1. Bloons TD 6
  2. News

Bloons TD 6 News

Bloons TD 6 - Update Notes! Version 19.0

New Awesomer
  • Odyssey Mode is here! Join Modysseus on an epic adventure each week!
    • Earn Trophies by completing Easy, Medium, or Hard Odysseys
    • Choose the Hero, Monkeys, and Powers that will allow you to win each map in that Odyssey
    • Uniquely themed Odyssey challenges each week
    • Odyssey badge to show off total Odyssey stars collected (find it in your Main Menu Profile)
  • Trophy Store with a ton of monkeytastic cosmetic items including:
    • Hero Pets & special Hero placement animations
    • Crazy Bloon Skins and decals
    • Awesome new Co-op Emotes of all varieties, even audio (apologies in advance!)
    • Brand new Jukebox remix tracks never heard before!
    • Signature Profile Avatars, with their own unique styles
    • Named Monkeys for Custom Tower Names & stat tracking
  • New Octojones skin for Striker Jones
  • In keeping with Odyssey, the Lotus Island beginner map, sporting some new interactive tech
Key Notes and Other New Features
  • Double Cash mode will now apply in co-op mode for players who own it!
  • Odyssey Notes:
    • Odyssey has been a long time coming - we wanted to make it as variable and customizable as possible at launch, with extensible systems that allow it to evolve update to update; thanks, awesomer community, for your requests and patience!
    • Trophy rewards do not stack from difficulty to difficulty - the 50 Trophies from Hard difficulty is the maximum, so if you play Easy and win 15, then play Medium which has a 25 Trophy base reward, you will only get the 10 Trophy delta between those two reward levels
    • Badge stars also do not stack - the 5 stars from Hard is the maximum per Odyssey; we made both of these design calls so players do not feel compelled to play all 3 Odysseys to maximize rewards or bragging rights - play all 3 only if you’ll have fun doing that!
    • Powers can be purchased in-game up to the value that you put into your Crew loadout; for instance, you don’t have to have 5 Supermonkey Storms to allocate 5 to your Crew loadout and doing that gives you the option to buy up to that Crew allocated number if you find that you need them
    • A few things that work differently for Odyssey - no freeplay, no replays of completed maps or difficulties, and no co-op; our goal was to keep Odyssey purely focused on challenging, multi-map, single-player adventures - then evolve from there
  • Trophy Store Notes:
    • Trophy Store has also been a long time coming, ever since we introduced Trophies in Races - some of you knew they’d be good for something!
    • Races and Odysseys are the only way to obtain Trophies in the game
    • We started with a wide range of Store items so that any stockpiled Trophies could be put to good use, but for all but the top Racers there should be plenty of items to go after
    • Intent is to offer a smaller set of new Trophy Store items with most Updates
    • We look forward to your feedback about which items you’d like to see more of!
    • Remember you can mute co-op emotes if you are tired of seeing (and hearing!) them
    • The Bloon skins currently only apply to the base blimps and don't affect any fortified versions
  • Named Monkeys Notes:
    • This Trophy Store item allows players to name the first monkey of each tower type
    • Once named you can see certain related stats for that particular monkey
    • The named monkey is always the first monkey of that tower type placed in a game and will continue to track lifetime stats even if you change the name
    • Heroes cannot be named and subsequent monkeys of a given tower type cannot be named
  • In relation to both Odyssey reward values and player feedback on Race rewards, we have increased the top Race Trophy rewards and included a new Top 50 category for more granularity between the Top 1% and the Top 3
  • The Hero Booster IAP has been removed, and instead has been replaced with an option to boost your current hero up to level 10 for a Monkey Money cost. The price of this item will be reduced if you already have levels on your hero, and is not available after level 10
  • Towers should now record separate Damage and Cash counters & many will display both of these values in the UI now and we’ll look into adding trickier cash counting cases in future updates
Bug Fixes & General Changes
  • Lifetime Trophies stat now records in player stats
  • Resolved an issue where users could create a bugged co-op lobby
  • Resolved a co-op issue where interactable objects would cause a desync
  • Various localization fixes including rules button on pause menu
  • Resolved some issues with Hero placement animations when starting at level 3 from monkey knowledge
  • Reworked starting and loading saves in apopalypse with some new UI
  • Some general spell-checking of our descriptions...
  • In player stats Co-op Pops & Cash Gifted should no longer have the same display value
  • Resolved an issue where selling towers could cause their pops to be displayed on another tower
  • Events time rounding will no longer cause them to sometimes display ‘ending 2 day’
  • Achievements related to completing games with one monkey type are fixed
  • Single player stats should no longer be reset between loading saves
  • Local co-op lobbies will no longer disappear from your list while players are still in the lobby if the host leaves
  • DDT Camo now applies correctly in all game modes
  • Spillway track will no longer crash upon loading

