New countries: India, Great Britain. Tech points Store etc.
General:
Added languages: Hindi, Czech / Slovak
Two countries added: Great Britain and India
A store of goods for Technology Points has been introduced
All guns can attack the target whenever possible while a unit is rotating.
Various bug fixed
Interface:
Load of a unit by another unit is indicated by the special indicator
Changed language selection interface
Increased repair costs for many buildings
Upgrade "Explore the area": Research time increased from 60 to 100 seconds.
BALANCE:
You can not go to IR2 with obsolete buildings
Increased the number of trees in the forest near the starting point
Animals:
Mammoths live only 10 minutes
Early Europe:
Spearman: Attack time increased from 0.7 to 0.8 seconds
Ram: Training time reduced from 140 to 110 seconds
Early Asia:
Spearman: Attack time increased from 0.9 to 1.0 seconds
Heavy Spearman: Cost reduced from 50/40/20 to 50/40/10
Medieval Europe:
Crossbowman: Attack time reduced from 5.0 to 4.5 seconds
Horse сrossbowman: Attack time reduced from 6 to 5 seconds
Grenadier: Attack time reduced from 5 to 4.5 seconds, gunshot damage increased from 20 to 22, cost reduced from 150/100/150 to 150/100/120
Dragoon: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings reduced from 19 to 12
Western Europe:
Onager: Damage increased from 25 to 35
Longbow: Damage increased from 14 to 15, attack distance increased from 130 to 140, arrow spread decreased from 10% to 9%
Chariot: Increased view range, training time reduced from 60/45 to 40/30 seconds
Knight: Armor increased from 5.9 to 7.1, attack time decreased from 1.2 to 1.1 seconds
Musketeer: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings increased from 8 to 10
Bombard: Training time reduced from 150 to 130 seconds
Cannon: Training time reduced from 180 to 150 seconds
Cuirassier: Damage increased from 15 to 17, training time decreased from 80/60 to 70/50 seconds, cost decreased from 250/0/150 to 250/0/120
Eastern Europe:
Archer: Training time reduced from 20 to 18 seconds, cost reduced from 100 to 75 food
Catapult: Damage increased from 150 to 200
Horse archer: Training time decreased from 60 to 45 seconds, arrow spread decreased from 20% to 16%
Light Knight: Armor increased from 3.4 to 4.6, attack time reduced from 1.2 to 1.0 seconds, training time decreased from 100 to 80 seconds
Strelets: Attack time reduced from 6 to 5 seconds, gunshot damage increased from 21 to 22, gunshot damage on buildings reduced from 21 to 12
Cuirassier: Damage increased from 15 to 17, training time decreased from 80 to 65 seconds, cost decreased from 250/0/150 to 250/0/120
Cossack: Training time reduced from 100 to 65 seconds
Hussaria: Training time reduced from 100 to 80 seconds
West Asia:
Sipah: Damage reduced from 7 to 6, attack time reduced from 1.5 to 1.2 seconds
Mamluk: Damage reduced from 7 to 6, attack time increased from 1.5 to 1.3 seconds
Battle elephant: Training time reduced from 100 to 90 seconds
Bashibuzuk: Attack time decreased from 4.0 to 3.5 seconds, backup time decreased from 40 to 35 seconds
Cannon: Cost reduced from 0/0/450 to 0/0/380
East Asia:
Dragoon: Attack time reduced from 6 to 5 seconds, damage increased from 19 to 20, damage to buildings reduced from 19 to 12
Cho-ko-nu: Attack time reduced from 6 to 5 seconds
Harquebusier: Attack time reduced from 5.0 to 4.5 seconds, backup time reduced from 35 to 30 seconds, cost reduced from 100/75/75 to 100/75/50
Hand cannon: Attack time reduced from 7.0 to 6.5, backup time reduced from 180 to 150 seconds, cost reduced from 200/400/200 to 200/400/150
Springald: Damage to buildings reduced from 60 to 40
Industrial Revolution:
Longboat: Can repair buildings
APC: Damage reduced from 35 to 32
Squadron cannon: Increased enemy detection area
Mini patch. Improvements and bugfix
Improvements:
If you select a loafer located in the tower / ship, then the tower / ship is selected
Shift+click on a unit or group of units in the selection panel removes the selection from these units
Shift+click on a selected unit on the scene removes selection from it
Ctrl+left-click, or right-click on an existing training removes this training, except for the unit that has already began
Bugs fixed:
From two temples it is possible to make a transition to both Europe and Asia at the same time
Units are unloaded from a transport ship to the nearest shore, which may be far away
Units inside building or transport ship continue to clear the fog of war at the loading place
When choosing a loafer located inside building or transport ship, his position is shown at the place of loading
When viewing a replay, you can enable observation from all players except the last two
When you enter a private game or squad, as a result of copying the code through the clipboard, special characters may fall into it, which will make the code invalid
Incorrect background at the squad window in the main menu
Mini patch. Transports, towers as shelter and other improvements
General:
Many ships and boats can now transport land units
You can hide any units into towers, using one seat per unit. This does not change the characteristics of the tower, including attack speed.
