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WolfQuest: Anniversary Edition News

Patch v2.0.1c Released!

[h2]v2.0.1c - Released 17 June 2025[/h2][p][/p][h3]NEW:[/h3][p]* Players can now travel between Yellowstone maps and Lost River (DLC) map. (The usual restrictions apply.) (While we still like the idea of Lost River being isolated from the realworld game maps, with the Saga and especially Pack Succession, it can be extremely limiting to be restricted to one map, so we decided to enable map-moving to/from Lost River.)[/p][p]* Game Settings: Gameplay: New option to show/hide HUD in screenshots.[/p][p]* Added toggle in Account: Friends tab that allows player to accept pack invites only from friends.[/p][h3][/h3][h3]IMPROVEMENTS:[/h3][p]* Increased mortality odds for very old NPC wolves.[/p][p]* Tweaked the Eating AI to refine movement and behavior around carcasses (but more tweaks to come).[/p][p]* Limit number of coyotes at a carcass based on player pack size.[/p][p]* Refinements to crowding issues around carcasses.[/p][h3][/h3][h3]BUGS FIXED:[/h3][p]* If a wolf save file is corrupted, game breaks on startup (multiple wolves, unclickable buttons). [/p][p]* Pups seemingly "not following" on home site moves (occurs after very brief, probably unintentional, hunting trip by the player and the mate which can leave the pups in the "mate sent you inside" mode if the parents are back before they make it inside.)[/p][p]* Can get "Takeout" achievement outside of homesite quests.[/p][p]* Multiplayer: Client player got incorrect notification about pup being too sick to eat.[/p][p]* Multiplayer: Health can sometimes get out of sync between host and client.[/p][p]* Multiplayer: Players who disconnected while away are still marked as away after reconnecting.[/p][p]* Multiplayer: Client can target former packmate who left the pack after courtship.[/p][p]* Multiplayer: Game gets broken if a disconnection happens while loading into a multiplayer game.[/p][p]* Player-wolf rotates in place if reloading multiplayer save when wolf was near-death.[/p][p]* "Pup Returned After Dispersing" notification not popping up.[/p][p]* Placeholder "\[pupnames]" can appear in "Pups have dispersed" notification.[/p][p]* Known Wolves: Dead yearling listed as sole member of player pack.[/p][p]* Known Wolves: Some offspring no longer bolded after selecting mate as pack heir.[/p][p]* Known Wolves: Mate listed after upgrading pre-Saga save to Saga. [/p][p]* Known Wolves: Wolf killed by players is marked as dead for host but not for client players. [/p][p]* Known Wolves: Unspawned known wolves no longer updating on multiplayer clients.[/p][p]* Animals walk very slowly, running into each other.[/p][p]* NPC pathfinding issue in tricky terrain.[/p][p]* Packmate standing on top of food.[/p][p]* In some older game saves, rival wolves still have 0 xp and weight.[/p][p]* Rival wolf progression (XP, weight etc.) not applied when simulating time away on map revisit.[/p][p]* Wolves lie down in shallow water.[/p][p]* Hostile wolves stop fighting midway through a hex invasion but fight is still technically active (and so it prevents sleeping).[/p][p]* In certain situations, no home hex dot on map during homesite quests.[/p][p]* Eagle stuck flying in place. [/p][p]* Packmates get stuck when multiple are trying to eat a meat chunk.[/p][p]* Lost River-Classic: Some errors because game expects a Find Den quest.[/p][p]* Minor grass fixes and refinements.[/p][p]* Occasional glitches with grass rendering and movement when changing quality settings.[/p]

