1. Bloons TD 6
  2. News

Bloons TD 6 News

Bloons TD 6 - Patch Notes! Version 18.0

Awesome New Features
  • New water based Hero, Admiral Brickell
  • 2 Awesome New Maps
    • Expert - Flooded Valley
    • Intermediate - Bazaar (Design by u/polavux, original post here.)
  • 2 New Monkey Knowledges
    • Bank Deposits - Invest money into your banks to kickstart them
    • Ambidextrous Rangs - Allow Boomerangs to swap their throwing hand
Key Features
  • Added codeless ‘Local’ Matchmaking to co-op for users connected over the same wifi
  • Added Player Profiles, with lifetime records of your accomplishments.
    • Players can view their own profiles, by interacting with a new avatar on the main menu, and pick up to 7 unique stats to share for anyone viewing the profile
    • Other players will be able to view these shared stats on player profile popups found on leaderboards & in co-op lobbies.
  • Added Player Stats recording to profiles & victory callouts to singleplayer games
  • Insta Monkey collection pages now list your total collected # out of all 64 for each tower
Bug Fixes & General Changes
  • Updated the text on the pre-game ‘update’ prompt
  • Resolved some update messages not linking back to the correct store page
  • Increased resolution for some victory callouts that were too small
  • Resolved issues with some towers clipping their projectiles over their heads
  • Resolved some localization issues with Jukebox
  • Swapping hero skin then loading save should no longer desync the portrait and model
  • Resolved some UI panels displaying at incorrect times
  • Hero upgrade pages should display the correct level when viewed in game now
  • Resolved some issues with viewing challenge rules
  • Monkey Star Portrait in victory callout should display correctly
  • Achievement images on low-resolution devices should appear slightly less compressed now.
  • Resolved an issue with UI panels appearing when they should not
  • Optimized some code in the jukebox
  • It should not be possible anymore to ‘miss’ an unlock if the game crashes on an unlock screen
  • Resolved some placement issues on Candy Falls
  • Default music for the map Logs has been set to Sunset Samba
  • Square towers place correctly on Frozen Over again

Boomerang Monkey
  • 400 Boomerang Monkey’s X is back on the hood

Bomb Shooter
  • 3xx and 4xx Descriptions updated to reflect range and frag changes

Sniper Monkey
  • x5x Elite Targeting has had an issue resolved where it was measuring track distance off-screen and thus triggering much later than intended on most maps

Monkey Sub
  • 2xx Advanced Intel no longer permanently breaks after being placed back down from a Door Gunner. Note that intel itself still can not apply when used as a Door Gunner

Monkey Buccaneer
  • x4x Monkey Pirates description updated & translated

Heli Pilot
  • x4x Towers in-transit from one location to another will no longer be sold when a platform that was supporting them is moved or destroyed
  • x4x Redeploy should always drop onto the correct layer now
  • x4x Selling a Support Chinook will no longer occasional randomly sell other towers
  • x4x Support Chinook will no longer crash the game attempting to redeploy an Arctic Wind monkey onto its own frozen platform

Wizard Monkey
  • 040 Phoenix can no longer be sacrificed to a temple if it flies over the top

Super Monkey
  • xx4 Dark Champion’s drop-down prompt for Darkshift updated to read ‘any valid location’

Alchemist
  • 5xx Permabrew’s buff will no longer be removed from all buffed towers when the alchemist is crosspathed
  • Berserker Brew, Stronger Stimulant and Permanent Brew now have different buff icons
  • x3x Unstable Concoction now works correctly

Druid
  • x5x Spirit of the Forest description updated

Banana Farm
  • x3x Banks ‘collect’ buttons are now correctly translated

Monkey Village
  • Primary Training, Mentoring and Expertise now all have different buff icons
  • Primary Mentoring/Expertise should no longer fail to apply their buffs sometimes when towers in range are on lower heights

Gwendolin
  • Some descriptions updated to match current values

Striker Jones
  • Some descriptions updated to match current values

Captain Churchill
  • MOAB Barrage will no longer target ‘Last’ with the majority of projectiles.

