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VirtualCast News

[Stable] Ver 2.0.8b Calibration Persists Across Rooms

[h2]Studio[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where pictures saved in png format did not appear correctly when a picture of a translucent object was taken.
  • Fixed the issue where the size of some input fields in the settings screen kept changing under a certain condition.

[h2]Room[/h2]
[h3]Changes[/h3]
  • The calibration result now persists across Rooms.
    • You no longer have to calibrate each time you move to different rooms.
  • Publish state of the room will be shown on the room information panel.
  • To improve the stability of the server, we have applied limitations to some synchronization APIs in VCI.
    • This is a counteraction against some VCIs that could overload the entire sync server and shut it down in the former sync systems.
    • We will be adjusting this limitation as we go as we want everyone to play VirtualCast comfortably.
  • Here are the limitations in specific.
    • APIs starting with _ALL_, such as _ALL_SetText, will have a sendable character limitation of 512 bytes (in UTF-8).
      • This is about 500 alphabetical characters or about 250 Japanese characters.
      • If you need to display a large number of texts, please use vci.state or vci.message API to synchronize.
    • vci.message can send a text of up to 4000 bytes (in UTF-8).
    • The amount of data you can share with vci.state is up to 16KB.

[h3]Bug fixes[/h3]
  • Fixed the issue where you continued to move upward when changing locations under a certain condition.
  • Fixed the issue where the title screen stutters frequently.
  • Fixed the issue where items in My Studio might disappear by leaving a Room to go back to your Studio while you are still in the loading space.
  • Fixed the issue where pictures saved in PNG format didn't render the image correctly when you took a picture of translucent objects.
  • Fixed the issue where the hand colliders followed your hand with some delay when you are using Oculus controllers.

[h2]VCI[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where the emission value of VCI items that use standard shader turned into a non-HDR value.
  • Fixed the issue where the color of VCI items using unlit shader becomes lighter.
  • Fixed the issue where looking at a VCI from long-distance caused its texture to flicker.

[Beta] Ver 2.1.0a Friend features

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Studio[/h2]
[h3]Changes[/h3]
  • The ON/OFF state of the comment in the video player will be kept after switching videos.

[h3]Bug fixes[/h3]
  • Fixed the issue where opening the same URL twice causes the sound volume to be un-applicable.

[h2]Room[/h2]
[h3]New features[/h3]
  • Added the friend features.
    • You can send friend requests to other users, and when they accept them, you will be their friend.
    • You can send friend requests to participants in the same room or send from the owner information of the room and the user information of a VCI.
    • When you become friends with a user, you can see where the friend is, jump to where the friend is, and invite the friend to your current room.
    • For detail on the friend features, see this article(Japanese).

[h3]Bug fixes[/h3]
  • Fixed the issue where grabbing a camera monitor with two users simultaneously caused it to move unexpectedly when ungrabbed.

[h2]WEB[/h2]
[h3]New features[/h3]
  • Added friend features.
    • You can send friend requests from user search, room owner information, and recently met.
    • You can see friends' online status, in which room your friends are at and friends in a room.
    • A new option, "Owner's friend," is added to the room's entrance permission setting.
    • See this article(Japanese) for details on friend features.
  • Added recently met list.
    • You can see up to 100 recently met users in Rooms.
    • You can send friend requests to recently met users.
    • When you want to send a friend request after meeting someone or when you want to check when and where you met them, you can do so from here.
    • You can access the recently met list from here.

[Beta] Ver 2.0.8b Changes on VCI

[h2]Rooms[/h2]
[h3]Changes[/h3]
  • To improve the stability of the server, we have applied limitations to some synchronization APIs in VCI.
    • This is a counteraction against some VCIs that could overload the entire sync server and shut it down in the former sync systems.
    • We will be adjusting this limitation as we go as we want everyone to play VirtualCast comfortably.
  • Here are the limitations in specific.
    • APIs starting with _ALL_, such as _ALL_SetText, will have a sendable character limitation of 512 bytes (in UTF-8).
      • This is about 500 alphabetical characters or about 250 Japanese characters.
      • If you need to display a large number of texts, please use vci.state or vci.message API to synchronize.
    • vci.message can send a text of up to 4000 bytes (in UTF-8).
    • The amount of data you can share with vci.state is up to 16KB.