Tack Shooter
  • 5xx Inferno Ring no longer has ‘close’ targeting

Monkey Sub
  • x3x Ballistic Missile’s splash should no longer hit Camo without Camo Detection

Monkey Buccaneer
  • 420 Buccaneer no longer gains camo detection after loading from a save
  • x4x MOAB Takedown abilities from 2 seperate buccaneer should no longer sometimes target the same target when activated at the same time

Monkey Ace
  • Monkey Ace shouldn’t cause as many desyncs on Geared

Sniper Monkey
  • Should no longer have extended range when brew buffed and transformed by alchemist

Heli Pilot
  • Heli will no longer lock rotation sometimes when locked in place

Super Monkey
  • 1xx Laser Blasts no longer shoots through some obstacles
  • xx4 and xx5 Super Monkey should no longer link with a techbot

Spike Factory
  • x40 Spike Storm no longer gains a pointless targeting option

Monkey Farmer
  • Once again has a ‘banana’ symbol instead of damage.
  • Non-functional ‘i’ button was removed

Pre-Game Prep
  • Road spikes should correctly gain +1 spike from the ‘Just One More’ knowledge
Balance Changes

Boomerang Monkey
  • xx4 MOAB Press price increased from $1,800 -> $2,000
  • xx5 MOAB Domination can now target but not Stun or Knockback BADs
  • xx5 MOAB Domination’s secondary boomerang will now explode instead of returning
    • Impact damage of 100
    • Radius of 50 increased to 75 with 205 Glaives
    • Pierce of 20 increased to 30 with 205 Glaives
    • Burn application of 50 damage per second for 4 seconds

Sniper Monkey
  • 220 Large Calibre increases Shrapnel Shot fragment damage from 1 -> 2
  • 320 Deadly Precision increases Shrapnel Shot fragment damage from 2 -> 4
  • 420 Maim MOAB increases Shrapnel Shot fragment damage from 3 -> 6
  • 520 Cripple MOAB increases Shrapnel Shot fragment damage from 5 -> 12

Monkey Sub
  • x3x Ballistic Missile range reduced from 60 -> 50
  • 031 Ballistic Missile crosspath's fire rate reduced from 1.275 -> 1.3125
  • 032 Ballistic Missile crosspath's fire rate reduced from 0.75 -> 0.984375

Heli Pilot
  • xx4 Comanche Defense price reduced from $10,000 -> $8,500

Wizard Monkey
  • 4xx Arcane Spike price increased from $10,000 -> $10,900

Druid - (Missing from last Patch Notes)
  • x2x Heart of Oak now allows the Lightning, Whirlwind & Ball Lightning attacks to remove the regrow property from any Bloons they hit

Spike Factory
  • 3xx Spiked Balls damage increased from 1 -> 2

Pat Fusty
  • Lv 3 Rallying Roar buff duration reduced from 7s -> 5s
  • Lv 14 Rallying Roar buff duration reduced from 12s -> 10s
  • Lv 3 Rallying Roar cooldown increased from 40s -> 45s

Brickell
  • Level 10 Mega Mine now properly has a lifespan
  • Level 10 Mega Mine can now be supported by a Techbot

Monkey Knowledge
  • Bank Deposits: Deposits do not gain income until 1 round after being deposited


Bloons TD 6 - Patch Notes! Version 18.1

Bug Fixes & General Changes
  • Profile stats should no longer be limited by integer caps
  • Removed glitched highest rounds from profile stats
  • Loading saves & ‘Retry Last Round’ no longer count towards games played in stats
  • Admiral Brickell uses the correct XP curve
  • Fixed some sounds on Flooded Valley
  • Resolved some placement issues between Frozen Over, Tree Stump & High Finance