Public Beta for Patch v2.0.1c

[h2]2.0.1c Public Beta[/h2][p][/p][h2]BETA 6[/h2][p][/p][h3]BUGS FIXED:[/h3][p]* Wolves turn their heads quite frequently at a crowded carcass.[/p][p]* Occasional glitches with grass rendering and movement when changing quality settings.[/p][p]______________________________[/p][h2]BETA 5[/h2][p][/p][h3]IMPROVEMENTS:[/h3][p]* Made wolves who aren't hungry stay further back from food, to leave room for others to eat.[/p][p]* Tweaked the Eating AI to refine movement and behavior around carcesses (but more tweaks to come).[/p][p][/p][h3]BUGS FIXED:[/h3][p]* Wolves get stuck in place with toys in their mouths.[/p][p]______________________________[/p][h2]BETA 4[/h2][p][/p][h3]IMPROVEMENTS:[/h3][p]* Limit number of coyotes at a carcass based on player pack size.[/p][p]* Refinements to crowding issues around carcasses.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* NPC pathfinding issue in tricky terrain.[/p][p]______________________________[/p][h2]BETA 3:[/h2][p][/p][h3]IMPROVEMENTS:[/h3][p]* Added toggle in Account: Friends tab that allows player to accept pack invites only from friends.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* Multiplayer: Client player got incorrect notification about pup being too sick to eat.[/p][p]* Multiplayer: Health can sometimes get out of sync between host and client.[/p][p]* Minor grass refinements.[/p][p]______________________________[/p][p][/p][h2]BETA 2[/h2][p][/p][h3]IMPROVEMENTS:[/h3][p]* On Amethyst, moved Lost River portal to southeast border (to make it more obvious that these portal locations do not indicate Lost River's location relative to Yellowstone).[/p][p]* Multiplayer: Some refinements to handling disconnections cleanly.[/p][p]* 2-Player Full Saga: Refinements to offspring courtship logic to prevent confusing behavior.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* Player-wolf rotates in place if reloading multiplayer save when wolf was near-death.[/p][p]* Multiplayer: Players who disconnected while away are still marked as away after reconnecting.[/p][p]* Multiplayer: Client can target former packmate who left the pack after courtship.[/p][p]* Multiplayer: Game gets broken if a disconnection happens while loading into a multiplayer game.[/p][p]* Minor vegetation fixes.[/p][p]______________________________[/p][p][/p][h2]BETA 1[/h2][p][/p][h3]NEW:[/h3][p]* Players can now travel between Yellowstone maps and Lost River (DLC) map. (The usual restrictions apply.) (While we still like the idea of Lost River being isolated from the realworld game maps, with the Saga and especially Pack Succession, it can be extremely limiting to be restricted to one map, so we decided to enable map-moving to/from Lost River.)[/p][p]* Game Settings: Gameplay: New option to show/hide HUD in screenshots.[/p][p][/p][h3]IMPROVEMENTS:[/h3][p]* Increased mortality odds for very old NPC wolves.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* If a wolf save file is corrupted, game breaks on startup (multiple wolves, unclickable buttons). [/p][p]* Pups seemingly "not following" on home site moves (occurs after very brief, probably unintentional, hunting trip by the player and the mate which can leave the pups in the "mate sent you inside" mode if the parents are back before they make it inside.)[/p][p]* Can get "Takeout" achievement outside of homesite quests.[/p][p]* "Pup Returned After Dispersing" notification not popping up.[/p][p]* Placeholder "\[pupnames]" can appear in "Pups have dispersed" notification.[/p][p]* Known Wolves: Dead yearling listed as sole member of player pack.[/p][p]* Known Wolves: Some offspring no longer bolded after selecting mate as pack heir.[/p][p]* Known Wolves: Mate listed after upgrading pre-Saga save to Saga. [/p][p]* Known Wolves: Wolf killed by players is marked as dead for host but not for client players. [/p][p]* Known Wolves: Unspawned known wolves no longer updating on multiplayer clients.[/p][p]* Animals walk very slowly, running into each other.[/p][p]* Packmate standing on top of food.[/p][p]* In some older game saves, rival wolves still have 0 xp and weight.[/p][p]* Rival wolf progression (XP, weight etc.) not applied when simulating time away on map revisit.[/p][p]* Wolves lie down in shallow water.[/p][p]* Hostile wolves stop fighting midway through a hex invasion but fight is still technically active (and so it prevents sleeping).[/p][p]* In certain situations, no home hex dot on map during homesite quests.[/p][p]* Eagle stuck flying in place. [/p][p]* Packmates get stuck when multiple are trying to eat a meat chunk.[/p][p]* Lost River-Classic: Some errors because game expects a Find Den quest.[/p][p][/p][h3]TO GET THE BETA BUILD[/h3][p]1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties. [/p][p]2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.[/p]

Patch v2.0.1b Released!

