' button is located in the top-left corner.

New Version Update 0.6.0

Hello everyone, version 0.6.0 is now live!

[previewyoutube][/previewyoutube]

** Since I've upgraded the game from Unreal Engine 4 to Unreal Engine 5, I recommend uninstalling the old version and reinstalling the new one for the best experience. **

** And the game now requires more PC resources. Please check the updated system requirements on Steam page to ensure compatibility.

[h3]Branch[/h3]

For those who wish to continue playing the previous version, 0.5.2.1, it remains accessible in the "old_build_052" branch, just like version 0.4.1.

To access these versions, go to Steam, right-click on "Mist," select "Properties," and then choose the desired branch.

[h3]Feature[/h3]

Version 0.6.0 introduces numerous reworks and overhauls, which are detailed below:
  • Project migration to Unreal Engine 5.
  • Maps from version 0.4 have been completely reworked from the ground up while retaining the original landmarks and locations.
  • New moving object system.
  • Implementation of a new carry system.
  • Comprehensive vehicle rework.
  • Rework of vehicle tuning.
  • Overhaul of the vehicle customization system.
  • Introduction of a tow system, including caravans, trailers, and carts.
  • Complete rework of all infected and mutant types.
  • Livestock system rework.
  • New custom build system.
  • Addition of more items and weapons, including a flamethrower.

For now, you can customize your vehicle without using any materials. Just find the vehicle customization NPCs in the Survival Camp. Also, I'll remove debug mode once the turret is added to the SUV.

[h3]Upcoming Re-Work feature[/h3]
  • Zone 1 Map (0.5.2 current map)

    In the upcoming updates, I will be reworking the Zone 1 map. This rework will involve dividing Zone 1 into several sectors, similar to what I did with Zone 0. Each sector will be unlocked and made available as it is completed.

    The objective of these improvements is to elevate the quality Zone 1 to match Zone 0's quality, focusing mainly on landscape enhancements. Key areas like the Old West Town, Radio Station, and Military Outpost will remain unchanged.

  • Companion AI and Pets Overhaul

    I'm currently reworking companion NPCs and pets, encompassing updates to models, animations, and systems. These enhancements are set to undergo testing in the TestBranch soon.

And for the next couple of updates will be all about bug fixes and boosting game performance. Also adding sound effects and various descriptions, items desciptions within the game.

** Save files from TestBranch Can be used with this latest version. **






Test Branch Patch #6

Hot Fixes
  • Fixed : an issue where decorative plants would disappear after loading the game.
  • Fixed : items that were placed in the caravan or trailer sinking into the ground.
  • Fixed : Coins placed into the machine were not being removed from inventory.
  • Some building, items can't use new move mode (Press F)
  • Fixed : Can't build fence or any building, items on slope terrain
  • Wooden gates and fence doors are now being saved correctly.
  • Items on the ground no longer disappear when the game is loaded.


Hello Everyone,

This will be the final patch for the Test Branch. I'll be moving it to the Default Branch next month, but all future features and fixes will still be introduced in the Test Branch first. You can continue to test new systems before other players by playing on the Test Branch.

Please check the patch note below.

Optimization
  • Level Streaming Improvements: All Sectors
  • Reduced Runtime Memory Usage (by approximately 700MB)
  • Reduced Project Size
  • Improved NPC Hair and Clothing Physics Handling (Physics are suspended when off-screen)
  • Infected Corpses with no items will be automatically removed when players move out of range


Additional Feature
  • Added an RTX DLSS Option: To enable it, navigate to Options -> Graphic Settings


Bug Fixes
  • Refactored Finish Move mechanic (Using Combat Knife).
  • Fixed: Finish move on different terrain surfaces.
  • Fixed: Custom building walls had incorrect rotation when crafted.
  • Fixed: Trailer and caravan parts were not being saved.
  • Fixed: Vehicle parts that were already unlocked were not being saved.
  • Fixed: Mist and rain weather still had sunlight.
  • Fixed: Seed sack icon did not update after planting.
  • Fixed: Flashlight battery did not update.
  • Fixed: Items attached to the wooden cart would sink through the ground every time the cart was unmounted.
  • Fixed: Items attached to the wooden cart sometimes remained attached even after the player moved them out from the cart.
  • Fixed: Rotation bug when mounting the cart.
  • Fixed: Onhand carrying item still attached to the player when mounting the cart.
  • Fixed: Unable to attach decoration plants to pickup trucks or carts.
  • Fixed: Locker position bug.
  • Fixed: Camera and animation froze while filling the vehicle gas tank.
  • Fixed: Collision issue between carrying items and UI (when carrying items like gas cans, clicking the item icon caused the character to throw the gas can).
  • Fixed: Prevented left and right mouse clicks when using carrying item actions (e.g., Gas Can).
  • Fixed: Ember particles still existed even after infected bodies were removed.
  • Fixed: Trailer spawner starter floated in the air.
  • Fixed: Bow UI did not remove and duplicated when the player died while carrying a bow.
  • Fixed: FPS dropped significantly when spawning infected.


New Features
  • Ore Rework : The ore system has been reworked.
  • Ore Model Changes : Updated the models for ores.
  • Interactive Garage Door : Added an interactive garage door to the gas station.
  • Seed Sack Animation Rework : Improved the animation for using seed sacks.
  • Custom Building : Added the ability to add doors and windows to custom buildings.
  • Custom Building : Added 3D model displays when choosing parts for custom buildings.
  • Custom Building : Implemented the ability to save custom building.
  • New Crops : Added three new crops - Potato, Carrot, and Wheat.
  • Alien Pole, Nest, and Biomes : Enhanced animations and interactions for alien poles, nests, and biomes.
  • NPC Tank Behavior : New behavior with Rocket Launcher
  • New Item [ Tool ] : Added the Coffee Grinder tool to produce coffee powder.
  • New Item [ Material ] : Added Coffee Powder as a new material item.
  • New Item [ Seeds ] : Introduced new seed items - Potato with Sprout, Carrot Seed, and Wheat Seed.
  • New Item [ Gun ] : Added Glock17
  • New Item [ Gun Attachments ] : Pistol Reflex Sight (Red Dot)
  • New Item [ Gun Attachments ] : Pistol Laser

  • The craftable garage has been removed from the game. Instead, you can use the tuning feature in the survival camp
  • All craftable doors have been refactored and will function properly in the main patch 0.6.0 on the default branch.


Level And Environment
  • Fixed road models and collision issues.
  • All sectors are now playable, except for Kimiko Camp and Secret Lab.