Update 1.37.4
New rooms have been added for generation, a new pet has been introduced, and stability has been improved!
[h2]CHANGELOG:[/h2]
[h3][GENERATION][/h3]
[h3][MISC][/h3]
[h3][BALANCE][/h3]
[h3][FIXED][/h3]
[h2]CHANGELOG:[/h2]
[h3][GENERATION][/h3]
- Added 15 new rooms for the Catacombs
- Added 2 new rooms for the Rat's Nest
- Reworked some old rooms in the Catacombs and Prison

[h3][MISC][/h3]
- Added a new pet – Porcupine
- Liches and Archliches are now animated
- The monster ability "Summon" no longer activates instantly but has a unique animation; some monsters can now summon more than one creature per use
- Ratmen tents can now be destroyed
- The appearance of item and pet slots in the shop on the character selection screen has been updated
- Updated outdated preview images for the Goblin-Captain and Grim Paladin; all boss and champion previews are now smaller and aligned in the same direction
- When starting a new game, the language will be selected automatically if the system language matches one of the supported languages
- When using a gamepad, running is now activated by pressing instead of holding the button (this can be changed in Settings)
- The loading screen now remains visible until the floor is generated, instead of freezing on a black screen
- Updated the icon sizes of many creatures in the Bestiary
- Added a text hint on the account creation screen explaining its purpose
- When trying to save or load a game from the cloud, the login window will appear if the player is not logged in
- Optimized the "Darkening Screen Edges" setting

[h3][BALANCE][/h3]
- The "Bloodsucker" effect now restores HP five times faster, and its range is twice as large, but blood pools around the character deplete quickly upon activation
- The attack speed modifier for weapons in the Berserker's hands is now averaged instead of summed
- The poisoning effect near the poison river in the Catacombs has been weakened
- Damage from poison and bleeding can no longer be critical
- Killing summoned creatures no longer grants experience and gold
[h3][FIXED][/h3]
- If a generation error occurred and the floor was empty, the character will automatically return to the Fortress upon exiting the game via the menu
- Ratmen will no longer "shine through" their tents
- The damage of the weapon in the Berserker's off-hand was calculated incorrectly
- Killing a single monster could sometimes be counted twice in the Bestiary
- Sometimes, it was impossible to start a new game when using a gamepad
- The cost of Sharpened Arrows was higher than that of Heavy Arrows, despite their lower damage