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Survivalist: Invisible Strain News

Quick new patch in publicbeta (v99)

I've released a quick patch to fix a bug with pit traps in the recent big publicbeta update. I've also added a warning when you use the Editor on BaseStory or Sandbox mod folders, letting you know that if you edit that stuff you won't be able to play online with other people as your files won't match, as that seemed to be catching a lot of people out. Here's the full changelist:
  • Fixed pit traps
  • Fix for character going into an infinite loop collecting urine for saltpeter, if you set the policy on it to Don't Drink
  • When using Editor to make changes to BaseStory and mod folders, show a warning to let people know it will stop them from playing the mod online
  • Ignore translations when calculating if BaseStory etc folders are the same for online play
  • Added Max Spawnable setting to equipment, so e.g. a particular item type can be set to only spawn once


Oh and by the way I've also written a guide for modders on how to import props from Unity ːsteamhappyː

[h3]What's this publicbeta thing?[/h3]
v99 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

New Props and Editable Props in publicbeta (v98)

There's a new patch in publicbeta! Over the last month I've been refactoring how the game defines props, so now they're editable by mod authors similar to how you can edit equipment. And I've made it possible to add new models for your props using Unity Asset Bundles - I'll be writing a guide for that shortly (EDIT - here it is).

I should mention that you still can't add your own equipment models, which I think is the thing most mod authors actually want to do - so, sorry no new gun models yet! I will make that possible in a future update :)

In order to test out my new prop editor I've added a bunch of new props to the game myself! The idea behind most of these was to try and add some more points of interest to the bare countryside areas between the towns, and maybe provide you with somewhere interesting to hide or loot, or build a base around. (In future I'll be adding more variation to the towns themselves as well.)



Besides that we've got some new music tracks from Alexandre, and the Italian translation is almost done, thanks to Team Lagorn. Here's the full changelist:

  • Made it possible to import new models for props using Asset Bundles, refactored props to be data driven and set up via the Editor
  • Added a bunch of new props including trailer park, crashed aircraft, windfarm, fire lookout tower and tank
  • Added some new music tracks for exploring, and game over and game complete screens
  • Added Italian, mostly
  • Fix for being able to switch control to dead characters via the Equipment Totals section of the Community menu
  • Crash fixes


It is quite a big overhaul so there might be some bugs, let me know if you notice something I broke. EDIT: released a couple of quick patches to fix crashes.

[h3]What's this publicbeta thing?[/h3]
v98 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

New patch (v94)

I've released a new patch, v94, which means all the stuff I've been putting in publicbeta for the last few weeks is now in the main branch for everyone. This fixes a crash people were seeing in the Join Game menu, among other things.

The biggest change is just that I've updated to the latest version of Unity, which I hadn't done since before I started the beta test over a year ago, in the hopes of fixing an unexplained crash from deep in the Unity dll that a few people were seeing. A side effect of that is that the dialog you used to get at the start asking you to select a screen resolution and quality level is now gone, because they no longer support that. Those options are now in the Graphics Settings menu in-game.

Note that if you have multiple monitors and you want to change which screen the game displays on, you can use the Windows shortcut of Windows Key + Shift + Left Arrow or Right Arrow.

Here's the full change list again:

[h3]v94[/h3]
  • Added Quality Level to Graphics Settings

[h3]v93[/h3]
  • Crash fix from previous patch

[h3]v92[/h3]
  • Fix for pathfinding not working when finding resources in a building where one door is accessible but the other isn't
  • Fix for bug where you couldn't take a pot from a campfire of a dead community where cooking was still in progress
  • Fix for bug where, if you tried to climb over a rock and a zombie bit you at the same time, you would get stuck in a grappling state you couldn't escape from
  • Fix for enemies sometimes flying a long distance from you when you hit them in multiplayer
  • Renamed Portuguese translation to Brazilian Portuguese, because that's what it is
  • Crash fixes

[h3]v91[/h3]
  • Fix for game time in multiplayer running faster than it's supposed to
  • Added Fullscreen option to Graphics Settings menu
  • Fix for two people being able to pick up a body at the same time
  • Fix for kiln sound volume not being affected by volume slider, and fire sound volume not fading off correctly
  • Another fix for cooks getting stuck in a loop depositing stuff in buildings
  • Fix for sometimes not being able to spar with people you like
  • Crash fixes
  • Fix for crops rendering glitch
  • Made tree falling sound quieter

[h3]v90[/h3]
  • Upgraded to Unity 2020.1.2f1
  • Fixes for characters not eating food in some situations, such as while they are assigned to cook something
  • Fix for Memory Editor not showing the types of the memories
  • Made tree falling sound less loud
  • Updated Japanese
  • Crash fix


New patch in publicbeta (v92) (EDIT: now v93)

It's.. another stability patch in publicbeta! I've realised that for v90 I introduced a bug in multiplayer which meant when you hit someone with a melee weapon they would sometimes go flying a really long way. So this patch fixes that, but because of that bug I can't move the previous patch to the main branch. However, I'll move this one to the main branch within in a day or two though (instead of waiting a week like I normally do) because it turns out there's another bug (in main right now) which causes the game to crash when you're browsing online multiplayer games, if any of those games are using a mod you haven't downloaded. ːsteamfacepalmː This patch will fix that so hopefully all should be well soon.

On the positive side it looks like a few people have now submitted mods to the workshop, which is how that bug came to light!

Anyway here's the full changelist for v92:
  • Fix for pathfinding not working when finding resources in a building where one door is accessible but the other isn't
  • Fix for bug where you couldn't take a pot from a campfire of a dead community where cooking was still in progress
  • Fix for bug where, if you tried to climb over a rock and a zombie bit you at the same time, you would get stuck in a grappling state you couldn't escape from
  • Fix for enemies sometimes flying a long distance from you when you hit them in multiplayer
  • Renamed Portuguese translation to Brazilian Portuguese, because that's what it is
  • Crash fixes


EDIT - Just released another patch to fix a new crash, so it's v93 now. (This is why I have publicbeta!)

[h3]What's this publicbeta thing?[/h3]
v93 will be in the "publicbeta" branch for a few days, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using that branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

New patch in publicbeta (v91)

I've put a new patch in the publicbeta branch. This fixes a few issues from the Unity upgrade in v90, such as the crops that seem to dance all over the place in the wind. Also Unity removed the display resolution dialog in their update, so I needed to make the fullscreen option available in the graphics settings menu. Because of those issues I won't move v90 to the main branch.

The other main thing in this patch is a fix (I think) for a bug people often reported as "enemies rapid-firing the bow like a machine gun". It appears that since sometime back in the beta testing days there's been a bug that often made time run faster than it should in multiplayer, and this was most noticeable when enemies shot at you with a bow. (It didn't make the animations run faster though, just the underlying time, which is why I didn't notice).

Here's the full change list:
  • Fix for game time in multiplayer running faster than it's supposed to
  • Added Fullscreen option to Graphics Settings menu
  • Fix for two people being able to pick up a body at the same time
  • Fix for kiln sound volume not being affected by volume slider, and fire sound volume not fading off correctly
  • Another fix for cooks getting stuck in a loop depositing stuff in buildings
  • Fix for sometimes not being able to spar with people you like
  • Crash fixes
  • Fix for crops rendering glitch
  • Made tree falling sound quieter


[h3]What's this publicbeta thing?[/h3]
v91 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using that branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".