Pat Fusty
  • Some descriptions updated to match current values

Adora
  • Vengeful Joan of Arc Adora should use her Vengeful voice correctly at all times

Monkey Knowledge
  • Mana Shield description updated
  • A number of ‘first time’ knowledge points that were being lost if unused before loading a save should now correctly save
Balance Changes

Dart Monkey
  • Crossbow Master reworked so that 205 is roughly equal in power to the old 025
  • The 025 variation will now offer even faster attack speed but with much less pierce
  • xx5 Crossbow Master fire rate increased from 0.2375s to 0.16
  • xx5 Crossbow Master pierce reduced from 23 to 10
  • 105 Crossbow Master pierce increased by +6 to 16
  • 205 Crossbow Master pierce increased by +7 to 23

Boomerang Monkey
  • 204 Boomerang now increases the Knockback power of MOAB Press by 50%

Bomb Shooter
  • x1x Bomb Shooter fire rate buff Increased from +20% to +25%
  • x2x Bomb Shooter fire rate buff from +15% to +20%
  • 302 Bomb Shooter increases radius of Frags from 2 -> 3
  • 302 Bomb Shooter increases pierce of Frags from 1 -> 2
  • 302 Bomb Shooter increases lifespan of Frags from 0.191‬ -> 0.257
  • 402 Bomb Shooter increases damage of Frags from 1 -> 2
  • 402 Bomb Shooter increases lifespan of Frags from 0.191‬ -> 0.322

Tack Shooter
  • x2x Super Range Tacks now increases pierce by +1
  • x3x Blade Shooter does not benefit from this increased pierce

Monkey Sub
  • 410 Submerged Reactor Sub gains 20% increased pierce from 70 -> 84
  • 420 Submerged Reactor Sub gains increased damage to Lead +1
  • 301 Submerge and Support Sub gains increased pulse rate 1.5s -> 1.275
  • 302 Submerge and Support Sub gains increased pulse rate 1.5s -> 0.95625
  • 401 Submerged Reactor Sub gains increased damage pulse rate 0.3s -> 0.255
  • 402 Submerged Reactor Sub gains increased damage pulse rate 0.3s -> 0.19125
  • 1xx Monkey Sub range increase increased from 8 -> 10
  • 1xx Monkey Sub increases the range of Ballistic Missile
  • x3x Ballistic Missile price reduced from $1,500 -> 1,400
  • x3x Ballistic Missile Ceramic+ damage increased from 5 -> 6
  • x3x Monkey Sub range increased from 42 to 60
  • x3x Ballistic Missile range reduced to 60, matching the regular sub attack
  • 230 Ballistic Missile attack gains full map coverage
  • 031 Ballistic Missile attack rate increased from 1.5s -> 1.275
  • 032 Ballistic Missile attack rate increased from 1.5s -> 0.75
  • xx5 Sub Commander now applies 2x damage to Energizer & Ballistic Missiles
  • xx5 Sub Commander increases Lead bonus of 420 Reactor Sub from 1 to 2
  • xx5 Sub Commander increases Energizer damage by 2x
  • xx5 Sub Commander increases Ballistic Missile Multi-HP Bloon damage from 6 to 12
  • xx5 Sub Commander increases damage of Pre-Emptive Strike from 750 to 1500

Monkey Buccaneer
  • 4xx Aircraft Carrier planes each gain a homing MOAB missile with an attack rate of 3s, Radius 30, Pierce 3, Damage 15.
  • 5xx Carrier Flagship projectile speed for all plane attacks increased +100%
  • 5xx Carrier Flagship darts from planes deal increased ceramic damage +3
  • 5xx Carrier Flagship homing MOAB missiles upgraded to Rate 1.5s, Pierce 4, Damage 30
  • 5xx Carrier Flagship’s 15% attack rate buff expanded to now also benefit Monkey Ace in addition to Water Towers.

Heli Pilot
  • xx4 Comanche Defense will now instead spawn 1 Comanche the first time any Bloon crosses 25% of the track each round.
  • xx4 Will also spawn 2 additional Comanche at 50% of the track. If the first Comanche is still on screen it’s duration will be refreshed and only 1 extra will spawn
  • xx4 Will also spawn 3 additional Comanche at 75% of the track. If the 2nd set of Comanche are still on screen their duration will be refreshed and only 1 extra will spawn
  • Comanche will now spawn from the side of the map closest to where the triggering Bloon is located
  • Comanche spawn movespeed now increased to always be 30 more than the speed of the main Comanche Defense tower (45 + 30 for 75).
  • 024 Comanche Defense will also apply increased flight speed to spawned Comanche
  • xx5 Mini Comanche will load in under the main Commander when loading a save instead of at the edge of the screen
  • The tiers for the xx1 Faster Darts and xx2 Faster Firing upgrades have been swapped

