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Survivalist: Invisible Strain News

Workshop Support in Main Branch, and new patch in publicbeta (v90)

I've made Steam Workshop support available for everyone, so go and subscribe to the Example Story! It's kind of like a mini Story Mode ːsteamhappyː



Here's the full changelist for that patch (v88/89) again:
  • Added Portuguese!
  • Added button in Editor menu to create a new story, and a bunch of small editor features and fixes
  • Added the ability to upload stories, created in the editor, to the Steam Workshop
  • Fixes for characters getting stuck if they are unable to reach a well or a river when trying to get water
  • Fix for people's mouths not moving when talking in CJK languages
  • Translation fixes
  • Crash fix


Meanwhile in the publicbeta branch I've uploaded v90, which is basically just a stability patch. A couple of people have reported sporadic crashes in Unity.dll, so I've upgraded the latest version of Unity in the hopes that will fix it. It shouldn't result in any noticeable changes but every time I upgrade Unity something seems to go wrong so let me know if you see anything weird.

v90 will be in the "publicbeta" branch for a while first, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using that branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".


To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

Steam Workshop support and Portuguese in publicbeta (v89)

I've enabled Steam Workshop support! I meant to release it last weekend but got a bit carried away making an example story to demonstrate how it works. Anyway, in v88 (in the publicbeta branch) you can now download a mod from the workshop (which I'm referring to as a Story), and you can create your own stories in the editor and upload them to the workshop! ːsteamhappyː


There are still a lot of editor features that need adding, such as the ability to create rivers, and making this small map also drove home the need for much more variation in building types. Also please note: you can use the editor to create new stories with their own maps, quests, dialog and so on. You can't really create new weapons (unless they use the same model as an existing weapon) or new houses, props etc. I know a lot of people want to be able to do that! So this is just a start with hopefully a bunch more features to come in future.

Here's the full change list for v88:
  • Added button in Editor menu to create a new story, and a bunch of small editor features and fixes
  • Added the ability to upload stories, created in the editor, to the Steam Workshop
  • Fixes for characters getting stuck if they are unable to reach a well or a river when trying to get water
  • Fix for people's mouths not moving when talking in CJK languages
  • Translation fixes
  • Crash fix


These features will be available in the "publicbeta" branch for a while first, before pushing them to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using that branch. But keep in mind:
  • Because it's the bleeding edge it'll be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".


I'm also moving v87 into the main branch! Here's the changelist from v87 again:
  • Added Korean and Japanese translations, and partial French (UI only)
  • Added outlines and fixed some bugs with the Asian fonts
  • Added fonts that support Polish characters
  • Added a bunch of small features to improve translations
  • Added Pause/Resume options for movement zones
  • Added a box next to the progress indicator that shows how much of each material you have used when building something
  • Fixes for gate and equipment policy dialogs not working with gamepads
  • Various fixes for equipment policy
  • Fix for icons getting mixed up if you have a large number of clothes in one building
  • Fix for maps sometimes being generated with no zombie or rabbit spawnpoints on them
  • Fixed various bugs regarding height of overhead icons
  • Crash fixes


Let me know how it goes. I will be updating my editor guide shortly to explain the new features, let me know if you have questions.

EDIT - there was a bug in v88 where roving hordes and raiders etc weren't spawning in Sandbox mode, so I've released v89 to fix that. v89 also includes Portuguese! Many thanks to Carlos 'Reaction' Vicenzi for translating it ːsteamhappyː

New patch in publicbeta with Korean and Japanese (v86)

Hello, new patch day! The translators have been busy and we now have full Korean and Japanese translations, with some more languages on the way ːsteamhappyː I've also improved the font rendering for the CJK languages. Here's the changelist:
  • Added Korean and Japanese translations, and partial French (UI only)
  • Added outlines and fixed some bugs with the Asian fonts
  • Added fonts that support Polish characters
  • Added a bunch of small features to improve translations
  • Added Pause/Resume options for movement zones
  • Added a box next to the progress indicator that shows how much of each material you have used when building something
  • Fixes for gate and equipment policy dialogs not working with gamepads
  • Various fixes for equipment policy
  • Fix for icons getting mixed up if you have a large number of clothes in one building
  • Fix for maps sometimes being generated with no zombie or rabbit spawnpoints on them
  • Fixed various bugs regarding height of overhead icons
  • Crash fixes

These features are available in the "publicbeta" branch so far. You can play it by right-clicking the game in your Steam library, going to "Properties...," clicking the Betas tab, and selecting "publicbeta" in the drop-down there.

All new features will be available in the "publicbeta" branch for a while first, before pushing them to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using that branch. But keep in mind:
  • Because it's the bleeding edge it'll be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".