Transition to the late Middle Ages is possible only without the Bronze / Iron Age buildings
A new button to open the interface of the large minimap has been added above the minimap
The progress of the transition to a new age is shown on the top panel.
The main menu displays the quality of connection with the server
Hotkeys for closing / opening gates are changed to by Ctrl + Up / Ctrl + Down
Dreadnought renamed to Battleship
Balance:
General:
Balloon: view range reduced by 8%
Aerostat: view range reduced by 12%
Locating station: view range reduced by 15%, price increased from 0/1000/800 to 0/1500/800
Animals:
Deer: health reduced from 10 to 3
Stone Age:
Worker: berry production speed increased from 0.9 to 1.0, wood production speed increased from 0.7 to 0.8
Maceman: damage increased from 11 to 12
Early Europe:
Worker: wood production speed increased from 0.9 to 1.0, metal production speed increased from 0.3 to 0.4, wheat production speed increased from 0.8 to 0.9
Axeman: training time reduced from 40 to 35 seconds, upgrade to Morgenstern requires a Barracks or Royal Barraks
Spearman: training time reduced from 30 to 25 seconds, upgrading to a pikeman requires a Fort or Barracks or Royal Barraks
Heavy Spearman: training time reduced from 40 to 32 seconds, armor increased from 2.5 to 4.5, attack time increased from 0.7 to 1.0 seconds, movement speed decreased from 55 to 50, upgrading to a pikeman requires a Fort or Barracks or Royal Barraks
Archer: training time reduced from 30 to 25 seconds, upgrading to longbow requires a Shooting range or Royal shooting range, arrow spread reduced from 12% to 10%
Horseman: training time reduced from 60 to 50 seconds, upgrade to Chariot requires a Stable or Royal stable
Swordsman: training time reduced from 40 to 35 seconds
Ram: training time reduced from 180 to 140 seconds, price reduced from 0/400/100 to 0/300/50
Legionary: training time reduced from 50 to 45 seconds, armor increased from 8.2 to 8.8, price reduced from 100/150/150 to 100/125/125
Guardian tower: arrow spread reduced from 10% to 8%
The price of the upgrade on the speed of attack of spearmen increased from 500 food to 650 food
Early Asia:
Worker: the speed of wall construction became 20% faster, wood production speed increased from 0.8 to 0.9, metal production speed increased from 0.2 to 0.3
Spearman: reservation time reduced from 40 to 32 seconds
Heavy Spearman: reservation time decreased from 50 to 40 seconds, armor increased from 1.7 to 3.4, attack time increased from 0.9 to 1.1 seconds
Archer: reservation time reduced from 40 to 32 seconds, arrow spread reduced from 15% to 12%
Heavy Archer: reservation time reduced from 50 to 40 seconds, arrow spread reduced from 15% to 12%
Horseman: reservation time reduced from 80 to 65 seconds, attack time reduced from 1.2 to 1.1 seconds.