[h2]VCI[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where the emission value of VCI items that use standard shader turned into a non-HDR value.
  • Fixed the issue where the color of VCI items using unlit shader becomes lighter.
  • Fixed the issue where looking at a VCI from long-distance caused its texture to flicker.

[Beta] Ver 2.0.8a The calibration result now persists across Rooms

This article is a release note for VirtualCast Beta.
For information on how to play Beta, see here.


[h2]Studio[/h2]
[h3]Bug fixes[/h3]
  • Fixed the issue where pictures saved in png format did not appear correctly when a picture of a translucent object was taken.
  • Fixed the issue where the size of some input fields in the settings screen kept changing under a certain condition.

[h2]Room[/h2]
[h3]Changes[/h3]
  • The calibration result now persists across Rooms.
    • You no longer have to calibrate each time you move to different rooms.
  • Publish state of the room will be shown on the room information panel.

[h3]Bug Fixes[/h3]
  • Fixed the issue where you continued to move upward when changing locations under a certain condition.
  • Fixed the issue where the title screen stutters frequently.
  • Fixed the issue where items in My Studio might disappear by leaving a Room to go back to your Studio while you are still in the loading space.
  • Fixed the issue where pictures saved in PNG format didn't render the image correctly when you took a picture of translucent objects.
  • Fixed the issue where the hand colliders followed your hand with some delay when you are using Oculus controllers.

[Stable] Ver 2.0.7c Preset items in Rooms

[h2]Studio[/h2]
[h3]New features[/h3]
  • Errors that occurred in VCI scripts will be shown on the UI.
  • You can now see the title of broadcasts when selecting on-air studios from the Studios list.
  • Added a feature to return to My Studio by press-and-holding ESC key while in a studio on-air or an official studio.
  • The video player now supports YouTube playlists.
    • On the title, go to Settings > Import > Video Playlist URLs and type in the URLs for YouTube playlists.
    • The supported format of URL is https://www.youtube.com/playlist?list={Playlist ID}. URLs in other formats may result in an error.
    • In studios, open the context menu for the video player and select Enter URL to see the playlist you entered in the Video Playlist URLs.

[h3]Changes[/h3]
  • When you are in an offline studio, the status of online/offline will no longer be displayed on the camera monitor.
  • When connected with Twitter, an error message will be shown when retrieval of comment has failed due to hitting the concurrent connection limitation.
  • Re-organized the order of selections in the ring menu.

[h3]Bug fixes[/h3]
  • Fixed an issue where studio ID couldn't be copied in studios on air.

[h2]Rooms[/h2]
[h3]New Features[/h3]
  • Preset characters, items and locations have been added to the Room.

[h3]Changes[/h3]
  • Replaced the synchronization system.
    • Some VCIs might behave differently. Please check them.
  • Re-organized the order of selections in the ring menu.

[h3]Bug fixes[/h3]
  • Fixed the issue where using the ring menu continuously would slow down the transition of the ring menu.
  • When you have selected JPEG in the [Settings] > [Camera] > [Export format for photo capture camera], the picture to be exported will now have the extension jpg instead of jpeg.
  • Fixed the issue where the anti-aliasing setting for HMD was not being applied.

[h2]VCI[/h2]
[h3]Bug Fixes[/h3]
  • The behaviour of ExportAudioSource.PlayOneShot() was different from that of vci.assets.audio.PlayOneShot(). This isssue have been fiexed.
    • Fixed the issue where calling ExportAudioSource.PlayOneShot() consecutively with different arguments for the volume value resulted in the volume of already playing audio changing while playing.
  • Fixed the issue where grabbing the same SubItem with multiple users resulted in conflicting ownership assignments.
  • Fixed the issue where grabbing SubItems with the same GroupId with multiple users resulted in conflicting ownership assignments.
  • Fixed the issue where 3D audio was not working in VCI.
  • Fixed the issue where ClipName API for AudioSource was not accessible.
  • Fixed the issue where textures flickered when you see a VCI from far away.