My main code changes were to fix some bugs with the "Set Zone" and "Set Equipment Policy" features I added in the last patch (v85). Because there were a few bugs, I won't be moving v85 to the main branch today, I'll just do that with v86 next week instead (hopefully).

I did add a small new feature which is something that has often been requested - while you're building or crafting something you now get a little display that shows what resources are being used:



Thanks to everyone who gave feedback and reported bugs with the previous patch! Let me know how this one goes.

EDIT - found a crash in that patch so I've uploaded another one to fix it and a few translation issues, it's v87 now in publicbeta.

New features in publicbeta! (v85)

There's a new patch out in the publicbeta branch and this time I managed to add some actual new features! You can now set a zone to control where your community members are allowed to move, and you can set a policy to stop them eating a particular type of food or ammo. Here's a short video I made to demonstrate:

[previewyoutube][/previewyoutube]

The main other thing I did was make it so when you're assassinating someone, or trying to escape from a zombie's clutches, you can now hold the button down instead of having to mash it repeatedly. This is to help people with RSI and other such issues.

Here's the full change list for v85:
  • Added policy options for food, drink and ammo to stop people using them when you don't want them to
  • Added Set Zone option in command mode to control where characters are allowed to move
  • When struggling in a zombie's grip or assassinating someone you can now hold down the button instead of having to hit it repeatedly
  • Fix for tripwire traps not damaging neutral characters
  • Fix for bug where character would repeatedly eat gifted stew
  • A few crash fixes

These features are available in the "publicbeta" branch so far. You can play it by right-clicking the game in your Steam library, going to "Properties...," clicking the Betas tab, and selecting "publicbeta" in the drop-down there.

All new features will be available in the "publicbeta" branch for a while first, before pushing them to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using that branch. But keep in mind:
  • Because it's the bleeding edge it'll be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".


Meanwhile v84 has moved to the main branch. Here's the changelist for v84 again:
  • Added Simplified and Traditional Chinese translations (WIP) and updated Spanish
  • Removed sugar from gunpowder recipe, so it's easier to make bullets
  • If not using save tokens, don't overwrite autosaves when someone with invisible strain turns
  • Fix for unconscious zombified traders spawning infinite food
  • Fix for farmer getting stuck in loop trying to deposit crops in a chest or building
  • Fix for refugees failing to occupy dead communites if they'd already been occupied once, and had a grave somewhere
  • Fix for wandering groups sometimes not spawning on medium maps due to the presence of traders
  • Fix for rabbit traps catching rabbits even when they aren't baited
  • Crash and Out of Sync fixes

Chinese translations in "publicbeta" branch

Hello, it's the weekend again which means new patches! This time we've got work in progress translations into both Simplified and Traditional Chinese by Cleave Jiang, thankyou very much for that! (This is a first for Survivalist games! I was never able to get Asian fonts working in the original due to annoying technical issues with XNA and the large character sets). As with all translations there will be bugs so let us know if you want to help improve them in any way (my email: ).

I have made Chinese available in the "publicbeta" branch so far. You can play it by right-clicking the game in your Steam library, going to "Properties...," clicking the Betas tab, and selecting "publicbeta" in the drop-down there.

All new features will be available in the "publicbeta" branch for a while first, before pushing them to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using that branch. But keep in mind:
  • Because it's the bleeding edge it'll be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".


The other kind-of big change in this patch is I've removed sugar from the recipe for gunpowder. In terms of realism it wasn't that necessary as you can make gunpowder without it (though ideally you need sulfur but that's hard to source in the zombie apocalypse). I had some feedback that getting to the point where you can make bullets was taking too long so you'd probably have defeated everyone on the map by the time you managed it, this will make it faster.

So here's the changelist for v84 (publicbeta):
  • Added Simplified and Traditional Chinese translations (WIP) and updated Spanish
  • Removed sugar from gunpowder recipe, so it's easier to make bullets
  • If not using save tokens, don't overwrite autosaves when someone with invisible strain turns
  • Fix for unconscious zombified traders spawning infinite food
  • Fix for farmer getting stuck in loop trying to deposit crops in a chest or building
  • Fix for refugees failing to occupy dead communites if they'd already been occupied once, and had a grave somewhere
  • Fix for wandering groups sometimes not spawning on medium maps due to the presence of traders
  • Fix for rabbit traps catching rabbits even when they aren't baited
  • Crash and Out of Sync fixes


Meanwhile the previous patch, v83, is moving into the main branch. Here's the changelist for that:
  • Added menu to change language, with Spanish translation (WIP)
  • Clickable links in credits
  • Crash fixes