Horse archer: reservation time reduced from 80 to 65 seconds, arrow spread reduced from 20% to 15%
Guardian tower: arrow spread reduced from 15% to 12%
Western Europe:
Guardian tower: arrow spread reduced from 10% to 8%
Eastern Europe:
Ram: training time reduced from 150 to 90 seconds
Guardian tower: arrow spread reduced from 10% to 8%
West Asia:
Attack ship: added the ability to shell the area
Sipah: movement speed reduced from 90 to 80
Mamluk: movement speed reduced from 80 to 70
Tower: arrow spread reduced from 15% to 12%
First Industrial Revolution:
Worker: meat production speed reduced from 2.0 to 1.8, wheat production speed reduced from 2.0 to 1.8
The following errors have been fixed:
Animals can attack unfinished buildings
Death of unfinished buildings is not animated
When zooming an interface in a menu, the interface size alternates between two values
Working with a cinematic camera sometimes closes the game in some cases
Downloading some old saved games will close the game
Patch 8. Mulitiplayer Sandbox, Leaderboard, Player list, Metal mines
Main changes:
A new network mode is available - a sandbox where you can play with an open map, a huge population limit and starting resources
Added player rating table
Decreased game slowdown while loading content
Do not build buildings of a past age
Mechanics:
You can not go into the Iron Age with the buildings of the Stone Age
The new structure of the Industrial revolution - the Mine - produces metal without the participation of units
If the work of the building has begun, it cannot be stopped by unfulfilled conditions
If the construction of the building has begun, it cannot be stopped by unfulfilled conditions
After a repair completed, workers search for a new repair target, if no other tasks
If the first unit in the training queue is not in reserve, the queue will be assigned to another training or upgrade
Interfaces:
During the preparation of the private game, a list of participants is available.
During the match, a list of participants is available.
The minimap shows enemy buildings in the half-fog of war
In the game settings, you can switch the language
Added buttons to open / close all gates
Units have owner name
When trying to destroy the main building or more than 3 units by hotkey, confirmation is required
Ctrl+left-click on a workout orders 5 units at once, similar to a right-click
Balance:
General:
Increased the price of the transition to the Iron Age from 400 to 500 metal
Increased the price of teh transition to the Middle Ages from 0/1000/600 to 0/2000/800
The area of destruction of many shells with area damage has been increased
Animals do not attack buildings
Deer: movement speed reduced from 100 to 95
Berry bush: amount of food increased from 250 to 300
All workers reduced automatic attack distance
Stone Age:
Temple: price changed from 100/400 to 0/500
Increased berry production speed: price increased from 75 to 100 materials.
Upgrade in timber extraction speed: price increased from 75 to 125 food
Early Europe:
Upgrade to increase the speed of timber production: price increased from 300/0/100 to 450/0/100
Upgrade to increase the speed of metal mining: price increased from 150/200/100 to 150/400/100
Ram can be built in a stable
Galera: health increased from 300 to 350
Fishing boat: production time reduced from 45 to 40 seconds
Battle boat: production time reduced from 60 to 40 seconds
Horseman: Movement speed increased from 70 to 75
Spearman: Movement speed reduced from 60 to 55, damage reduced from 6 to 5, attack time reduced from 0.8 to 0.7 seconds
Heavy Spearman: Movement speed reduced from 60 to 55, damage reduced from 7 to 6, attack time reduced from 0.8 to 0.7 seconds.
