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Gordian Quest News

Our Launch Week : Focusing On Bugfixes (Day 6)

Hey Heroes,

Here are today's fixes, and several requested quality of life features! In the coming week, we will be preparing a development manifesto to let you know what to expect in the next content patch we have for Gordian Quest. We will continue to address bugs and balance issues in the meantime.

If there are any further issues, please feel free to use the F8 reporting feature to leave us feedback or suggestions. Thank you once again for your support.

[h3]## [Build 88e] - 2020-04-02[/h3]
## Changed
- Skill grid now remembers the last viewed position for each hero individually
- Altar of Transmutation now lets you pick unique items, as well as equipped items
- Altar of Transmutation and Altar of Regret now checks the players deck for existing cards before offering their choices
- In addition to holding down Ctrl, you can now also toggle the equipped item view in shops
- When ending a turn, you no longer automatically retain cards if the number of cards in hand is less than your retain count. You can now choose to not retain them as well.
- Codex entries for skills and items are now unlocked upon encountering them. There is no longer a requirement to obtain them first.
- Turrets now act on the same turn that they were constructed, rather than delaying one turn
- Tweaked map modifiers that increase the number of enemies in the battle to be less aggressive
- Reduced damage of Spear Throw and Strong Blow on enemies
- Removed unneeded item sell cost in the salvage panel
- Updated Chinese, Russian and Spanish localization

## Fixed
- Fixed a bug where Epic skills on the skill grid were not rolling from the hero's schools correctly.
- Fixed a bug where Kinetic Blow and other skills requiring picking cells mid turn could soft lock the game
- Fixed Barrel In The River event not showing the correct result pages
- Fixed a visual bug where non-quest dungeon nodes on the map would not appear as cleared, despite being full cleared
- Fixed a bug in the skill grid where scrolling a card selection view would also scroll the skill grid in the background
- Fixed on kill item modifiers triggering multiple times for repeated attacks
- Fixed draw card on kill item modifier only triggering off an elite kill
- Fixed incorrect Bleed damage calculation for Finishers
- Fixed a Chinese font display issue in specialization selection view
- Various fixes for skills - Absorb Fire, Balefire, Energizing Zone, Guillotine, Lightweight Arrow, Treestep
- Various fixes for codex entries


Crafted With Love,
The Mixed Realms Team

Our Launch Week : Focusing On Bugfixes (Day 5)

Hey Heroes,

Here are today's fixes, and several requested quality of life features! In the coming week, we will be preparing a development manifesto to let you know what to expect in the next content patch we have for Gordian Quest. We will continue to address bugs and balance issues in the meantime.

If there are any further issues, please feel free to use the F8 reporting feature to leave us feedback or suggestions. Thank you once again for your support.

[h3]## [Build 88d] - 2020-04-01[/h3]
## Added
- Added an option to show a prompt if ending a turn with AP still remaining

## Changed
- Balancing changes to beast minion spawn table
- Reduced the number of enemies spawning in the Bandit Leader battle
- Tweaked Bulwark, Holy Bolt, Righteous Flame, Tempest Bolt, Deliverance AP cost

## Fixed
- We've done some changes to the internal structure of the game to address the issue of players' renown not being reset. The player's renown state was being overwritten in some cases, but it should not happen now. We apologize for any inconvenience caused and progress lost. We will continue to actively monitor for any occurrences of this issue.
- Fixes for Pursuing the Rift Lord questline
- Fixed a bug where heroes would not be recruited if quitting the game directly after finishing the quest node without completing the dialogue
- Fixed Baroque Hourglass not being equippable or showing item type
- Fixed incorrect map index if the party wiped in a dungeon and returned to town on Easy difficulty
- Fixed crafting common items turning them into rares instead of magics if they had 2 in-built affixes to begin with
- Fixed a bug where some nodes would not display the node information tooltip when selected
- Fixed missing Cycle tooltips
- Fixed Waypoint button dock length
- Fixed a bug where the end turn button would remain locked when swapping between heroes in battle
- Various fixes for skills - Balefire, Quick Trap, Smoke Bomb, Thunderwave, Time Warp, The World
- Fixed hero spawn position issues if there was an "ambush" map mod
- Fixed options not automatically saving until after resuming a game


Crafted With Love,
The Mixed Realms Team

Our Launch Week : Focusing On Bugfixes (Day 4)

Hey Heroes,

Here are today's fixes, and several requested quality of life features! In the coming week, we will be preparing a development manifesto to let you know what to expect in the next content patch we have for Gordian Quest. We will continue to address bugs and balance issues in the meantime.

