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Earth From Another Sun - 2019/10/25 Changelog

Hi EFAS players and followers:
Hope you are all still having fun and finding new ways to play the game! We've been hard at work making some new content so keep your eye peeled for the next update! As well as fixing those pesky bugs that keep popping up unexpectedly. Here'd what you can look forward to in the next update:
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Alpha 12 - 2019/11/1
Temporary changelog:


——Brand new features:

Chips
Added “Neo Armstrong Cyclone Jet Armstrong Cannon” chip;
Added "Destruction" chip;
Added "Destructive Strike" chip;
Added "Benevolence" Chip;
Added "Destructive Curse" Chip;
Added "Death is Late" Chip.

——Improvements and changes:
Weapons: Improved the handling of the Howitzer ;
Chips: Optimized "Guided Missiles" chip;
Boss: Added new spawn locations;
Balancing - Difficulty curve of the game has been modified (Players Feedback*);
Performances - Optimised game frame-rate and frame-drops (Players Feedback*).

——Bug fixes:
Fixed an issue where grenades got stuck midair (Players Feedback*);
Fixed an issue where a loot box wasn't accessible on Brachium Sector Seven (Players Feedback*);
Fixed an issue where players weren't able to reload SMGs and the reload animation would continually play (Players Feedback*);
Fixed an issue where portals were spawned in inaccessible areas (Players Feedback*);
Fixed an issue where HP numbers would overlap each other (Players Feedback*);
Fixed an issues in the Brachium Sector Seven scene (Players Feedback*);

*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.

Earth From Another Sun - 2019/10/18 Changelog

Hi EFAS players and followers:

Hi guys, so this weeks updates are ready, however there have been a few issues with the build, we are currently fixing it, however we don't want to keep you waiting. There will be another patch tomorrow, fixing these issues. Please update the game once more tomorrow in order for fixes to take effect, but for now have a look at this weeks update:

If you're like me, you've probably gotten a bit tired of the pre-existing chips in the game. This update we have added quite a few new cards to open up some new play styles I bet you wouldn't have even thought of, as well as a secondary firing mode for some of our weapons and if that's not enough firepower to tickle your fancy, we've added an additional slot for a second weapon. Lets take a closer look at this build updates!
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Alpha 11 - 2019/10/18
Changelog:


——Brand new features:
Boss - Bosses will now have affixes;

Chips:
Added "Blitz" chip;
Added "Flash" chip;
Added "Blitz Revenge" chip;
Added "Double Flash"chip;
Added "Bouncing Lightning" chip;
Added "Lightning Storm" chip;
Added "Lightning Burst" chip;
Added "SMG Specialist“ chip;
Added "Caliber Upgrade" chip.
Music:
Added background music;
Added melee sound effects.
Weapons
Added additional slot for a second weapon;
Added a weapon module slot function in backpack;
Added a secondary fire function for pistol (triggered with right click);
Added a secondary fire function for SMGs (triggered with right click).
Scene
Added "Brachium Sector Seven" Scene

——Improvements and changes:
Weapons
Optimized Juggernaut reticle;
Optimized Spitting Cobra reticle;
Optimized the handling of the pistol;
Optimized the handling of SMGs;
Added new names for different weapons.
Theridon - Optimized Attack mode
Balancing - Difficulty curve of the game has been modified (Players Feedback*);
Performances - Optimised game frame-rate and frame-drops (Players Feedback*).


——Bug fixes:
Fixed an issue where missiles got stuck mid-launch (Players Feedback*);
Fixed an issue where DNA points fell into the negatives infinitely (Players Feedback*);
Fixed an issue where the Assegai weapon could not trigger the energy recovery chip (Players Feedback);
Fixed the Spitting Cobra, Juggernaut and Grenades had no effect on Spider boss projectiles (Players Feedback);
Fixed an issue where normal enemies had affixes (Players Feedback);
Fixed an issue where the ammo counter displayed incorrect amounts (Players Feedback);
Fixed the issue where effect times were not displayed correctly (Players Feedback).

*Players feedback refers to the improvements and fixes based on feedback coming from players.