Bloons TD 6 - Patch Notes! Version 18.0

Awesome New Features
  • New water based Hero, Admiral Brickell
  • 2 Awesome New Maps
    • Expert - Flooded Valley
    • Intermediate - Bazaar (Design by u/polavux, original post here.)
  • 2 New Monkey Knowledges
    • Bank Deposits - Invest money into your banks to kickstart them
    • Ambidextrous Rangs - Allow Boomerangs to swap their throwing hand
Key Features
  • Added codeless ‘Local’ Matchmaking to co-op for users connected over the same wifi
  • Added Player Profiles, with lifetime records of your accomplishments.
    • Players can view their own profiles, by interacting with a new avatar on the main menu, and pick up to 7 unique stats to share for anyone viewing the profile
    • Other players will be able to view these shared stats on player profile popups found on leaderboards & in co-op lobbies.
  • Added Player Stats recording to profiles & victory callouts to singleplayer games
  • Insta Monkey collection pages now list your total collected # out of all 64 for each tower
Bug Fixes & General Changes
  • Updated the text on the pre-game ‘update’ prompt
  • Resolved some update messages not linking back to the correct store page
  • Increased resolution for some victory callouts that were too small
  • Resolved issues with some towers clipping their projectiles over their heads
  • Resolved some localization issues with Jukebox
  • Swapping hero skin then loading save should no longer desync the portrait and model
  • Resolved some UI panels displaying at incorrect times
  • Hero upgrade pages should display the correct level when viewed in game now
  • Resolved some issues with viewing challenge rules
  • Monkey Star Portrait in victory callout should display correctly
  • Achievement images on low-resolution devices should appear slightly less compressed now.
  • Resolved an issue with UI panels appearing when they should not
  • Optimized some code in the jukebox
  • It should not be possible anymore to ‘miss’ an unlock if the game crashes on an unlock screen
  • Resolved some placement issues on Candy Falls
  • Default music for the map Logs has been set to Sunset Samba
  • Square towers place correctly on Frozen Over again

Boomerang Monkey
  • 400 Boomerang Monkey’s X is back on the hood

Bomb Shooter
  • 3xx and 4xx Descriptions updated to reflect range and frag changes

Sniper Monkey
  • x5x Elite Targeting has had an issue resolved where it was measuring track distance off-screen and thus triggering much later than intended on most maps

Monkey Sub
  • 2xx Advanced Intel no longer permanently breaks after being placed back down from a Door Gunner. Note that intel itself still can not apply when used as a Door Gunner

Monkey Buccaneer
  • x4x Monkey Pirates description updated & translated

Heli Pilot
  • x4x Towers in-transit from one location to another will no longer be sold when a platform that was supporting them is moved or destroyed
  • x4x Redeploy should always drop onto the correct layer now
  • x4x Selling a Support Chinook will no longer occasional randomly sell other towers
  • x4x Support Chinook will no longer crash the game attempting to redeploy an Arctic Wind monkey onto its own frozen platform

Wizard Monkey
  • 040 Phoenix can no longer be sacrificed to a temple if it flies over the top

Super Monkey
  • xx4 Dark Champion’s drop-down prompt for Darkshift updated to read ‘any valid location’

Alchemist
  • 5xx Permabrew’s buff will no longer be removed from all buffed towers when the alchemist is crosspathed
  • Berserker Brew, Stronger Stimulant and Permanent Brew now have different buff icons
  • x3x Unstable Concoction now works correctly

Druid
  • x5x Spirit of the Forest description updated

Banana Farm
  • x3x Banks ‘collect’ buttons are now correctly translated

Monkey Village
  • Primary Training, Mentoring and Expertise now all have different buff icons
  • Primary Mentoring/Expertise should no longer fail to apply their buffs sometimes when towers in range are on lower heights

Gwendolin
  • Some descriptions updated to match current values

Striker Jones
  • Some descriptions updated to match current values

Captain Churchill
  • MOAB Barrage will no longer target ‘Last’ with the majority of projectiles.