If there are any further issues, please feel free to use the F8 reporting feature to leave us feedback or suggestions. Thank you once again for your support.

[h3]## [Build 88c] - 2020-03-31[/h3]
## New
- When replacing a skill, you will now be able to see the stat change counter (similar to learning a new skill)
- You can now view your equipped items in the store by holding down Ctrl
- Added indicator on the town node in the map view when there are quests available to turn in
- Added Thunderwave card art

## Changed
- Improved feedback for selected item cards
- Increased size of values on status effect indicators
- Improved visual feedback on the return to current hero button in battle
- Updated card frame to fit card type label for Russian language
- Cultist Follower's Attack of Opportunity damage reduced to 3 (was 6)
- Righteous Flame AP cost lowered to 5 (was 7)

## Fixed
- Fix for Into The Moors and Into The Valewoods quest activation
- Fixed the Ranger's Arrow cards not adding stat bonuses correctly.
- Fixed a visual bug where circle portraits did not display the starting HP from renown bonuses correctly
- Fixed incorrect item highlighting in sell view
- Fixed passive discard button sometimes being positioned incorrectly
- Various fixes for skills - Bull Rush, Celestial Wrath, Flanking Bola, Steel Hook, Transport, Venomous Edge
- Various material fixes
- Localization fixes for Russian and Spanish


[h3]## [Build 88b] - 2020-03-31[/h3]
## Changed
- Tweaked encounter generation. On the hardest encounters, the number of elite enemies present in any battle will start at 1 and increase at higher encounter levels, instead of being set to 3 at all encounter levels.

## Fixed
- When the Rift Lord's threat increases, nodes within the city walls were also erroneously being refreshed. This has been fixed. The chance of cleared nodes respawning has also been reduced to 50% (from 100%).
- Fixed a bug where Source of Corruption quest could not spawn under certain conditions
- Fixes for several causes of soft locks in battle
- Fixed Thunderwave description
- Fixed Lunge not applying damage if not moving a cell
- Fixed main menu bgm not looping


Crafted With Love,
The Mixed Realms Team

Our Launch Week : Focusing On Bugfixes (Day 3)

Hey Heroes,

Here are today's fixes, and several requested quality of life features! In the coming week, we will be preparing a development manifesto to let you know what to expect in the next content patch we have for Gordian Quest. We will continue to address bugs and balance issues in the meantime.

If there are any further issues, please feel free to use the F8 reporting feature to leave us feedback or suggestions. Thank you once again for your support.

## [Build 88] - 2020-03-30
## New
- You can now skip the prologue battle after you've completed Take Back The Storehouse at least once on any hero
- Added option to skip launch cinematic
- When using right click to preview items, you can now hover over their attached skill cards to view the skill's hover terms.
- Item previews now also display a hint bar to highlight the right click to inspect functionality.
- Wynne now sells Portal Scrolls after Breach In The Wall questline.
- Sister Ophelia now sells Medium Health Vials and Medium Stamina Vials after Take Back The Storehouse questline
- Sister Ophelia now sells Large Health Vials and Large Stamina Vials after Investigate The Shrine questline
- Sister Ophelia now sells Potion of Might and Potion of Elusiveness after Pursuing the Rift Lord questline
- Recruited heroes now take on their last selected specialty in the new adventure screen
- Passive and triggers were previously discarded by double clicking to self-play cards, but this function wasn't clear enough. We've added a discard button that appears when selecting a passive or trigger.

## Changed
- When drawing a skill replacement, the original skill will not show up in the possible choices (unless there are less than 3 possible choices)
- Added visual hint for return to acting hero button in battle view
- Added visual hint for consumable use drop zone in hero view
- Adjusted encounter levels for the Moors, Valewoods, and Royal Crypt
- Adjusted Horde map node modifier to only spawn enemy types with lower HP.
- Adjusted Horde Encounter spawn tables. Enemies types with more HP and deadly attacks spawn less frequently together.
- Burning Ground now deals 3 damage (was 2) and applies 5 Burn (was 2)
- Updated splash screen

## Fixed
- Fixed Altar of Transmutation item selection
- Fixed missing trait icons for Exploding Zombies and Immovable
- Fixed an inventory equip bug
- Fixed a camping bug where activities that ended on the same hour did not queue up properly
- Fixed hero's card view not immediately updating after a change to the deck
- Fixed portal scrolls being usable while on the town node, to no effect
- Fixes for incorrect party location on resume under certain conditions
- Fixed a bug where chained Trigger interactions would not discard used Triggers properly
- Fixed hover tooltips not showing correctly on mastered versions of skill, when picking a skill to master
- Fixed a bug where renown bonus view would not remember the selection state of "starting gold +175"
- Fixed a bug where replacing certain cards did not pick from the hero's schools
- Various fixes for Bodyguard, Call To Arms, Commanding Shout, Distract, Divine Form, Dual Wield, Fan of Knives, Flame Dash, Hesitate, Prepared Attack, Sidestep

