Our Launch Week : Focusing On Bugfixes (Day 4)
Hey Heroes,
Here are today's fixes, and several requested quality of life features! In the coming week, we will be preparing a development manifesto to let you know what to expect in the next content patch we have for Gordian Quest. We will continue to address bugs and balance issues in the meantime.
If there are any further issues, please feel free to use the F8 reporting feature to leave us feedback or suggestions. Thank you once again for your support.
[h3]## [Build 88c] - 2020-03-31[/h3]
## New
- When replacing a skill, you will now be able to see the stat change counter (similar to learning a new skill)
- You can now view your equipped items in the store by holding down Ctrl
- Added indicator on the town node in the map view when there are quests available to turn in
- Added Thunderwave card art
## Changed
- Improved feedback for selected item cards
- Increased size of values on status effect indicators
- Improved visual feedback on the return to current hero button in battle
- Updated card frame to fit card type label for Russian language
- Cultist Follower's Attack of Opportunity damage reduced to 3 (was 6)
- Righteous Flame AP cost lowered to 5 (was 7)
## Fixed
- Fix for Into The Moors and Into The Valewoods quest activation
- Fixed the Ranger's Arrow cards not adding stat bonuses correctly.
- Fixed a visual bug where circle portraits did not display the starting HP from renown bonuses correctly
- Fixed incorrect item highlighting in sell view
- Fixed passive discard button sometimes being positioned incorrectly
- Various fixes for skills - Bull Rush, Celestial Wrath, Flanking Bola, Steel Hook, Transport, Venomous Edge
- Various material fixes
- Localization fixes for Russian and Spanish
[h3]## [Build 88b] - 2020-03-31[/h3]
## Changed
- Tweaked encounter generation. On the hardest encounters, the number of elite enemies present in any battle will start at 1 and increase at higher encounter levels, instead of being set to 3 at all encounter levels.
## Fixed
- When the Rift Lord's threat increases, nodes within the city walls were also erroneously being refreshed. This has been fixed. The chance of cleared nodes respawning has also been reduced to 50% (from 100%).
- Fixed a bug where Source of Corruption quest could not spawn under certain conditions
- Fixes for several causes of soft locks in battle
- Fixed Thunderwave description
- Fixed Lunge not applying damage if not moving a cell
- Fixed main menu bgm not looping
Crafted With Love,
The Mixed Realms Team
Here are today's fixes, and several requested quality of life features! In the coming week, we will be preparing a development manifesto to let you know what to expect in the next content patch we have for Gordian Quest. We will continue to address bugs and balance issues in the meantime.
If there are any further issues, please feel free to use the F8 reporting feature to leave us feedback or suggestions. Thank you once again for your support.
[h3]## [Build 88c] - 2020-03-31[/h3]
## New
- When replacing a skill, you will now be able to see the stat change counter (similar to learning a new skill)
- You can now view your equipped items in the store by holding down Ctrl
- Added indicator on the town node in the map view when there are quests available to turn in
- Added Thunderwave card art
## Changed
- Improved feedback for selected item cards
- Increased size of values on status effect indicators
- Improved visual feedback on the return to current hero button in battle
- Updated card frame to fit card type label for Russian language
- Cultist Follower's Attack of Opportunity damage reduced to 3 (was 6)
- Righteous Flame AP cost lowered to 5 (was 7)
## Fixed
- Fix for Into The Moors and Into The Valewoods quest activation
- Fixed the Ranger's Arrow cards not adding stat bonuses correctly.
- Fixed a visual bug where circle portraits did not display the starting HP from renown bonuses correctly
- Fixed incorrect item highlighting in sell view
- Fixed passive discard button sometimes being positioned incorrectly
- Various fixes for skills - Bull Rush, Celestial Wrath, Flanking Bola, Steel Hook, Transport, Venomous Edge
- Various material fixes
- Localization fixes for Russian and Spanish
[h3]## [Build 88b] - 2020-03-31[/h3]
## Changed
- Tweaked encounter generation. On the hardest encounters, the number of elite enemies present in any battle will start at 1 and increase at higher encounter levels, instead of being set to 3 at all encounter levels.
## Fixed
- When the Rift Lord's threat increases, nodes within the city walls were also erroneously being refreshed. This has been fixed. The chance of cleared nodes respawning has also been reduced to 50% (from 100%).
- Fixed a bug where Source of Corruption quest could not spawn under certain conditions
- Fixes for several causes of soft locks in battle
- Fixed Thunderwave description
- Fixed Lunge not applying damage if not moving a cell
- Fixed main menu bgm not looping
Crafted With Love,
The Mixed Realms Team