Pat Fusty
  • Some descriptions updated to match current values

Adora
  • Vengeful Joan of Arc Adora should use her Vengeful voice correctly at all times

Monkey Knowledge
  • Mana Shield description updated
  • A number of ‘first time’ knowledge points that were being lost if unused before loading a save should now correctly save
Balance Changes

Dart Monkey
  • Crossbow Master reworked so that 205 is roughly equal in power to the old 025
  • The 025 variation will now offer even faster attack speed but with much less pierce
  • xx5 Crossbow Master fire rate increased from 0.2375s to 0.16
  • xx5 Crossbow Master pierce reduced from 23 to 10
  • 105 Crossbow Master pierce increased by +6 to 16
  • 205 Crossbow Master pierce increased by +7 to 23

Boomerang Monkey
  • 204 Boomerang now increases the Knockback power of MOAB Press by 50%

Bomb Shooter
  • x1x Bomb Shooter fire rate buff Increased from +20% to +25%
  • x2x Bomb Shooter fire rate buff from +15% to +20%
  • 302 Bomb Shooter increases radius of Frags from 2 -> 3
  • 302 Bomb Shooter increases pierce of Frags from 1 -> 2
  • 302 Bomb Shooter increases lifespan of Frags from 0.191‬ -> 0.257
  • 402 Bomb Shooter increases damage of Frags from 1 -> 2
  • 402 Bomb Shooter increases lifespan of Frags from 0.191‬ -> 0.322

Tack Shooter
  • x2x Super Range Tacks now increases pierce by +1
  • x3x Blade Shooter does not benefit from this increased pierce

Monkey Sub
  • 410 Submerged Reactor Sub gains 20% increased pierce from 70 -> 84
  • 420 Submerged Reactor Sub gains increased damage to Lead +1
  • 301 Submerge and Support Sub gains increased pulse rate 1.5s -> 1.275
  • 302 Submerge and Support Sub gains increased pulse rate 1.5s -> 0.95625
  • 401 Submerged Reactor Sub gains increased damage pulse rate 0.3s -> 0.255
  • 402 Submerged Reactor Sub gains increased damage pulse rate 0.3s -> 0.19125
  • 1xx Monkey Sub range increase increased from 8 -> 10
  • 1xx Monkey Sub increases the range of Ballistic Missile
  • x3x Ballistic Missile price reduced from $1,500 -> 1,400
  • x3x Ballistic Missile Ceramic+ damage increased from 5 -> 6
  • x3x Monkey Sub range increased from 42 to 60
  • x3x Ballistic Missile range reduced to 60, matching the regular sub attack
  • 230 Ballistic Missile attack gains full map coverage
  • 031 Ballistic Missile attack rate increased from 1.5s -> 1.275
  • 032 Ballistic Missile attack rate increased from 1.5s -> 0.75
  • xx5 Sub Commander now applies 2x damage to Energizer & Ballistic Missiles
  • xx5 Sub Commander increases Lead bonus of 420 Reactor Sub from 1 to 2
  • xx5 Sub Commander increases Energizer damage by 2x
  • xx5 Sub Commander increases Ballistic Missile Multi-HP Bloon damage from 6 to 12
  • xx5 Sub Commander increases damage of Pre-Emptive Strike from 750 to 1500

Monkey Buccaneer
  • 4xx Aircraft Carrier planes each gain a homing MOAB missile with an attack rate of 3s, Radius 30, Pierce 3, Damage 15.
  • 5xx Carrier Flagship projectile speed for all plane attacks increased +100%
  • 5xx Carrier Flagship darts from planes deal increased ceramic damage +3
  • 5xx Carrier Flagship homing MOAB missiles upgraded to Rate 1.5s, Pierce 4, Damage 30
  • 5xx Carrier Flagship’s 15% attack rate buff expanded to now also benefit Monkey Ace in addition to Water Towers.

