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War Selection News

Introducing aviation. Squad members spawn together at the start of the match.

Main:
  • Three aviation units have been added: military balloons, military aerostats and light bombers
  • In all buildings with a rotating gun, the gun does not return to the original rotation angle after losing the target
  • Players belonging to a single squad will now start near each other


The following errors have been eliminated:
  • Hovering the mouse over a unit hidden in the fog of war shows its health bar
  • When holding down space, the camera follows the unit with jerking mouvements
  • Various other errors


BALANCE:

Many units armed with firearms are now able to target aviation units

Animals:
  • Medium-sized meat sources: amount increased from 300 to 400
  • Large meat sources: amount increased from 1000 to 1200
  • Boar: much less likely to be created inside the forest
  • Cow: herd size reduced from 3-5 to 2-3
  • Deer: herd size reduced from 5-9 to 4-6
Stone Age:
  • Maceman: movement speed reduced from 40 to 35
Eastern Europe:
  • Militia: damage increased from 7 to 8.
Western Asia:
  • Heavy Battle Elephant: The time between an archery attack has been reduced from 2.0 to 1.7 seconds on average
  • Cattle yard: price of goats increased from 250 to 350 materials
IR:
  • A new unit has been added - the engineer
  • Farm: the price of goats has been changed from 250/0/0 to 0/350/0
Germany:
  • Added possibility to build tractors
  • Added ballistic sight upgrade
  • Canon Kolossal: health increased from 300 to 1500, damage increased from 200 to 240, time between shots reduced from 15 to 10 seconds, average armor increased from 4 to 10
  • Bertha: workers build twice as slow, movement speed reduced from 30 to 25, turnaround speed reduced by 20%, final damage on anti-tank hedgehogs reduced from 120 to 30
Great Britain:
  • Tank Rhombus: production time reduced from 150 to 130 seconds
  • Tank Destroyer: attack range increased from 380 to 400

Germany — new country. Reward for visiting. QOL improvements.

Main:
  • A new country has been added into the game - Germany
  • A daily reward of 50 technology points upon launching the game has been introduced
  • Added the ability to select a team in a private game


Interfaces:
  • You can enable the display of health bars with color-coded players
  • Selecting a unit with a limited lifespan now shows the time left before its death
  • All towers have been moved to the 4th row of buildings in the UI


BALANCE CHANGES:


General:
  • The range of the territory that buildings are able to capture is now limited
  • Improvements (in form of technologies to research) have been added to increase the territory captured by buildings


Animals:
  • Tiger: damage increased from 10 to 11


Stone Age:
  • Workers: production speed increased: berries 1.0-> 1.1, wood 0.8-> 0.9, fish 1.5-> 1.6, meat 1.3-> 1.5


Early Europe:
  • Workers: production speed increased: berries 1.1->1.2, wood 1.0->1.1, stone 0.8->0.9, meat 1.5->1.6, metal 0.4->0.5, wheat 1.0->1.1, amount of wood a worker can carry increased from 10 to 20
  • Horseman: armor, on average, increased from 1.4 to 2.0


Early Asia:
  • Workers: production speed increased: berries 0.9->1.0, wood 0.9->1.0, stone 0.7->0.8, metal 0.3->0.4, training time increased from 10 to 11 seconds.
  • Horseman: armor increased from 0.3 to 1.3 on average.
  • Horse Archer: armor increased from 0.3 to 1.3 on average


Late Europe:
  • Galleon: amount of population required increased from 5 to 6
  • Siege ship: time between attacks reduced from 9 to 7 seconds
  • Bombardier ship: population count increased from 5 to 6


Western Europe:
  • Workers: amount of wood a worker can carry increased from 10 to 20, training time increased from 15 to 16 seconds
  • Mortar: population count reduced from 4 to 3
  • Cannon: population count reduced from 4 to 3


Eastern Europe:
  • Workers: amount of wood a worker can carry increased from 10 to 20, training time decreased from 20 to 18 seconds
  • Cannon: time between shots decreased from 10 to 9 seconds, population count decreased from 4 to 3


Western Asia:
  • Workers: training time increased from 10 to 12 seconds
  • Shock ship: population count increased from 5 to 6
  • Cannon: population count reduced from 4 to 3
  • Elephant archer: damage to buildings reduced from 6 to 5, time between bow attacks decreased, on average, from 2.0 to 1.7 seconds, search area for targets to attack was increased.


