New merc-driven storylines: Deltaware Re-Activation Expansion + new translations
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[/p][p]Knights, we are excited to hit a new milestone with our merc-driven storylines - now when mercs who have deactivated deltaware implants hit 60% Loyalty, storylines may begin to appear where they work with a splicer to scheme how to steal the things needed to get that one-of-a-kind implant re-activated. This update pairs with the previous "Depths of Loyalty" update from October to wrap up this set of merc-driven story content.[/p][p]In translations land - we are now releasing the European Spanish translation, are announcing the upcoming Simplified Chinese translation 《赛博骑士:闪点行动 Cyber Knight: Flashpoint》and are looking for community members to help in the review process (see below). Thank you to all who have provided feedback on the other newly released translations! We've provided UI improvements where needed and accepted many suggestions. [/p][p]If you are enjoying the updates and constant improvements, please take a moment to leave a review! ːsteamhappyː[/p]
[/p][p]This new type of new merc-driven storylines allows you to re-activate deltaware on those mercs that have dead weight implants installed. You may have selected this option from the merc's recruitment interview and been left with a cybernetic slot occupied by a deactivated implant. Now, by working with a splicer, these mercs have hatched a scheme to get this powerful deltaware re-activated and back into the action.[/p][p]If a merc with a de-activated deltaware reaches 60%+ Loyalty and your Team Power Level is at 5 or higher, these conditions can kick off a new story trajectory and a high-risk multi-stage mission against one of the shadowy biolabs of the faction who implanted the cybernetics. You can raise their Loyalty through merc Limit Breaks for a number of long-term benefits as well.[/p][p]
[/p][p]If you are able to successfully complete the mission, the splicer and merc will complete the process and re-activate the cybernetic to unleash a one-of-a-kind and uniquely powerful cybernetic implant.[/p][p]Currently these storylines are limited to mercs who have made this choice during their recruitment interview, but we will be upgrading and expanding the availability of this very cool character arc in future updates.
[/p][h2]Spanish (ES) Released![/h2][p]While the big translation release last week added Spanish (LATAM) for Latin American players, this update adds the European Spanish translation to the game. Thanks for all your support and helping us get to this exciting day![/p][p]As always, the best way to share feedback for anything in Cyber Knights remains the F10 system (or on Steam Deck, left stick click).[/p][p]Your feedback is automatically tagged with your language and put into a special bucket in our system to help us categorize and process issues with translation and how the UI might not always handle extended text due to translation perfectly.[/p][p]We will be processing your F10s with determination and diligence to improve the game in every way we can.[/p][p][/p][h2]Simplified Chinese is Coming![/h2][p]When we announced and launched our first set of languages - we always knew that if things went well, we would start to work to expand that localization footprint. Today we are excited to share that we have started the localization project for Simplified Chinese version of 《赛博骑士:闪点行动 Cyber Knight: Flashpoint》 with our translation partner. [/p][p]If you know Simplified Chinese - [/p][p]We are currently seeking players who have put in hours with Cyber Knights: Flashpoint who know Simplified Chinese and would be able to comment on and review the language's glossary and slices of translations in the game over the next couple of weeks. [/p][p]If you are already versed in Cyber Knights terminology and know Simplified Chinese, please help us get the best result by joining our Discord (http://discord.gg/tresebrothers) and pinging @Liviana about it![/p][p]For other languages - [/p][p]We are continuing to look at further translation projects based on wishlists received, so thank you all for expressing your interest, posting and sharing the game. We also plan to add support for community translations when modding support is released later this year.[/p][p][/p][h2]Knight Wireghost Multi-Class Bug[/h2][p]