Heli Pilot
  • xx4 Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round.
  • xx4 Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it’s duration will be refreshed and only 1 extra will spawn
  • xx4 Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn
  • Comanche will now spawn from the side of the map closest to where the triggering Bloon is located
  • Comanche spawn movespeed now increased to always be 30 more than the speed of the main Comanche Defense tower (45 + 30 for 75).
  • 024 Comanche Defense will also apply increased flight speed to spawned Comanche
  • xx5 Mini Comanche will load in under the main Commander when loading a save instead of at the edge of the screen
  • The tiers for the xx1 Faster Darts and xx2 Faster Firing upgrades have been swapped

Mortar Monkey
  • xx5 Blooncineration’s Walls of Fire can now detect Camo Bloons

Wizard Monkey
  • 120 Wizard now uses tower targeting priority to guide the Wall of Fire
  • x2x Wall of Fire pierce reduced from 20 -> 15
  • 021 Wall of Fire pierce increased from 15 -> 20
  • xx4 Necromancer Wizards now each have their own personal ‘graveyard’ of 500 capacity rather than 1 shared pool of 2000
  • xx4 Necromancer Wizards will display their current graveyard size above their portrait next to their pop count. Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard.
  • xx4 Necromancer Wizards will now be able to retain any Bloons in their graveyard for 1 extra round before expiring
  • xx4 Necromancer Wizard’s Zombie lifespan increased from 8 -> 10
  • xx4 Necromancer Wizard’s Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity.
  • xx5 Prince of Darkness Graveyard Capacity increased to 2000

Banana Farm
  • xx3 Marketplace now produces an additional 4 bananas
  • xx4 Central Market banana value increased from 20 -> 70
  • xx4 Central Market no longer produces an additional $900 chunk at end of round

Engineer
  • 4xx Sentry Expert’s Boom Sentry blast radius increased 12 -> 18
  • 4xx Sentry Expert’s Boom Sentry attack rate increased 1.4 -> 1.3

Obyn Greenfoot
  • Obyn’s level 2 buff of +1 pierce now only applies to Druids
  • Obyn’s level 11 added bonus of +2 pierce to this buff still applies to all magic towers
  • These bonuses will both stack together on Druids at level 11

Bloons TD 6 - Patch Notes! Version 17.1

Bug Fixes & General Changes
  • Resolved an issue preventing many specific achievements
  • Resolved a rare crash upgrading Wizard to x5x
  • Fixed temple texture in the background on the main menu
  • Fixed removable object textures on spillway
  • Fixed layering on Frozen Over from awarding correctly
  • Resolved a save data issue causing decreased performance and memory crashes
  • Resolved an issue where 500 Monkey Ace would target DDTs (But deal no damage)
  • Resolved an issue where 520 Monkey Ace could not damage DDTs
  • Wizard Lord’s minor Phoenix at x5x is now permanently permanent at all times
  • Supermonkey’s Darkshift now has audio
  • Monkey Ace darts will no longer hit Camo Bloons without 520
  • Effects will now render higher on Candy Falls
  • Improved jukebox performance & added some polish that didn’t make 17.0
  • Resolved an issue where 042 Buccaneer Bombs would not hit camo
  • Resolved an issue where recent 4xx Village buffs were lost at T5
  • Engineers chosen as Door Gunners will now drop Sentries directly under the heli
  • Adora can no longer target Door Gunners for sacrifice
  • Resolved an issue that could randomly cause multiple towers to sell at the same time
  • Sniper Monkeys will no longer shoot during transit on regular Redeploy
  • Resolved an issue preventing recently recovered Mana Shield from saving
  • Resolved a visual issue where Supermonkey xx5 Legend of the Knight’s Bloon Portal asset what not correctly clearing upon the tower being sold even though the effect ended
  • Resolved an issue attempting to redeploy a Dark Knight during Dark shift
  • Resolved an issue where Dark Knight’s placed on Arctic Wind platforms could teleport onto water, instantly causing them to sell themselves
  • Resolved a crash with Techbotting Dark Knight
  • Resolved a bug with turning off MK with an active door gunner
  • Resolved a bug with spawning marines during redeploy
  • Resolved a crash when collection events end while in a match
  • Resolved a crash when restarting and hitting back on android at the same time
  • Resolved an issue causing autostart to sometimes not work in co-op
  • Resolved a specific case crash during the tutorial
You can see the full changes for 17.0 here.