Earth From Another Sun - 2019/10/11 Changelog

Hi EFAS players and followers:
With the blink of an eye, another couple of weeks have passed. Which also means new content and updates are to come! We've also noticed that quite a few players have already climbed over the bodies of their enemies and made their way to the top of the leaderboards, completing the available levels. We thank these players for their support and continued play testing of our game. Here's what to expect in the next update
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Alpha 11 - 2019/10/18
Temporary changelog:


——Brand new features:
Boss - Bosses will now have affixes;

Chips:
Added "Blitz" chip;
Added "Flash" chip;
Added "Blitz Revenge" chip;
Added "Double Flash"chip;
Added "Prismatic Blade" chip;
Added "Light Beam" chip;
Added "Lightning Storm" chip.
Music:
Added background music;
Added melee sound effects
Weapons
Added second slot for additional weapon;
Pistol now has a special attack;
SMGs now have a special attack;
Scene
Added "Brachium Sector Seven" Scene

——Improvements and changes:
Weapons
Optimized Juggernaut reticle;
Optimized Spitting Cobra reticle;
Optimized Onager reticle;
Theridon - Optimized Attack mode
Balancing - Difficulty curve of the game has been modified (Players Feedback*);
Performances - Optimised game frame-rate and frame-drops (Players Feedback*).


——Bug fixes:
Fixed an issue where missiles got stuck mid-launch (Players Feedback*);
Fixed an issue where DNA points fell into the negatives infinitely (Players Feedback*);
Fixed the Spitting Cobra, Juggernaut and Grenades had no effect on Spider boss projectiles (Players Feedback);
Fixed the issue where effect times were not displayed correctly (Players Feedback).

*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.

Earth From Another Sun - 2019/09/28 Changelog

Hi EFAS players and followers:
We promised new weapons, chips and fixes. Hopefully this update will sate the appetite for additional content! We've added an effect to let you know when the boss enters an arena, enemies will also be spawned with the boss. As well as a new weapon upgrading system and new card upgrading system. You can refer to the content below for a more in depth look at this updates content. We hope you survive long enough to enjoy all the updates in this update! 😈
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Alpha 10 - 2019/09/27
Changelog:


——Brand new features:
Boss
New boss entry special effect;
Enemies will be spawned during boss fight.
Weapons
New Weapon Enhancement System (player feedback);
Additional Weapon: Juggernaut (player feedback);
Additional Weapon: Spitting Cobra (player feedback);
Additional Weapon: Onager (player feedback);

Chips: Added Card Enhancement system (player feedback);
Jetpack: Added Jet Pack function;
Enemies: Added "Wingus" enemy to the game (player feedback);

——Improvements and changes:
Balancing:
Basic attributes and chip attributes;
Optimized for improved player experience (player feedback*);
Boss: Optimized Red Moon effect (player feedback*);
Nano Bucks: Nano Bucks are increased with level rank (player feedback*);
Performance: Performance and stutter fixes to optimize game (player feedback*);


——Bug fixes:
Fixed super slow death animation, after the trogleuth was killed by players equipped with muscle contraction chip (player feedback*);
Fixed the problem with damage stats for reflective damage affix damage as they were too high (player feedback*);
Fixed the problem where players that loaded up an existing playthrough would have less HP than they should have (player feedback*);
Fixed the problem where a line on the right side of Skybox appeared when BOSS fight triggered the Red Moon effect. (player feedback);
Fixed the problem where the prompt range for ACC Simian Kamikaze was too small (player feedback);
Fixed the problem where boxes were difficult to open (player feedback);


*Players feedback refers to the improvements and fixes based on feedback coming from players.

Earth From Another Sun - 2019/09/20 Changelog

Hi EFAS players and followers:
I heard that in this new update there will be loooots of new content. Are you looking forward to it? Yeah, you definitely can't wait for it! Thank you for being more and more at each update and for your continuous support. If you are a tester from the first hour or a newcomer, we are open to any feedback (may it be new ideas or bug reports). You can use our feedback function in game or join our discord channel to share all of that with us. So right now, I'm going to announce this version's content!
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Alpha - 2019/09/27
Temporary changelog:


——Brand new features:
Gameplay

Boss
New boss entry special effect;
Enemies will be spawned during boss fight.
Weapons
New Weapon Enhancement System (player feedback):
Additional Weapons: Spitting Cobra (player feedback):
Additional Weapons: Onager (player feedback):
Chips: New Chip Enhancement System (player feedback):

——Improvements and changes:
Balancing:
Basic attributes and chip attributes (player feedback*);
Optimized for improved player experience (player feedback*);
Boss: Optimized Red Moon effect (player feedback*);
Nano Bucks: Nano Bucks are increased with level rank (player feedback*);
Performance: Performance and stutter fixes to optimize game (player feedback*);

——Bug fixes:
Fixed super slow death animation, after the trogleuth was killed by players equipped with muscle contraction chip (player feedback*);
Fixed the problem with damage stats for reflective damage affix damage as they were too high (player feedback*);
Fixed the problem where players that loaded up an existing playthrough would have less HP than they should have (player feedback*);
Fixed the problem where a line on the right side of Skybox appeared when BOSS fight triggered the Red Moon effect.
(player feedback);

*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.