[/p][p]In previous versions, you could cause your Knight to end up in a very odd state if you started New Game, quit without finishing it, and then started again. In the exact right order of operations could result in your Knight being a Knight + Hacker multi-class but having the cybernetics for a Wireghost. This would leave your Knight unable to upgrade or uninstall your cyberware and therefore you could not change your multi-class setup either.[/p][p]This is now resolve for all games that have the issue - just open the game and you'll find your Knight has been switched to a Cortex Wetware and you have full options again.[/p][p][/p][h2]Translation UI/Text Updates[/h2][p]With Update #76, we are continuing to work diligently to address the feedback you've sent in by F10 on translations and places where the UI is not working correctly when the text gets too long or you increase Font Size too high. [/p][p]We have completed another big run of F10s here, fixing bulk sell window, the confirmation windows, Talent description pop ups and more.[/p][p]In addition, we're going to have a constant and steady drip of improvements to the translations as we hear more from our community about anything we can improve. The updates range the gap from missing translations to plurality, gender or just natural tone for a dialog line, etc. [/p][p]A huge thanks to everyone playing and posting F10s to help us laser focus on what needs to be improved.[/p][p][/p][h2]v2.5.51 - #76: Deltaware Restored to Life - 3/20/2026[/h2][p] - New Cyber Site storylines can connect to mercenary backstories, offering high-risk mission to reactivate dead deltaware[/p][p] - Hunting the needed pieces to re-activate your deltaware requires Loyalty 60%+ on merc, Team Power Level 5+[/p][p] - Cyber sites offer challenge multi-stage missions and one-of-a-kind cybernetic implants [/p][p] - Improved over 200 string translations with better word choice, gender, plurality or terms not being translated[/p][p] - Improved UI responsiveness for longer translated text / font scaling in many areas (talents, confirm window, bulk sell)[/p][p] - Fixed bug where combat log for enemy taking armor damage was flipped (said Restored if it was Shredded)[/p][p] - Fixed bug where a Knight multi-classed with Wireghost might sometimes come out as a Hacker and be stuck (auto-fixed)[/p][p] - Improved default selection for New Game picks like Weapons and Implant to avoid 2 selected items on screen sometimes[/p][p] - Fixed Covering Fire debuff to be correctly colored/classified when looking at enemy status[/p][p] - Fixed some Armor Blueprints that had issues with 10+ uses incorrectly[/p]
Our Save Game Policy and Updates
[p]Since you'll always be seeing a lot of updates around here, we want to reiterate our saved game policy so everyone understands our commitment to your games. No saved game will ever be invalidated by an update. All new content and features will be added immediately to all saved games (with the reasonable exception of New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for many years and games. We stand by it. So do not stress about the deluge of updates that is coming your way - heist on my good heisters.[/p][p][/p][h2]Re-Activated Deltaware![/h2][p][/p][h2]Spanish (ES) Released![/h2][p]While the big translation release last week added Spanish (LATAM) for Latin American players, this update adds the European Spanish translation to the game. Thanks for all your support and helping us get to this exciting day![/p][p]As always, the best way to share feedback for anything in Cyber Knights remains the F10 system (or on Steam Deck, left stick click).[/p][p]Your feedback is automatically tagged with your language and put into a special bucket in our system to help us categorize and process issues with translation and how the UI might not always handle extended text due to translation perfectly.[/p][p]We will be processing your F10s with determination and diligence to improve the game in every way we can.[/p][p][/p][h2]Simplified Chinese is Coming![/h2][p]When we announced and launched our first set of languages - we always knew that if things went well, we would start to work to expand that localization footprint. Today we are excited to share that we have started the localization project for Simplified Chinese version of 《赛博骑士:闪点行动 Cyber Knight: Flashpoint》 with our translation partner. [/p][p]If you know Simplified Chinese - [/p][p]We are currently seeking players who have put in hours with Cyber Knights: Flashpoint who know Simplified Chinese and would be able to comment on and review the language's glossary and slices of translations in the game over the next couple of weeks. [/p][p]If you are already versed in Cyber Knights terminology and know Simplified Chinese, please help us get the best result by joining our Discord (http://discord.gg/tresebrothers) and pinging @Liviana about it![/p][p]For other languages - [/p][p]We are continuing to look at further translation projects based on wishlists received, so thank you all for expressing your interest, posting and sharing the game. We also plan to add support for community translations when modding support is released later this year.[/p][p][/p][h2]Knight Wireghost Multi-Class Bug[/h2][p]