Eastern Asia:
  • Workers: training time increased from 10 to 12 seconds
  • Hand gun: maximum attack range increased from 200 to 250, population count decreased from 4 to 3


IR1&IR2:
  • Workers: amount of wood a worker can carry increased from 10 to 20
  • Soldier: building damage reduced from 11 to 10
  • Light tank: armor, on average, increased from 26 to 29.7
  • Aerostat: view range reduced by 3%
  • Motorcycle: time between attacks reduced from 2.0 to 1.8 seconds
  • Armored personnel carrier: can now carry up to 5 light units


Turkey:
  • Mortar: damage reduced from 140 to 130
  • Mortar Tower: damage reduced from 140 to 130, price increased from 400/1000/800 to 400/1200/1000, gun rotation speed reduced by 40%


Great Britain:
  • Tank Rhombus: time between machine gun attacks decreased from 8 to 5 seconds, machine gun damage reduced from 18 to 15, machine gun damage to buildings reduced from 18 to 10

Minipatch - Performance improvements and balance changes

Main:
  • Improved performance in the later stages of the game


The following errors have been fixed:
  • A sudden and sharp decrease in the game's performance
  • Needing to upgrade towers while playing as Eastern Europe to research IR2
  • Various other errors


BALANCE:

General:
  • Transition cost to IR1 increased from 8000/5000/3000 to 8000/6000/4000


Stone age:
  • Worker: damage to structures increased from 5 to 6


Western Europe:
  • Onager: The time between attacks has been reduced from 9 to 7 seconds, the number of projectiles has been increased from 5 to 6, armour has been increased from 3 to 4.2 on average
  • Musketeer: Damage increased from 20 to 22
  • Grenadier: damage increased from 22 to 24
  • Dragoon: damage increased from 20 to 22
  • Siege ship: Missile spread reduced from 20% to 18, time between attacks reduced from 10 to 9 seconds


Eastern Europe:
  • Catapult: Time between attacks reduced from 9 to 7 seconds, armor increased from 3 to 4.2 on average
  • Strelets: Damage increased from 22 to 23, time between attacks reduced from 5 to 4.5 seconds
  • Grenadier: damage increased from 22 to 24
  • Dragoon: damage increased from 20 to 22
  • Siege ship: Missile range reduced from 20% to 18, time between attacks reduced from 10 to 9 seconds


West Asia:
  • Bashibuzuk: damage increased from 15 to 18 (6 to 7 on structures), projectile spread reduced from 20% to 18%
  • Elephant-Bashibuzuk: sharpshooters' damage increased from 15 to 18 (from 15 to 7 on structures)


East Asia:
  • Harquebusier: damage increased from 17 to 19 (7 to 8 on structures)
  • Dragoon: damage increased from 20 to 22
  • Warship: speed increased from 45 to 55, damage increased from 17 to 19 (7 to 8 on structures), projectile spread reduced from 20% to 18% and from 25% to 20%, increased range of target detection


The Industrial Revolution:
  • Trawler: size reduced by 13%
  • Machine-gun Trawler: size reduced by 13%, damage reduced from 20 to 16 (10 to 8 on structures), time between attacks reduced from 8 to 5 seconds


India:
  • Elephant-machine gun: increased range of target detection

Visuals for attack range, paths for units in recruitement and QOL improvements.

General:
  • Added languages: Turkish and Georgian
  • Units do not automatically attack walls anymore
  • The main building is now immune to friendly fire
  • Units with friendly fire are prevented from automatically attacking animals
  • The number of animals on the map depends on the land area, not the map size
  • In private game settings for some modes you can change the amount of animals on the map
  • You can now see the attack range on a selected unit.
  • Selecting a building now shows the spawn point and exit route of the next unit
  • The number of decorative crackers has been increased from 3 to 5


Interface:
  • The sound of attack notifications will now be played more sparsely
  • The Backspace button no longer destroys units/buildings. it's now done with the "delete" button
  • If you open the game settings in a match, the camera will stops moving
  • Added 3 building construction buttons for future use


The following bugs have been fixed:
  • Not being able to train Legionnaires with a forge of Western or Eastern Europe
  • The "Big Family Tradition" improvement not being available after building an Indian Wonder of the World.
  • After the destruction of a shipyard of any age, not being able to build a new one in its place.
  • The win/loss window covering the F1 window
  • Improvements to elephants not being available after the transition to India from East Asia
  • Metal gadgets" improvement not being available from West Asia
  • And many others.