Bloons TD 6 - Patch Notes! Version 17.0

Awesome New Stuff
  • Jukebox added - You can now play your favorite tracks on any map
  • New Gwendolin Skin - Harlegwen
  • New Beginner Map: Candy Falls. I've heard tell that what you imagine sometimes comes true
  • Brand New Monkey Knowledge:
    • Ambush Tech - Allows Tech Bots to set a location for Bloons to enter before triggering their linked abilities
    • Door Gunner - Allows x5x Heli to pick up a T4 or below tower to attack from the Heli
    • Vine Rupture - Allows x5x Druid to detonate its vines setting off lots of small 150 damage explosions across the track which stun for 10 seconds
Key Features
  • Rules popup added to challenges to show more details on what rules are changing
  • Added a short pause before the victory screen pops up
  • Added a once per update Patch Notes popup
Some things we are aware of already
  • Jukebox currently has no skip option, but we plan to look into this
  • Co-op resyncing has been improved, it should run faster now but you may notice rounds ‘prematurely ending’ with Bloons on screen being removed if you are caught in a desync
  • Monkey Bank’s collection buttons moved
  • Removing obstacles on spillway currently shows some white squares
  • Some daily challenge rules display far too many decimal places
Bug Fixes & General Changes
  • Round hints can be dismissed again
  • Resolved some issues with the slider for path restrictions in the Challenge Editor
  • Resolved some translation issues
  • The ‘Continue’ popup will no longer close from mis-tapping inside the box
  • Resolved a crash that could occur when loading cloud data
  • Co-op stat “Bloons Popped” has been changed to “Pop Count”
  • Added some messaging and UI to indicate tower restrictions in challenges
  • Resolved some server sided issues that had started causing problems on all versions
  • Updated messages for incompatible lobby versions
  • Co-op resync should now be less obvious
  • Collection event should visually show correct values on the co-op menu now
  • ‘Small’ upgrade panels fixed, for towers with no upgrades
  • Resolved a rare crash when quitting from a game
  • Optimised light beam effects across many maps
  • Android Back Button should again work on the main menu
  • Reduced memory spike during co-op resync to lessen crashes when this occurs
  • Placing Insta Monkey towers should no longer leave gaps in the Powers menu UI
  • Removed Freeplay speed cap
  • The Greatest Challenge achievement no longer only records creations
  • Powers no longer count as towers for the tracking of some achievement purposes
  • Monkey Knowledge Mana Shield description updated
  • Monkey Knowledge Military Conscription reduced from 50% to 33%
  • Resolved a crash when removing obstacles and restarting
  • Resolved a rare issue with removable assets becoming stuck on screen after restarting
  • Added an arrow from Empowered Heroes to Weak Point which was not previously visible

Bomb Shooter
  • x2x Missile Launcher description updated to reflect previous changes
  • 025 Bomb Shooter now fires a Missile asset

Tack Shooter
  • 4xx Ring of Fire asset updated
  • 5xx Inferno Ring asset updated

Ice Monkey
  • x3x Ice Monkey resolved numerous specific crashes
  • x3x Ice Monkey resolved numerous inconsistencies with redeploy and selling

Glue Gunner
  • x5x Glue Storm description updated to reflect previous changes

Sniper Monkey
  • x5x Elite Targeting Priority should correctly prioritise again

Monkey Sub
  • 4xx Bloontonium Reactor buff icon issues resolved
  • x1x Barbed Darts description updated to reflect previous changes

Monkey Buccaneer
  • 5xx Flagship resolved an issue where towers fell through the platforms
  • 520 Flagship had a rare crash resolved when placing next to a 250 Village
  • x2x Hot Shot fire asset updated
  • 015 Trade Empire no longer loses the 005 damage buff

Mortar Monkey
  • xx2 Burny Stuff should no longer gain MIB buff icon from any distance
  • xx5 Blooncineration fire assets updated

Wizard Monkey
  • x2x Wall of Fire asset updated
  • x3x Dragon’s Breath fire asset updated
  • x4+x Phoenix fire asset updated
  • x5x Wizard Lord Phoenix should no longer count as 2 towers
  • xx5 Prince of Darkness no longer rotates

Super Monkey
  • 5xx After selling a Dark Temple the x55 supers should now be purchasable again

Druid
  • xx2 Heart of Vengeance druid description updated for clarification and also to reflect previous changes

Monkey Village
  • 000 Village fire asset updated
  • x2x Rader Scanner should no longer block the Energizer from applying buff icons
  • 5/x/x Slingshot now rotates correctly again