Archer: Movement speed increased from 50 to 65
Guardian tower: armor reduced
Early Asia:
Upgrade to increase the speed of timber production: price increased from 150/0/0 to 350/100/0
Upgrade to increase the speed of metal mining: price increased from 150/250/0 to 400/300/0
Sampan: production time reduced from 40 to 30 seconds
Spearman: movement speed reduced from 65 to 60, damage reduced from 6 to 5, attack time reduced from 1.0 to 0.9 seconds
Heavy Spearman: movement speed reduced from 60 to 55, damage reduced from 7 to 6, attack time reduced from 1.0 to 0.9 seconds, price reduced from 50/50/25 to 50/40/20, health increased from 75 to 80, slightly increased armor
Archer: movement speed increased from 50 to 60
Heavy Archer: movement speed increased from 50 to 60
Observation tower: increased armor
Guardian tower: armor reduced
Medieval Europe:
Upgrade to increase the speed of metal mining: price increased from 0/500/100 to 0/600/100
Siege ship: attack range increased from 180 to 200, increased visibility, health increased from 300 to 350
Galleon: health increased from 300 to 600
Bombardier ship: health increased from 300 to 600
Western Europe:
Musketeer: projectile spread reduced from 20% to 15%, price reduced from 150/100/50 to 150/60/40
Granader: projectile dispersion reduced from 15% to 12%
Dragoon: projectile dispersion reduced from 22% to 18%, training time decreased from 55 to 50 seconds, price decreased from 250/150/100 to 250/100/70
Longbow: movement speed increased from 50 to 55, arrow spread decreased from 15% to 10%
Bombard: projectile dispersion reduced from 25% to 20%, production time reduced from 180 to 150 seconds
Onager: attack range increased from 180 to 200, production time decreased from 180 to 120 seconds
Eastern Europe:
Musketeer: projectile spread reduced from 20% to 15%, price reduced from 150/100/50 to 150/60/40
Granader: projectile dispersion reduced from 15% to 12%
Dragoon: projectile spread reduced from 25% to 20%, price reduced from 250/150/100 to 250/100/70
Catapult: attack range increased from 180 to 200, production time decreased from 180 to 120 seconds
Militiaman: backup time reduced from 180 to 150 seconds
West Asia:
Cargo elephant: armor increased by 1, training time reduced from 80 to 70 seconds
Battle elephant: armor increased by 1, training time reduced from 120 to 100 seconds
Elephant-archer: armor increased by 1, projectile spread reduced from 25% to 20%
Armored elephant: armor increased by 1, projectile spread reduced from 25% to 20%
Elephant-rammer: armor increased almost 2 times, damage to buildings increased from 80 to 100
Elephant-Bashibuzuk: armor increased by 1, training time reduced from 160 to 130 seconds
Sipah: movement speed reduced from 100 to 90, duration of upgrade to Mamluk increased from 30 to 40 seconds
Mamluk: movement speed reduced from 90 to 80
Ballista: attack period reduced from 10 to 9 seconds, can fire at terrain
Attack ship: increased visibility
East Asia:
Warship: health increased from 300 to 450, increased armor
Turtle-ship: health increased from 300 to 450, increased armor, increased visibility
Junk: increased visibility
Rocket cannon: damage reduced from 80 to 70
First Industrial Revolution:
Mine added. It can be built on the site of a former metal deposit.
Ranger: damage reduced from 30 to 26, attack time reduced from 4.0 to 3.5 seconds
Machine gunner: attack period reduced from 8 to 7 seconds
Anti-tank hedgehog: price reduced from 200/100 to 150/75
Cavalryman: damage to buildings reduced from 18 to 17
Dreadnought: movement speed reduced from 40 to 35, health increased from 600 to 800, fired two shells at a time from each weapon, minimum attack distance increased from 100 to 150, attack period increased from 12 to 14 seconds
Second Industrial Revolution:
Grenade launcher: movement speed reduced from 50 to 45, attack range reduced from 250 to 220
Added location station, which can be built from the aerostat
Minipatch. Change the time of victory by the Wonder, various changes & bug fixes
Changes:
Wonder of the World victory timer increased from 25 to 30 minutes
Victory by Wonder of the World cannot be earlier than 90 minutes from the start of the match
In survival mode, an improvement on opening a map of the area is not available
In 1x1 mode, the second player uses green color instead of blue
A special sound is played at the start of the match
In the match replay not showing resource end notifications
The DEL button on the keyboard duplicates the function of the BACKSPACE button
Improved readability of chat text
Improved visualization of some color factions on the minimap
Bugs fixed:
Start-up workers sometimes come blocked by the forest
Swordsman can be upgraded to Landsknecht without having a Royal barracks and at the wrong price
Fishing boats sometimes try to deliver fish to a Stone Age warehouse
The interface is distorted in different parts of the menu when the interface is scaled
During the upgrade of all selected units - the upgrade button in the unit's operation panel continues to be displayed
During the upgrade of a part of selected units, the upgrade tooltip in the unit’s work panel makes calculations, including for already improving units
If a unit/building upgrade is not available, its icon in the upgrade button looks normal
Geese and goats can be selected with the mouse frame
The selection frame does not disappear after releasing the left mouse button, if the selection of the construction plan is enabled during selection