1. Gordian Quest
  2. News

Gordian Quest News

Patch Notes for April 25

Hey Heroes,

Here are this week's patch notes!

[h3]## [Build 89g] - 2020-04-25[/h3]
## Added
- Codex now remembers scroll position when toggling mastered card view
- Adjusted card hitboxes for more accurate selection when there are many cards in hand

## Fixed
- Fixed Avert not interacting correctly with certain status effects
- Fixed Avert being triggered when gaining certain status effects
- Fixed questgivers not awarding players with the correct stacks of crafting material rewards
- Fixed Muscle Memory talent not working correctly
- Fixed Enthrallment's Zeal effect
- Fix for a softlock with the Spider Matron at low health.
- Fixed a bug with Shrines where the effects could be triggered multiple times
- Fixed items under Resources not showing until Equipment was selected at least once before
- Fixed a UI bug when closing the skill page with a skill grid attached to the cursor
- Fixed Fate redraw interactions with certain events
- Fixed Cleansing Zone
- Various skill fixes : Armor of Faith, Ankle Trip, Attack of Opportunity, Efficient Swordplay, Extra Ammo, Holy Hammer, Wild Hunt
- Various UI fixes

For our previous updates, please refer to our Patch Notes subforum.

Crafted With Love,
The Mixed Realms Team

A Sneak Peek at Act II



Hey Heroes,

We hope you are all coping well and staying safe wherever you hail from!

We are from Singapore, a tiny but beautiful island city down south. Like many countries, we are under lock-down mode and will be until at least June.

This also means that we are currently confined to working from home, which has dramatically slowed down our progress. We originally planned to launch Act II in late June, but it is more likely that we will have to postpone it to late July now. We are dreadfully sorry about that, but there is little we can do about it as not being in the same office does hamper our progress significantly.

Nevertheless, we will be letting you know when we have a beta bleeding edge build so you can test drive it first, possibly in early July.

Also, you will be pleased to know that we have been taking careful notes of your constructive feedback and working hard to rework our enemies, revamp the progression systems and re-balance the overall gameplay. We are certain you will see many of these changes by the time we launch Act II.

And now, allow us to share with you what we have in store.

-----------------

Act II : The Lone And Level Sands



The Rift Lord is defeated, but something far darker looms on the horizon. Leaving the Westmirean lands, you will join the merchant Marco and his convoy on an expedition to the far eastern lands of the Azul Desert. Here, you'll discover that hostilities have broken out between the two great nomadic tribes over an unfortunate death of one of their members, and a great conflict seems imminent.

Being caught in the crossfire of two warring tribes is just the beginning. The desert too, is a harsh mistress. Outlaws, elemental spirits and massive sand worms have made this hellscape their home. One misstep can spell a swift end to your adventures. But you must press on.

Far beneath the dunes, the buried remains of a Vanaian city holds the key to uncovering the history of Wrendia and the Vanai. It is a discovery that will shape the course of things to come.



-----------------

In Summary, Here's What You Can Look Forward To In Act II!
  • A brand new world location to explore, with new events, enemies and items.
  • A new item socketing system. Insert combinations of runes to empower item skills. Items can drop with sockets, or you can employ Barnaby's services to craft sockets on items.
  • Itemization redesign. Unique items will gain new, powerful effects that can't be obtained anywhere else.
  • Expanded camping and relationship system.
  • Reworked enemies, revamped progression systems and re-balanced gameplay.
  • Heroes wise, we will be introducing three new personalities. The first to grace an appearance will be a playful Bard in July. Then in September we will be introducing a skillful Martial Artist and a powerful Warrior, bringing our roster of heroes to a total of 9!

-----------------

Your Voice Matters

Thanks for reading and we hope you stay safe. We will continue to work hard in bringing you more exciting features and improvements in the game. We thank you for your support and patience as we continue to build this game with you.

As always, we hope to hear your thoughts below on what we’ve put forth so far. Feel free to join us on Discord https://discordapp.com/invite/tce6YMW to chat with us.

And last but not least, if you haven't already, please consider giving us a positive review on Steam if you like how we are doing so far. It would really mean a lot to us. Thanks! :)

Patch Notes for April 16

Hey Heroes,

Here are today's patch notes!

[h3]## [Build 89d] - 2020-04-16[/h3]
## Added
- Added option to retain cards automatically if cards in hand is less than retain count
- Added retain card count statistic to hero page
- Summon Spirit Hawk mastered version is now 2AP (basic version is 3AP)
- Cards drawn as Temp (temporary) now have a corresponding tooltip to make it more obvious

## Fixed
- Fixed an exploit where you could camp infinitely to amass advantages
- Fixed chatting in camp overriding the card owner's activities
- Various skill fixes : Alacrity, Battle Formation, Blade Mirage, Multitrap, Opportune Moment, Plunging Kick, Soul Drain, Vendetta
- Various UI fixes

For our previous updates, please refer to our Patch Notes subforum.

Crafted With Love,
The Mixed Realms Team

Patch Notes for April 15

Hey Heroes,

Here is our compilation of patch notes for this week, to be updated as and when we roll out updates!

[h3]## [Build 89c] - 2020-04-15[/h3]
## Added
- You can now view your max hand draw and max Channel charges on the hero page
- Expanding the stat section in the hero view now displays a compiled list of item affixes affecting you
- When picking a new skill, you can now browse your current deck in a side dock
- You can now use Fate to reroll card draws when learning a new skill

## Changed
- The term "Fatigue" is now called "Exhaustion" for better clarity, and is now displayed on the hero page. Exhaustion now reduces a hero's rolls in challenges.
- Like the Ranger's sentries, Druid summons now act on the same turn they were summoned
- Field objects no longer count as units for Guard calculation for Duel

## Fixed
- Fixed queued attacks that overkill an enemy granting more last hit XP bonus than intended
- Fixed Mastered Arcane Enhancement erroneously discarding mastered cards from target hand
- Fixed additional Channel on hit not interacting correctly with hero max Channel
- Fixed a case where the turn would not end properly if a unit bleeds out but gained healing in the same action
- Various skill fixes : Flash Bolt, Mana Burn
- Various UI fixes

For our previous updates, please refer to our Patch Notes subforum.

Crafted With Love,
The Mixed Realms Team

Patch Notes for April 12

Hey Heroes,

Here is our compilation of patch notes for this week, to be updated as and when we roll out updates!

[h3]## [Build 88m] - 2020-04-12[/h3]
## Changed
- Items in codex now display possible value ranges for affixes

## Fixed
- Fixed a case where dungeons were generating incorrectly, creating unconnected nodes across a floor. Existing dungeons with this issue will also be reconnected.
- Previously, if you played as the Druid, you would be missing a chance to get all 6 heroes in one playthrough as her recruitment quest was fixed at a certain point of the Act. This is no longer the case, and the 6th hero recruitment quest will spawn in place of her quest.
- Fixed a bug where rerolled nodes weren't resetting from its previous encounter properly.
- Fixed a bug where consumables could be wasted on a dead hero
- Fixed "Gain Crit on Trap placed" item modifier
- Various skill fixes : Efficient Swordplay, Flanking Strike, Perfect Form, Tenacity
- Various UI fixes

For our previous updates, please refer to our Patch Notes subforum.

Crafted With Love,
The Mixed Realms Team