Engineer
  • 1xx Sentries no longer gain camo detection when a save is loaded
  • 1xx Sentry Placement will no longer ignore ‘smart placement’ if the Engineer cannot reach the track

Gwendolin
  • Cocktail of Fire asset updated
  • Firestorm asset updated
  • Heat it Up asset updated

Captain Churchill
  • Fixed projectile ejection point location

Benjamin
  • Now gives a Bank Hack buff icon to banks

Ezili
  • Now gives a Sacrificial Totem buff icon from her totem

Pat Fusty
  • Level 10 ability is no longer affected by Overclock

Adora
  • Joan of Arc Skin now lifts her sword more
  • Joan of Arc Skin now has fire trails from the main attack
Desktop Version
  • Added more visible resolution choices to the options
  • Some minor UI tweaks for powers/sandbox to fit better
  • Temple popup no longer stacks with hotkey presses
  • Chromebook specific UI changes made to allow window resizing as well as desktop style placement modes
Balance Changes

Boomerang Monkey
  • 3xx Glaive Bounce pattern improved
  • 5xx Glaive Lord main ricochet now leaves fragments in the first Bloon hit which slowly slash it apart dealing 150 damage over 15 seconds. This can stack multiple times
  • xx5 MOAB Domination applies a brief stun of 0.25s on the MOAB Glaive before knocking back

Tack Shooter
  • 5xx Inferno Ring Meteor attack now creates an explosion on impact with pierce 10, radius 18, 50 damage, this also applies a DoT of 50 damage per second for 4 seconds.

Ice Monkey
  • 1xx Permafrost can now apply to MOABs from any T5 Ice Monkey
  • 3xx Ice Shards range increased from 20 to 25
  • 4xx Embrittlement now gains camo detection
  • 4xx Embrittlement now also removes camo & regrow properties from anything hit
  • x5x Absolute Zero attack and ability freeze +2 additional layers
  • x5x Absolute Zero when ability is active all Ice Monkeys gain +50% attack speed

Glue Gunner
  • x4x Glue Strike’s ability now also causes glued Bloons to take +1 damage

Sniper Monkey
  • x2x Shrapnel Shot reworked to eject in a 45 deg arc instead of 360
  • x2x Shrapnel Shot now produces shrapnel once upon every attack
  • 3+20 Crosspathing now increases the damage of Shrapnel

Monkey Buccaneer
  • 210 Double Shot now fires twice as many Grapes
  • x4x Monkey Pirates now fires 3 cannonballs instead of 1

Monkey Ace
  • 3xx Fighter Plane missile rate reduced from 3 to 4 seconds
  • 3xx Fighter Plane missile pierce increased from 1 to 3
  • 3xx Fighter Plane missile damage reduced 25 -> 18
  • 4xx Fighter Plane missile rate reduced from 1.5 to 2 seconds
  • 4xx Fighter Plane missile pierce increased from 1 to 4
  • 5xx Fighter Plane missile rate reduced from 1.5 to 2 seconds
  • 5xx Fighter Plane missile pierce increased from 1 to 5

Heli Pilot
  • 000 Heli Pilot price increased from $1500 to $1600

Mortar Monkey
  • x3x Heavy Shells now deals additional damage to ‘Stunned’ Bloons +2
  • x5x Pop and Awe now deals additional damage to ‘Stunned’ Bloons +10

Super Monkey
  • xx3 Dark Knight gains the ‘Darkshift’ ability, allowing it to teleport anywhere within its radius
  • xx4 Dark Champion gains an upgraded ‘Darkshift’ ability, allowing it to teleport anywhere on the map

Alchemist
  • x3x Unstable Concoction’s %damage increase now scales until round 150

Banana Farm
  • xx4 Central Market’s 10% income buff to merchantmen now stacks up to 10 times

Monkey Village
  • When placing a village, towers that are in its radius will now highlight
  • 4xx Primary Mentoring now reduces ability cooldowns of primary monkeys in radius by 10%
  • 4xx Primary Mentoring now adds +5 range to primary towers in range.
  • xx4 Monkey City now increases all income generated from towers within radius by +10%

Obyn Greenfoot
  • Level 10 Wall of Trees hitbox increased so it can overlap at intersections