Mortar Monkey
  • xx5 Blooncineration’s Walls of Fire can now detect Camo Bloons

Wizard Monkey
  • 120 Wizard now uses tower targeting priority to guide the Wall of Fire
  • x2x Wall of Fire pierce reduced from 20 -> 15
  • 021 Wall of Fire pierce increased from 15 -> 20
  • xx4 Necromancer Wizards now each have their own personal ‘graveyard’ of 500 capacity rather than 1 shared pool of 2000
  • xx4 Necromancer Wizards will display their current graveyard size above their portrait next to their pop count. Any Bloons popped within the Shimmer radius of a Necromancer can be absorbed into that graveyard, but 1 pop will not fill more than 1 graveyard.
  • xx4 Necromancer Wizards will now be able to retain any Bloons in their graveyard for 1 extra round before expiring
  • xx4 Necromancer Wizard’s Zombie lifespan increased from 8 -> 10
  • xx4 Necromancer Wizard’s Zombie spawn rate is increased by a flat 10% for every 100 Bloons in the grave reaching a maximum of double attack speed at 500 capacity.
  • xx5 Prince of Darkness Graveyard Capacity increased to 2000

Banana Farm
  • xx3 Marketplace now produces an additional 4 bananas
  • xx4 Central Market banana value increased from 20 -> 70
  • xx4 Central Market no longer produces an additional $900 chunk at end of round

Engineer
  • 4xx Sentry Expert’s Boom Sentry blast radius increased 12 -> 18
  • 4xx Sentry Expert’s Boom Sentry attack rate increased 1.4 -> 1.3

Obyn Greenfoot
  • Obyn’s level 2 buff of +1 pierce now only applies to Druids
  • Obyn’s level 11 added bonus of +2 pierce to this buff still applies to all magic towers
  • These bonuses will both stack together on Druids at level 11

Bloons TD 6 - Patch Notes! Version 17.1

Bug Fixes & General Changes
  • Resolved an issue preventing many specific achievements
  • Resolved a rare crash upgrading Wizard to x5x
  • Fixed temple texture in the background on the main menu
  • Fixed removable object textures on spillway
  • Fixed layering on Frozen Over from awarding correctly
  • Resolved a save data issue causing decreased performance and memory crashes
  • Resolved an issue where 500 Monkey Ace would target DDTs (But deal no damage)
  • Resolved an issue where 520 Monkey Ace could not damage DDTs
  • Wizard Lord’s minor Phoenix at x5x is now permanently permanent at all times
  • Supermonkey’s Darkshift now has audio
  • Monkey Ace darts will no longer hit Camo Bloons without 520
  • Effects will now render higher on Candy Falls
  • Improved jukebox performance & added some polish that didn’t make 17.0
  • Resolved an issue where 042 Buccaneer Bombs would not hit camo
  • Resolved an issue where recent 4xx Village buffs were lost at T5
  • Engineers chosen as Door Gunners will now drop Sentries directly under the heli
  • Adora can no longer target Door Gunners for sacrifice
  • Resolved an issue that could randomly cause multiple towers to sell at the same time
  • Sniper Monkeys will no longer shoot during transit on regular Redeploy
  • Resolved an issue preventing recently recovered Mana Shield from saving
  • Resolved a visual issue where Supermonkey xx5 Legend of the Knight’s Bloon Portal asset what not correctly clearing upon the tower being sold even though the effect ended
  • Resolved an issue attempting to redeploy a Dark Knight during Dark shift
  • Resolved an issue where Dark Knight’s placed on Arctic Wind platforms could teleport onto water, instantly causing them to sell themselves
  • Resolved a crash with Techbotting Dark Knight
  • Resolved a bug with turning off MK with an active door gunner
  • Resolved a bug with spawning marines during redeploy
  • Resolved a crash when collection events end while in a match
  • Resolved a crash when restarting and hitting back on android at the same time
  • Resolved an issue causing autostart to sometimes not work in co-op
  • Resolved a specific case crash during the tutorial
You can see the full changes for 17.0 here.