BALANCE:

General:
  • Increased forest size near every starting point by 20%.
  • Initial number of materials increased from 150 to 250
  • All units now have an Ally call-up distance of 100


Animals:
  • Mammoth extinction delayed from 10 to 15 minutes.
  • No more allies are called upon recieving damage.


The Stone Age:
  • Bulwark: price reduced from 40/50 to 40/40, improvement "Leather Sling" increases accuracy
  • Hut: armor increased from 2 to 3.
  • Warrior: time between attacks increased from 0.9 to 1.0 seconds


Western Europe:
  • Fort: barracks improvement time reduced from 60 to 50 seconds, shooting range improvement time reduced from 60 to 50 seconds.
  • Pikeman: training time in fort increased from 30 to 35 seconds, time between attacks reduced from 0.8 to 0.7 seconds.
  • Halbedier: fort training time increased from 35 to 40 seconds, time between attacks increased from 0.8 to 1.0 seconds, damage increased from 8 to 11.
  • Longbowman: shot damage increased from 15 to 17, damage to structures reduced from 7 to 6.
  • Landsknecht: armor increased from 7.8 to 12.35 on average.
  • Heavy Knight: armor increased from 7.1 to 8.1 on average.


Eastern Europe:
  • Home: militia reservation time decreased from 150 to 120 seconds


West Asia:
  • Sarbaz: damage to structures reduced from 6 to 5, time between shots increased from 1.5 to 1.7 seconds.


Industrial Revolution:
  • Factory: health increased from 750 to 1000
  • Machine gunner: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 7 to 5 seconds.
  • Cavalry: price reduced from 400/50/0 to 350/50/0


India:
  • House: the added population limit has been increased from 7 to 8.
  • Fury of Durga: tiger's duration increased from 30 to 35 seconds
  • Sikh: price reduced from 150/100/20 to 100/100/20, spread of shells reduced from 18% to 17%
  • Elephant-machine gun: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 7 to 5 seconds.


Turkey:
  • Mortar: minimum attack radius increased from 300 to 350, damage reduced from 180 to 140, required population size reduced from 5 to 4.
  • Artillery tower: minimum attack radius increased from 300 to 350, damage reduced from 180 to 140.
  • Light cannon: attack distance reduced from 350 to 320, time between attacks increased from 9 to 10 seconds, required population size reduced from 5 to 4.
  • Sniper: damage reduced from 30 to 26, time between shots reduced from 4 to 3.5 seconds.
  • Sniper on position: damage reduced from 30 to 26.


Great Britain:
  • Rhombus Tank: Armor increased from 30.5 to 37.2 on average.
  • Marlboro Tank: Armor increased from 50.0 to 58.6 on average, damage reduced from 120 to 100, time between shots reduced from 9 to 7.5 seconds, attack distance increased from 200 to 220.
  • Light machine gun: damage reduced from 18 to 16, damage to buildings reduced from 9 to 8, time between attacks reduced from 6 to 4.5 seconds.
  • Tank destroyer: improved "Ballistic Sight" increases accuracy, range of attack reduced from 400 to 380, armor reduced from 48 to 39 on average.
  • Anti-tank rifle: damage increased from 160 to 210.

