Patch Notes
[h2]Hello fellow players.
Here are the patch notes for the past two weeks :)
Enjoy the game![/h2]
Here are the patch notes for the past two weeks :)
Enjoy the game![/h2]
-  Fixed bandit cars from spawning in 300 bc
 -  Fixed the 300bc platypus sequence
p2 -  Fixed the issue where in the fusion station post 2040 would cost you dollars
 -  Fixed the manholes on main street
p3 -  Changed the games launch icon as requested
 -  Fixed the AREA I crash past 2030
 -  Fixed the missing radio 2040 bug which could have cause some fps issues for some
 -  Fixed some level mesh issues
 -  Fixed the area1 crash
 -  Fixed the scale of the wooden shacks
 -  Fixed a dialogue issue in the taxi quest where you could say yes even if you don't have a hover conversion
 -  Fixed the bug where people would be spawning mid air in front of the clock tower in 2060
 -  Fixed the chair from throwing you out the window when getting up at the 2060 hotel
 -  Fixed automatic hover orientation from triggering even if not in hover mode
 -  Fixed the Archos Trading Guild Trader from taking dollars before the 1860s
 -  Fixed edwards superpot in his cellar from getting the origin year of 0 (meaning you would die just taking a bite of it)
 -  Fixed the bug where in you could get one dollar or shilling for selling nothing to a trader
 -  Fixed the issue with seeing the telescope mesh blocking part of the view whilst using it
 -  Lowered the amount of rain since people were reporting it so often
p4 -  Fixed a post Vikings Quest bug which would cause a gradual fps drop for players over time
 -  Fixed a bug which would spawn infinite citizen in evil eras like 2074
p5 -  Added revolver parts to Bernds act 2 smuggling bay
 -  Fixed the remote controller from not working with the 2060 hover car upgrade
 -  Fixed the front trunk space for the 2060 upgrade
 -  Fixed some level editing errors (objects where they should not be in the corresponding time and some mesh fixes)
 -  Fixed the Fusion Station from displaying and taking dollar in the future
 -  Fixed it so friendlies like Edward can't shoot the car and acccidentally destroy it
p6 -  Added speech bubble zooming (when pressing the zoom button)
 -  Fixed the texture of the shacks during the beta timeline in act 2
 -  Fixed the fusion station from displaying dollars value post 2030 instead of thalers
 -  Fixed more typos for dialogues in various quests
 -  Fixed the bug in which people would remark on you capturing people which happened years into the future
p7 -  Fixed the issue where Westwood would hint that he hears the first time about time travel even though you met him in act 2
 
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