Bloons TD 6 - Patch Notes! Version 17.0

Awesome New Stuff
  • Jukebox added - You can now play your favorite tracks on any map
  • New Gwendolin Skin - Harlegwen
  • New Beginner Map: Candy Falls. I've heard tell that what you imagine sometimes comes true
  • Brand New Monkey Knowledge:
    • Ambush Tech - Allows Tech Bots to set a location for Bloons to enter before triggering their linked abilities
    • Door Gunner - Allows x5x Heli to pick up a T4 or below tower to attack from the Heli
    • Vine Rupture - Allows x5x Druid to detonate its vines setting off lots of small 150 damage explosions across the track which stun for 10 seconds
Key Features
  • Rules popup added to challenges to show more details on what rules are changing
  • Added a short pause before the victory screen pops up
  • Added a once per update Patch Notes popup
Some things we are aware of already
  • Jukebox currently has no skip option, but we plan to look into this
  • Co-op resyncing has been improved, it should run faster now but you may notice rounds ‘prematurely ending’ with Bloons on screen being removed if you are caught in a desync
  • Monkey Bank’s collection buttons moved
  • Removing obstacles on spillway currently shows some white squares
  • Some daily challenge rules display far too many decimal places
Bug Fixes & General Changes
  • Round hints can be dismissed again
  • Resolved some issues with the slider for path restrictions in the Challenge Editor
  • Resolved some translation issues
  • The ‘Continue’ popup will no longer close from mis-tapping inside the box
  • Resolved a crash that could occur when loading cloud data
  • Co-op stat “Bloons Popped” has been changed to “Pop Count”
  • Added some messaging and UI to indicate tower restrictions in challenges
  • Resolved some server sided issues that had started causing problems on all versions
  • Updated messages for incompatible lobby versions
  • Co-op resync should now be less obvious
  • Collection event should visually show correct values on the co-op menu now
  • ‘Small’ upgrade panels fixed, for towers with no upgrades
  • Resolved a rare crash when quitting from a game
  • Optimised light beam effects across many maps
  • Android Back Button should again work on the main menu
  • Reduced memory spike during co-op resync to lessen crashes when this occurs
  • Placing Insta Monkey towers should no longer leave gaps in the Powers menu UI
  • Removed Freeplay speed cap
  • The Greatest Challenge achievement no longer only records creations
  • Powers no longer count as towers for the tracking of some achievement purposes
  • Monkey Knowledge Mana Shield description updated
  • Monkey Knowledge Military Conscription reduced from 50% to 33%
  • Resolved a crash when removing obstacles and restarting
  • Resolved a rare issue with removable assets becoming stuck on screen after restarting
  • Added an arrow from Empowered Heroes to Weak Point which was not previously visible

Bomb Shooter
  • x2x Missile Launcher description updated to reflect previous changes
  • 025 Bomb Shooter now fires a Missile asset

Tack Shooter
  • 4xx Ring of Fire asset updated
  • 5xx Inferno Ring asset updated

Ice Monkey
  • x3x Ice Monkey resolved numerous specific crashes
  • x3x Ice Monkey resolved numerous inconsistencies with redeploy and selling

Glue Gunner
  • x5x Glue Storm description updated to reflect previous changes

Sniper Monkey
  • x5x Elite Targeting Priority should correctly prioritise again

Monkey Sub
  • 4xx Bloontonium Reactor buff icon issues resolved
  • x1x Barbed Darts description updated to reflect previous changes

Monkey Buccaneer
  • 5xx Flagship resolved an issue where towers fell through the platforms
  • 520 Flagship had a rare crash resolved when placing next to a 250 Village
  • x2x Hot Shot fire asset updated
  • 015 Trade Empire no longer loses the 005 damage buff

Mortar Monkey
  • xx2 Burny Stuff should no longer gain MIB buff icon from any distance
  • xx5 Blooncineration fire assets updated

Wizard Monkey
  • x2x Wall of Fire asset updated
  • x3x Dragon’s Breath fire asset updated
  • x4+x Phoenix fire asset updated
  • x5x Wizard Lord Phoenix should no longer count as 2 towers
  • xx5 Prince of Darkness no longer rotates

Super Monkey
  • 5xx After selling a Dark Temple the x55 supers should now be purchasable again

Druid
  • xx2 Heart of Vengeance druid description updated for clarification and also to reflect previous changes

Monkey Village
  • 000 Village fire asset updated
  • x2x Rader Scanner should no longer block the Energizer from applying buff icons
  • 5/x/x Slingshot now rotates correctly again

Engineer
  • 1xx Sentries no longer gain camo detection when a save is loaded
  • 1xx Sentry Placement will no longer ignore ‘smart placement’ if the Engineer cannot reach the track

Gwendolin
  • Cocktail of Fire asset updated
  • Firestorm asset updated
  • Heat it Up asset updated

Captain Churchill
  • Fixed projectile ejection point location

Benjamin
  • Now gives a Bank Hack buff icon to banks

Ezili
  • Now gives a Sacrificial Totem buff icon from her totem

Pat Fusty
  • Level 10 ability is no longer affected by Overclock

Adora
  • Joan of Arc Skin now lifts her sword more
  • Joan of Arc Skin now has fire trails from the main attack
Desktop Version
  • Added more visible resolution choices to the options
  • Some minor UI tweaks for powers/sandbox to fit better
  • Temple popup no longer stacks with hotkey presses
  • Chromebook specific UI changes made to allow window resizing as well as desktop style placement modes
Balance Changes

Boomerang Monkey
  • 3xx Glaive Bounce pattern improved
  • 5xx Glaive Lord main ricochet now leaves fragments in the first Bloon hit which slowly slash it apart dealing 150 damage over 15 seconds. This can stack multiple times
  • xx5 MOAB Domination applies a brief stun of 0.25s on the MOAB Glaive before knocking back

Tack Shooter
  • 5xx Inferno Ring Meteor attack now creates an explosion on impact with pierce 10, radius 18, 50 damage, this also applies a DoT of 50 damage per second for 4 seconds.