## [Build 87m] - 2020-03-30
## Fixed
- Fixes for The Moors and Into The Valewoods questline activation under certain conditions
- Fixes for Hidden Blade, Preemptive Action, Poison Thorns
- Fixed "damage with attached spells" item mod
- Fixed a UI issue where rift lord threat UI would overlap with quest dialog


Crafted With Love,
The Mixed Realms Team

Our Launch Week : Focusing On Bugfixes (Day 2)

Hey Heroes,

Today we continuing our quest to slay the bugs you've been experiencing. We hope to get the game to a stable state within the week, so that we can begin focusing on the fun and crunchy bits - quality of life changes, new mechanics, and polishing up of further mechanics and gameplay.

For current languages outside of English, we want to let you know that localization will be following up shortly.

If there are any further issues, please feel free to use the F8 reporting feature to leave us feedback or suggestions. Thank you once again for your support.

## [Build 87k] - 2020-03-30
## Added
- Added card art for Summon Spirit Hawk, Summon Spirit Wolf
- Improved feedback on items you can't equip - now displays reason e.g requires requisite talent to equip

## Changed
- Asps Bite staff was buffed. Now boosts the damage and effect of Poison Fang and increases initiative (not retroactive).
- Celestial Wrath damage reduced from 80 to 35 and is no longer expended on use. AP cost reduced from 15 to 6.
- Optimizations to prologue video to address jittery playback for some users

## Fixed
- Fixed Opener AP cost reduction being able to select passives and triggers, to no effect
- Fixed dungeon spawn not working in certain conditions
- Fixed erroneous item mod wording of "Attacks will apply Shock" to "Attached attacks will apply Shock"
- Fixed quest activation issues for Valewoods and Moors under certain conditions
- Fixed Dual Wield and Mastered Stab interaction
- Fixed Opportune Moment and Fade to Shadows interaction
- Fixes for Bull Rush, Challenge, Devotion, Focus Target, Fluid Defense, Intercepting Strike, Lightning Bolt, Lighting Shatter, Phantom Edge, Storm Pulse, Tangleroot, Wind Gust
- Fixed Inflame displaying twice in the Codex
- Fixed camps not registered as cleared if leaving the camp by the map at 0 hours
- Fixed incorrect cards drawn when replacing Spellbinder's Epic skills
- Fixed Alphonse's specializations
- Fixed an infinite AP exploit in battle related to inventory
- Fixed being able to use inventory shortcut key in learn skill animation
- Fixed "Gain HP On Clear" mod affecting dead heroes
- Fixed resource caps not refreshing after reviving a hero, unless they were rotated out and into the party again
- Fixed Ida having the wrong hero crest on her portrait
- Fixes for renown bonus selection (click Reset Points if your spent renown points don't match up with your total)
- Fixed Spanish font appearance
- Implemented possible fix for fullscreen mode crashes experienced by certain users


## [Build 87j] - 2020-03-29
## Changed
- Avert status from Spider Leapers' Shifty trait no longer stacks

### Fixed
- Adjusted gravedigger's position in town to address dialogue being partially concealed by hero portraits
- Fixed a bug where replacing Shield Block displayed the wrong replacement school
- Fixed item enchantment cost check and craft button highlighting
- Fixed "Attached Attacks apply ..." effects applying to cards outside of the item
- Fixed area level label size on map node tooltip
- Fixed incorrect Heart of Winter school icon
- Fixed items missing flavor text
- Fixed Arc Lightning description
- Fixed Master of Hawks
- Fixes for Protected status effect
- Fixed Wind Generator unique (applies to new versions of it)


## [Build 87i] - 2020-03-29
### Added
- Added Movement tag to Battle Maneuver

### Fixed
- Further fixes for map node connections under certain conditions
- Fixed gain HP on Elite kill item modifiers
- Fixed Holy Bolt tags
- More localization fixes


## [Build 87h] - 2020-03-29
### Fixed
- Fixed quest activation issues under certain conditions
- Fixed map nodes not linking up under certain conditions
- Fixed Rift Lord timer's flare effect position
- Fixed Flanking Bola interaction with field obstructions
- Fixed Battle Maneuver mastered AP cost
- Fixed Scent of Blood mastered description
- More localization fixes

Crafted With Love,
The Mixed Realms Team