Turkey — new country. Graph of game-match timeline. Complaints against players

General:
  • Added new language: Portuguese-Brazilian
  • New country added: Turkey
  • Countries can be purchased both for Technology Points and for money
  • Added the ability to report players
  • For rating matches now also given Technology Points
  • The number of technology points received per game is now affected by significantly more parameters
  • Units can choose the mode of automatic selection of the attack target: the closest target or the best target
  • In the results of a match and while watching a replay, you can see graph of game-match timeline
  • The edge of the map is designed as a cut of the earth
  • The space sown by wheat is now limited
  • There are no more undeveloped bots in the single-player sandbox
  • Squads are no longer paid mode. Everyone who bought it previously received a discount on any next purchase. The item in the store has been replaced with "special game modes"
  • Single-player survival mode now refers to "special game modes"


Interfaces:
  • Added interface showing what employees are doing
  • Added isolation indicator in the main building
  • The menu offers to watch one of the video on the game


Balance:
  • Animals: reduced the distance of summoning allies


Stone Age:
  • Altar: armor increased from 3 to 4
  • Bulwark: armor increased from 2 to 3
  • Fight Pit: armor increased from 2 to 3
  • Stonecutter: armor increased from 2 to 3
  • Hut: health increased from 100 to 150
  • Warehouse: health increased from 100 to 150
  • Worker: damage to buildings increased from 4 to 5
  • Maceman: armor increased from 0 to 2 on average


Early Europe:
  • Archer: building damage shot reduced from 5 to 4
  • Horseman: health increased from 150 to 180
  • Guardian tower: armor on average increased from 3.7 to 4.7


Early Asia:
  • Archer: building damage shot reduced from 5 to 4
  • Heavy Archer: building damage reduced from 5 to 4
  • Horse archer: damage to buildings reduced from 5 to 4, health increased from 150 to 180
  • Horseman: health increased from 150 to 180
  • Observing tower: armor on average increased from 2.5 to 3.5, health increased from 120 to 200
  • Guardian tower: armor on average increased from 4.1 to 5.1


Medieval Europe:
  • Horse crossbowman: health increased from 150 to 180
  • Cuirassier: health increased from 150 to 180
  • Dragoons: health increased from 150 to 180


Western Europe:
  • Longbow: melee damage increased from 7 to 8, melee attack time decreased from 1.0 to 0.9 seconds, visibility and range of the enemy search were slightly increased
  • Chariot: health increased from 150 to 200
  • Heavy Knight: Health increased from 175 to 200
  • Onager: damage increased from 35 to 40, time between attacks decreased from 10 to 9 seconds


Eastern Europe:
  • Horse Archer: Health increased from 150 to 180
  • Light Knight: Health increased from 160 to 185
  • Cossack: health increased from 150 to 180
  • Hussaria: Health increased from 150 to 180
  • Catapult: projectile spread reduced from 20% to 18%, time between attacks decreased from 10 to 9 seconds


West Asia:
  • Oglan: Health increased from 150 to 180
  • Sipah: health increased from 150 to 180, armor on average reduced from 2.4 to 2.1
  • Mamluk: health increased from 150 to 180, armor on average decreased from 5.7 to 5.2
  • Ballista: damage over non-buildings increased from 150 to 185, projectile spread reduced from 20% to 15%, time between attacks reduced from 9 to 8 seconds


East Asia:
  • Horse Archer: Health increased from 150 to 180
  • Ronin: health increased from 150 to 180
  • Dragoons: health increased from 150 to 180
  • Mounted samurai: health increased from 150 to 180


Industrial revolution:
  • Steamboat added
  • Cavalryman: health increased from 150 to 180
  • Trawler: production speed increased from 8 to 10 food per second
  • Soldier: damage reduced from 24 to 22, damage to buildings reduced from 12 to 11
  • Armored car: armor on average increased from 21.5 to 22.25
  • Trench mortar: time between attacks increased from 7 to 8 seconds
  • Battleship: is no longer a transport, health has been increased from 600 to 1000, the enemy search distance has been slightly increased, the price has been increased from 500/1500/800 to 500/2000/800


Great Britain:
  • Tank Rhombus: the dispersion of shells of the main gun was reduced from 18% to 15%, the armor was increased on average from 29.2 to 30.55
  • Sea Fort: damage reduced from 150 to 120, time between attacks increased from 8 to 10 seconds
  • Dreadnought: is no longer a transport, health increased from 700 to 1200, price increased from 700/2000/1000 to 700/2500/1000


India:
  • Elephant-trench mortar: time between attacks increased from 6 to 8 seconds, price increased from 500/300/100 to 600/300/100