[h3]v2.0.1b - Released 7 June 2025[/h3][h3]
IMPROVEMENTS:[/h3][p]* Added animations for adult wolves dying in all laying-down poses.
* Tweaks to Carmella notification and triggering.
* Moved controller icons (zoom and pan) down a bit in World Map
* Allow NPC Courtship music to play during "Find New Mate" subquest.
* If the player barks at packmates, packmates will now prioritize following the player-wolf rather than responding with a social emote.
* Upon finding a lost pup, pup will stop and look at you for longer (15-20 seconds now, vs 7-10 seconds before), giving you more time to bark at them so they'll follow you back to the homesite.
* When playing Pup Raid music for traveling fights, consider if the player is with young pups.
* Known Wolves: Changed "Moved Away with Parents" status to be more inclusive of various outcomes.
* Made Pack Rally Success music cue in the Interface category so it will play even if Music volume is at zero.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* After following the player-wolf on a move, if the player stops, the pups simply stop and stand around, waiting to follow the player-wolf rather than choosing another activity.
* When loading very old saved games, some pups may be incorrectly despawned.
* When player moves back to a map they had been in previously, carcasses of rival and dispersal wolves who died during their absence are stacked up in one spot. (Also fixed: similar issue if multiple NPC wolves die on the same day.)
* In rare circumstances, player is unable to squeak a pup out of tall grass.
* In 2-Player Full Saga, one player can get stuck on Perks panel if any panel of tab menu is opened when birthday is triggered.
* Known Wolves: Offspring are not boldfaced if succeeding as mate heir after loading older Saga saves.
* NPC Courtship music gets stuck playing.
* Wolf fight music plays when another group from the player pack is fighting wolves.
* Multiplayer: Problems when birthday starts and Tab Menu panel is already opened.
* Multiplayer: Wwhen NPC wolf dies, clients don't get the update on Known Wolves panel.
* Game saving error because player group somehow ends up in wrong list.
* Game saving error after moving maps, due to issue withmap-based achievements.
* Grass issues.


_______________________________
See all patch notes at: https://support.wolfquest.org
[/p]

Public Beta for v2.0.1b

v2.0.1b - Public Beta
[p][/p][p]NOTE: Game saves ARE backward compatible with the last released patch, v2.0.1a, so if you switch back to that version, any saves made in this beta are still playable. Multiplayer games are also backward-compatible, so you can play with those who have that version.[/p][p][/p][h2]BETA 3[/h2][h3]IMPROVEMENTS:[/h3][p]* Refined grass placement around many den sites.[/p][p]* When playing Pup Raid music for traveling fights, consider if the player is with young pups. [/p][p]* Known Wolves: Changed "Moved Away with Parents" status to be more inclusive of various outcomes.[/p][h3]BUGS FIXED:[/h3][p]* Known Wolves: Offspring are not boldfaced if succeeding as mate heir after loading older Saga saves.[/p][p]* NPC Courtship music gets stuck playing[/p][p]* Wolf fight music plays when another group from the player pack is fighting wolves.[/p][p][/p][h2]BETA 2[/h2][h3]IMPROVEMENTS:[/h3][p]* Made Pack Rally Success music cue in the Interface category so it will play even if Music volume is at zero.[/p][h3]BUGS FIXED:[/h3][p]* Multiplayer: Problems when birthday starts and Tab Menu panel is already opened.[/p][p]* Multiplayer: When NPC wolf dies, clients don't get the update on Known Wolves panel.[/p][p]* Game saving error because player group somehow ends up in wrong list.[/p][p]* Game saving error after moving maps, due to issue with map-based achievements.[/p][p]* On MacOS: summer pups and moose calves suffer mesh-explosion.[/p][p]* Grass issues.[/p][p][/p][h2]Beta 1[/h2][p][/p][h3]IMPROVEMENTS:[/h3][p]* Added animations for adult wolves dying in all laying-down poses.[/p][p]* Tweaks to Carmella notification and triggering.[/p][p]* Moved controller icons (zoom and pan) down a bit in World Map[/p][p]* Allow NPC Courtship music to play during "Find New Mate" subquest.[/p][p]* If the player barks at packmates, packmates will now prioritize following the player-wolf rather than responding with a social emote.[/p][p]* Upon finding a lost pup, pup will stop and look at you for longer (15-20 seconds now, vs 7-10 seconds before), giving you more time to bark at them so they'll follow you back to the homesite. [/p][p][/p][h3]BUGS FIXED:[/h3][p]* After following the player-wolf on a move, if the player stops, the pups simply stop and stand around, waiting to follow the player-wolf rather than choosing another activity.[/p][p]* When loading very old saved games, some pups may be incorrectly despawned. [/p][p]* When player moves back to a map they had been in previously, carcasses of rival and dispersal wolves who died during their absence are stacked up in one spot. (Also fixed: similar issue if multiple NPC wolves die on the same day.)[/p][p]* In rare circumstances, player is unable to squeak a pup out of tall grass.[/p][p]* In 2-Player Full Saga, one player can get stuck on Perks panel if any panel of tab menu is opened when birthday is triggered.[/p][p]______________________________[/p]

v2.0.1a Hotfix Released

v2.0.1a - Released 3 Jun 2025


[h2]IMPROVEMENTS:[/h2]
* Reduced frequency of coyotes finding a carcass.

[h2]BUGS FIXED:[/h2]
* In certain circumstances, packmates disappear without a reason.