Ice Monkey
  • 1xx Permafrost can now apply to MOABs from any T5 Ice Monkey
  • 3xx Ice Shards range increased from 20 to 25
  • 4xx Embrittlement now gains camo detection
  • 4xx Embrittlement now also removes camo & regrow properties from anything hit
  • x5x Absolute Zero attack and ability freeze +2 additional layers
  • x5x Absolute Zero when ability is active all Ice Monkeys gain +50% attack speed

Glue Gunner
  • x4x Glue Strike’s ability now also causes glued Bloons to take +1 damage

Sniper Monkey
  • x2x Shrapnel Shot reworked to eject in a 45 deg arc instead of 360
  • x2x Shrapnel Shot now produces shrapnel once upon every attack
  • 3+20 Crosspathing now increases the damage of Shrapnel

Monkey Buccaneer
  • 210 Double Shot now fires twice as many Grapes
  • x4x Monkey Pirates now fires 3 cannonballs instead of 1

Monkey Ace
  • 3xx Fighter Plane missile rate reduced from 3 to 4 seconds
  • 3xx Fighter Plane missile pierce increased from 1 to 3
  • 3xx Fighter Plane missile damage reduced 25 -> 18
  • 4xx Fighter Plane missile rate reduced from 1.5 to 2 seconds
  • 4xx Fighter Plane missile pierce increased from 1 to 4
  • 5xx Fighter Plane missile rate reduced from 1.5 to 2 seconds
  • 5xx Fighter Plane missile pierce increased from 1 to 5

Heli Pilot
  • 000 Heli Pilot price increased from $1500 to $1600

Mortar Monkey
  • x3x Heavy Shells now deals additional damage to ‘Stunned’ Bloons +2
  • x5x Pop and Awe now deals additional damage to ‘Stunned’ Bloons +10

Super Monkey
  • xx3 Dark Knight gains the ‘Darkshift’ ability, allowing it to teleport anywhere within its radius
  • xx4 Dark Champion gains an upgraded ‘Darkshift’ ability, allowing it to teleport anywhere on the map

Alchemist
  • x3x Unstable Concoction’s %damage increase now scales until round 150

Banana Farm
  • xx4 Central Market’s 10% income buff to merchantmen now stacks up to 10 times

Monkey Village
  • When placing a village, towers that are in its radius will now highlight
  • 4xx Primary Mentoring now reduces ability cooldowns of primary monkeys in radius by 10%
  • 4xx Primary Mentoring now adds +5 range to primary towers in range.
  • xx4 Monkey City now increases all income generated from towers within radius by +10%

Obyn Greenfoot
  • Level 10 Wall of Trees hitbox increased so it can overlap at intersections

Bloons TD 6 - Patch Notes! Update 16.2

Awesome New Stuff
  • BTD 6 now available on Mac Steam!
Bug Fixes
  • Resolved some logging issues slowing down Android devices significantly
  • Resolved a co-op timeout crash
  • Resolved some rare crashes related to upgrading
  • Resolved a crash for low level players attempting to join co-op
  • Resolved a crash exiting race leaderboard before it finishing loading
  • Resolved a crash for android devices using the back button during co-op search too quickly after beginning the search

Bloons TD 6 - Patch Notes! Version 16.1

Bug Fixes & General Changes
  • MIB now displays the correct icon
  • Races will record leaderboard scores correctly
  • Benjamin will no longer rotate
  • Challenge Editor path restriction missing translations are in
  • Spillway’s center barrel correctly supports placement again
  • Event Monkey’s phone case wasn’t as cool as the original and has been replaced
  • Resolved restart issue with collection event bonus
Balance Changes
These were already included in v16 but initially missed in the patch notes.

Monkey Temple
  • Support $7501 Tier: End of round cash bonus reduced from $2000 to $1500
  • Support $25001 Tier: End of round cash bonus reduced from $7500 to $3000


Monkey Buccaneer
  • xx4 Favoured Trades attack rate for all attacks is doubled at this tier
  • xx5 Trade Empire increases the damage of all Merchantmen by +1
  • xx5 Trade Empire adds a Ceramic/MOAB damage bonus to Merchantmen +1


For a full list of 16.0 changes, you can view the patch notes here.